Extract stuff from .mkv with ffmpeg
Full documentation: https://ffmpeg.org/ffmpeg.html
ffmpeg -i input.mkv
track indexes are zero-based.
Full documentation: https://ffmpeg.org/ffmpeg.html
ffmpeg -i input.mkv
track indexes are zero-based.
| // Made with Amplify Shader Editor | |
| // Available at the Unity Asset Store - http://u3d.as/y3X | |
| Shader "Unlit/Directional Tint" | |
| { | |
| Properties | |
| { | |
| _MainTex("MainTex", 2D) = "white" {} | |
| _Color("Color", Color) = (1,1,1,1) | |
| _ColorA("ColorA", Color) = (1,1,1,1) | |
| _ColorB("ColorB", Color) = (1,1,1,1) |
| // ==UserScript== | |
| // @name phpipam-enhancer | |
| // @namespace https://github.com/babs/phpipam-enhancer.user.js | |
| // @version 0.7 | |
| // @downloadURL https://github.com/babs/phpipam-enhancer.user.js/raw/main/phpipam-enhancer.user.js | |
| // @updateURL https://github.com/babs/phpipam-enhancer.user.js/raw/main/phpipam-enhancer.user.js | |
| // @description Enhance phpipam subnet view by adding http and https links to ips and hostnames | |
| // @author Damien Degois | |
| // @match http*://*/subnets/* | |
| // @match http*://*/tools/search/* |
| const OPENAI_API_KEY = ""; // <- PASTE YOUR SECRET KEY HERE | |
| const OPENAI_API_URL = "https://api.openai.com/v1/completions"; | |
| /** | |
| * Submits a prompt to GPT-3 and returns the completion | |
| * | |
| * @param {string} prompt Prompt to submit to GPT-3 | |
| * @param {float} temperature Model temperature (0-1) | |
| * @param {string} model Model name (e.g. text-davinci-002) |
| print("hello from a python script") |
| # res://globals.gd added as an autoload | |
| extends Node | |
| func _ready() -> void: | |
| EngineDebugger.register_message_capture("tile-instances", _on_tile_instances) | |
| EngineDebugger.send_message.call_deferred("tile-instances:get_id", []) | |
| #!/bin/bash | |
| kubeadm certs check-expiration | grep -B999 "CERTIFICATE AUTHORITY" | grep -E "no +$" | grep -E "( [0-9]d |invalid)" | |
| if [[ $? == 0 ]]; then | |
| echo "Certificates to renew!" | |
| kubeadm certs renew all | |
| crictl ps --label io.kubernetes.pod.namespace=kube-system -q | xargs crictl stop | |
| echo "OK" | |
| else |
| /////////////////////////////////////////////////////////////////////////////// | |
| // ABOUT: A unity Shader .cginc to draw numbers in the fragment shader | |
| // AUTHOR: Freya Holmér | |
| // LICENSE: Use for whatever, commercial or otherwise! | |
| // Don't hold me liable for issues though | |
| // But pls credit me if it works super well <3 | |
| // LIMITATIONS: There's some precision loss beyond 3 decimal places | |
| // CONTRIBUTORS: yes please! if you know a more precise way to get | |
| // decimal digits then pls lemme know! | |
| // GetDecimalSymbolAt() could use some more love/precision |