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public static class Extensions { | |
public static void Print(this object obj) { | |
Console.WriteLine(obj.ToString()); | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Interop; | |
namespace HotKeys | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Interop; | |
namespace HotKeys | |
{ |
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package com.jeuxjeux20.tools.random; | |
import java.security.InvalidAlgorithmParameterException; | |
import java.util.HashMap; | |
import java.util.Map; | |
import java.util.Random; | |
/** | |
* <p>An {@link HashMap} to get random values followed by its chance to get it. </p> | |
* <h5>For example : </h5> |
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public static class Extensions { | |
public static string ToDrunk(this string str,byte start = 0) { | |
string pre = ""; | |
byte space = start; | |
foreach (var character in str) { | |
if (space >= 1) { | |
pre += char.ToUpper(character); | |
if (char.IsLetter(character)) | |
space = 0; | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Threading.Tasks; | |
using System.Web; | |
using HeimDotGG.Models; | |
using RiotSharp.Endpoints.MatchEndpoint; | |
using RiotSharp.Misc; | |
namespace HeimDotGG.Analysers |
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using Cosmos.System.Graphics; | |
using System; | |
using System.Collections.Generic; | |
using System.Text; | |
namespace DongOSEvolved.UI | |
{ | |
public abstract class UIElement | |
{ | |
// The problem with this technique is that if it's the same color, |
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import kandinsky | |
def plickers(): | |
cells = [ | |
1, 1, 1, 1, 1, | |
1, 1, 1, 1, 1, | |
0, 1, 0, 1, 1, | |
1, 1, 1, 1, 1, | |
1, 1, 1, 0, 1 | |
] |