Created
May 12, 2018 09:02
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UI thing
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using Cosmos.System.Graphics; | |
using System; | |
using System.Collections.Generic; | |
using System.Text; | |
namespace DongOSEvolved.UI | |
{ | |
public abstract class UIElement | |
{ | |
// The problem with this technique is that if it's the same color, | |
// it doesn't recognize the shape. | |
public virtual List<Pixel> Draw(Canvas c) | |
{ | |
var before = GetAllPixels(c); | |
DrawShape(c); | |
var after = GetAllPixels(c); | |
var pixelsChanged = new List<Pixel>(); | |
// Normally i won't have to check the length of both. | |
for (int i = 0; i < before.Length; i++) | |
{ | |
if (before[i] != after[i]) | |
{ | |
pixelsChanged.Add(after[i]); | |
} | |
} | |
return pixelsChanged; | |
} | |
private static Pixel[] GetAllPixels(Canvas c) | |
{ | |
var totalPixels = c.Mode.Columns * c.Mode.Rows; | |
Pixel[] allPoints = new Pixel[totalPixels]; | |
int x = 0, y = 0; | |
for (int i = 0; i < totalPixels; i++) | |
{ | |
allPoints[i] = new Pixel(c.GetPointColor(x, y), new Point(x, y)); | |
y++; | |
if (y >= c.Mode.Columns - 1) // Go to the line under it | |
{ | |
y = 0; | |
++x; // it's better than x++ for some reason. | |
} | |
} | |
return allPoints; | |
} | |
protected abstract void DrawShape(Canvas c); | |
public int Layer { get; set; } = 0; | |
} | |
} |
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