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Unity3d property drawer for automatically making enums flags into mask fields in the inspector.
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Unity3d property drawer for automatically making enums flags into mask fields in the inspector. | |
Usage: Put the .cs files somewhere in your project. When you have an enum field you want to turn into a mask field in the inspector, add the EnumFlag attribute over the field. Eg: | |
[EnumFlag] | |
MyCustomEnum thisEnum; | |
// This lets you give the field a custom name in the inspector. | |
[EnumFlag("Custom Inspector Name")] | |
MyCustomEnum anotherEnum; | |
My updates: | |
-Added modification check to better support multi-object editing | |
-Added support for the better Unity 2017.3 version of the flag property drawer: EditorGUI.EnumFlagsField() | |
-Added Nicifier formatting on field name for parameter-less attribute | |
-Removed "static T GetBaseProperty<T>(SerializedProperty prop)", and replaced it | |
with the cleaner "Enum targetEnum = (Enum)Enum.ToObject(fieldInfo.FieldType, property.intValue);" line from another fork | |
The EnumFlagsAtrribute.cs is the same as other forks |
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using UnityEngine; | |
public class EnumFlagAttribute : PropertyAttribute | |
{ | |
public string enumName; | |
public EnumFlagAttribute() {} | |
public EnumFlagAttribute(string name) | |
{ | |
enumName = name; | |
} | |
} |
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomPropertyDrawer(typeof(EnumFlagAttribute))] | |
public class EnumFlagDrawer : PropertyDrawer { | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
EnumFlagsAttribute flagSettings = (EnumFlagsAttribute)attribute; | |
Enum targetEnum = (Enum)Enum.ToObject(fieldInfo.FieldType, property.intValue); | |
string propName = flagSettings.enumName; | |
if (string.IsNullOrEmpty(propName)) | |
propName = ObjectNames.NicifyVariableName(property.name); | |
EditorGUI.BeginChangeCheck(); | |
EditorGUI.BeginProperty(position, label, property); | |
#if UNITY_2017_3_OR_NEWER | |
Enum enumNew = EditorGUI.EnumFlagsField(position, propName, targetEnum); | |
#else | |
Enum enumNew = EditorGUI.EnumMaskField(position, propName, targetEnum); | |
#endif | |
if (!property.hasMultipleDifferentValues || EditorGUI.EndChangeCheck()) | |
property.intValue = (int)Convert.ChangeType(enumNew, targetEnum.GetType()); | |
EditorGUI.EndProperty(); | |
} | |
} |
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thanks a lot
here is one that does not need attributes