Created
July 24, 2017 16:52
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ARCamera.cs
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protected override void OnUpdate(float timeStep) | |
{ | |
var frame = arSession?.CurrentFrame; | |
if (frame == null) | |
return; | |
var arcamera = frame.Camera; | |
var transform = arcamera.Transform; | |
var projection = arcamera.ProjectionMatrix; | |
float near = projection.M43 / projection.M33; | |
float far = projection.M43 / (projection.M33 + 1); | |
//float aspect = projection.M22 / projection.M11; | |
float aspect = projection.M11 / projection.M22; | |
float fovH = 360f * (float)Math.Atan(1f / projection.M11) / MathHelper.Pi; | |
float fovV = 360f * (float)Math.Atan(1f / projection.M22) / MathHelper.Pi; | |
float projectOffsetX = -projection.M31 / 2f; | |
float projectOffsetY = -projection.M32 / 2f; | |
Camera.Skew = projection.M21; | |
Camera.ProjectionOffset = new Vector2(projectOffsetX, projectOffsetY); | |
Camera.AspectRatio = aspect; | |
Camera.Fov = fovV; //TODO: Add FovVertical/FovHorizontal API to urho3d | |
Camera.NearClip = near; | |
Camera.FarClip = far; | |
// Rotation (ARFrame has EulerAngles property) | |
var ea = arcamera.EulerAngles; | |
var tod = 180f / MathHelper.Pi; | |
CameraNode.Rotation = new Quaternion(-ea.X * tod, -ea.Y * tod, ea.Z * tod + 90); //RHD->LHD coordinates | |
// Position | |
var row = arcamera.Transform.Row3; | |
CameraNode.Position = new Vector3(row.X, row.Y, -row.Z); | |
arSession.CurrentFrame.Dispose(); | |
arcamera.Dispose(); | |
} |
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