Skip to content

Instantly share code, notes, and snippets.

View FlightBlaze's full-sized avatar
💭
%display_status%

Blaze FlightBlaze

💭
%display_status%
  • Russia
View GitHub Profile
@retr00exe
retr00exe / ABOUT.md
Created October 19, 2020 15:44 — forked from laobubu/ABOUT.md
A very simple HTTP server in C, for Unix, using fork()

Pico HTTP Server in C

This is a very simple HTTP server for Unix, using fork(). It's very easy to use

How to use

  1. include header httpd.h
  2. write your route method, handling requests.
  3. call serve_forever("12913") to start serving on port 12913
@tin2tin
tin2tin / basic_ui_documented.py
Last active May 22, 2024 13:24 — forked from AzureDVBB/basic_ui_documented.py
A commented template for making simple UI in blender using the bpy python API
#import the bpy module to access blender API
import bpy
#WARNING: this is written and tested for blender 2.79
#blender 2.8 and newer will likely have a different python API
#create a property group, this is REALLY needed so that operators
#AND the UI can access, display and expose it to the user to change
#in here we will have all properties(variables) that is neccessary
class CustomPropertyGroup(bpy.types.PropertyGroup):
@FlightBlaze
FlightBlaze / about.md
Created September 29, 2018 23:23
Newtoo

README.MD from https://github.com/FlightBlaze/Newtoo

Newtoo

Intelligent & fast web browser engine

Newtoo is the brand new rendering engine for web browsers. Its idea is high perfomance, standard compilance and low memory consumption. It designed to use in web browser Magenta.

Newtoo tries to show a page faster than to load it completely.

@tilkinsc
tilkinsc / assimp_opengl_load.c
Created September 8, 2017 08:52
Pure C Assimp model file loading example
VAO* load_model(const char* path) {
// import model
const struct aiScene* scene = aiImportFile(path, aiProcess_Triangulate); // http://assimp.sourceforge.net/lib_html/structai_scene.html
if(scene->mNumMeshes <= 0) {
aiReleaseImport(scene);
return 0;
}
struct aiMesh* mesh = *scene->mMeshes; // http://assimp.sourceforge.net/lib_html/structai_mesh.html
@Miouyouyou
Miouyouyou / Linux_DRM_OpenGLES.c
Last active October 6, 2024 02:38
An example, inspired by Rob Clark "kmscube.c" that uses Linux Direct Rendering Manager ( DRM ) and EGL to create an OpenGL ES 2 context. This is a standalone example, that just clears the screen with a blueish color. Usable with Rockchip DRM drivers and Mali Wayland/DRM userspace drivers.
// gcc -o drmgl Linux_DRM_OpenGLES.c `pkg-config --cflags --libs libdrm` -lgbm -lEGL -lGLESv2
/*
* Copyright (c) 2012 Arvin Schnell <[email protected]>
* Copyright (c) 2012 Rob Clark <[email protected]>
* Copyright (c) 2017 Miouyouyou <Myy> <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
@Gnzlt
Gnzlt / ResourceUtil.java
Created November 2, 2016 14:25
Android utils class to get a Bitmap from a VectorDrawable Resource Id (Took from http://qiita.com/konifar/items/aaff934edbf44e39b04a)
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.VectorDrawable;
import android.os.Build;
import android.support.annotation.DrawableRes;
import android.support.graphics.drawable.VectorDrawableCompat;
@krazylearner
krazylearner / setup_jdb.md
Last active May 3, 2024 14:12
set up jdb with android

start bluestack or emulator install app on it start the app

connect adb to emulator

$ adb connect localhost:5555

get 'pid' of your app .Dont forget to run it first in emulator

@mstevenson
mstevenson / ConfigurableJointExtensions.cs
Created October 24, 2014 07:14
Extension methods for working with Configurable Joints for Unity
using UnityEngine;
public static class ConfigurableJointExtensions
{
/// <summary>
/// Sets a joint's targetRotation to match a given local rotation.
/// The joint transform's local rotation must be cached on Start and passed into this method.
/// </summary>
public static void SetTargetRotationLocal (this ConfigurableJoint joint, Quaternion targetLocalRotation, Quaternion startLocalRotation)
{
@anry200
anry200 / ScalableVideoView.java
Created January 16, 2014 13:40
Android : How to stretch video to use whole area of VideoView (code snippets)
import android.content.Context;
import android.util.AttributeSet;
import android.widget.VideoView;
public class ScalableVideoView extends VideoView {
private int mVideoWidth;
private int mVideoHeight;
private DisplayMode displayMode = DisplayMode.ORIGINAL;
@tylerneylon
tylerneylon / learn.lua
Last active November 19, 2024 12:51
Learn Lua quickly with this short yet comprehensive and friendly script. It's written as both an introduction and a quick reference. It's also a valid Lua script so you can verify that the code does what it says, and learn more by modifying and running this script in your Lua interpreter.
-- Two dashes start a one-line comment.
--[[
Adding two ['s and ]'s makes it a
multi-line comment.
--]]
----------------------------------------------------
-- 1. Variables and flow control.
----------------------------------------------------