Created
March 22, 2023 14:13
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using System; | |
using System.Numerics; | |
using Console_Game.Physics; | |
using Console_Game.Tools; | |
namespace Console_Game.Weapons | |
{ | |
public sealed class LaserWeapon : IWeapon | |
{ | |
private readonly IRaycast<IEnemy> _raycast; | |
private readonly ILaserWeaponView _view; | |
private readonly Vector2 _position; | |
private readonly Vector2 _shootDirection = new Vector2(1, 0); | |
private readonly int _damage; | |
public LaserWeapon(IRaycast<IEnemy> raycast, Vector2 position, ILaserWeaponView view, int damage) | |
{ | |
_raycast = raycast ?? throw new ArgumentNullException(nameof(raycast)); | |
_position = position; | |
_view = view ?? throw new ArgumentNullException(nameof(view)); | |
_damage = damage.ThrowIfLessThanZeroException(); | |
} | |
public bool CanShoot => true; | |
public void Shoot() | |
{ | |
_raycast.Throw(_position, _shootDirection); | |
_view.ShowLaser(_position, _shootDirection); | |
if (_raycast.HasHit) | |
{ | |
IHealth enemy = _raycast.HitTarget().Health; | |
enemy.TakeDamage(_damage); | |
} | |
} | |
} | |
} |
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