non-exhaustive overview of the changed annonced in kms test server. NOT FINAL
- 1.5h of 3x and 2 vip boosters per day 5 times a week from event. 40 claims over the whole event
- afk room that gives exp, pay 3k maple points for extra exp for 1h ( max 12 per week ). apparently it's really good exp
- maple world tour/halfling equivalent event, 5 times a week. can pick 2 things out of: black flames (3 guaranteed or 1 80% 11 20%), symbols (6 guaranteed or 1 80% 26 20%), sol erda energy (10 guaranteed or 1 80% 46 20%)
- vip boosters drop from mobs, can use up to 10 per day
- usual event stats
- designate 3 characters: the 2 champions and the leader
- kill 2k mobs and then claim 2.5k coins. up to 3 times a week
- the champions get 1 double up exp point for each mob killed, up to 100k per week. not sure how this converts to actual exp or how good it is
- weekly missions, 3 per week. 1 missions per char, can't use duplicate characters
- characters must not be champion or leader
- challenge coins for completing missions
- 3 special misions, special reward
- have a lvl 250+ char
- clear lotus any difficulty
- clear guardian angel slime any difficulty
- clear lucid any difficulty
- clear darknell any difficulty
- clear hard vhilla solo 3 times: champion medal, 50 karma rebirth flames. practice mode counts
- karma red, rainbow, black flame
- 12 star lv 160 karma scrol
- 100% hammer
- bpot cube
- karma unique scroll
- karma epic bpot scroll
- event ring legendary scroll
- event ring cube
- karma master, meister, black cube
- karma white bpot cube
- unique emblem/secondary box
- event ring selector
- nodes, exp nodes
- honor
- sac symbols
- extreme growth potion
- sol erda
- vip buff
- karma black cube
- karma white cube
- karma icog
- ark innocence
- karma red, rainbow, black flame
- honor
- chaos/black circulator
- sac symbols
- karma premium accessory scroll selector
- exp
- 1 sol erda
- 1 sol erda energy
- (reboot only) 45 fragments
- 2 gold coins
- exp lv1: spend 10k maple pts for +400% exp, 4 gold coins
- exp lv2: spend 40k maple pts for +800% exp, 8 gold coins
- sol erda lv1: spend 10k maple pts for 4 sol erda, 4 sol erda energy, 4 gold coins
- sol erda lv2: spend 40k maple pts for 8 sol erda, 8 sol erda energy, 8 gold coins
complete quests to purchase special potions
- sayram's elixir: 1750 hpmp, 10% att, 60 att, 10% boss, 16% crit dmg, 25% crit rate, 5% IED. doesn't stack with sharp eyes, decent sharp eyes, wild hunter buff, bless, advanced bless, decent advanced bless
- flask of alleria: ignores 1 death. doesn't stack with for might of the nova, heaven's door, lotus flower
- spend all your mesos, cubes, spell traces, flames, nodes, equip/ring boxes, use items that are worth meso like the milk and dew potions
- delete items and meso mentioned in phase 1
- existing equips become perm untradable
- remove item drop passive (but not the final damage passive)
- add bonus potential (but it doesn't actually apply to your damage until phase 3)
- add auction house and trading
- bonus potential damage applies
- remove final damage passive
- adjusted npc price for: grade a core, stigma stone, droplets
- option to acquire meso instead of items for: CRA tokens, kalos tokens, kaling tokens
- red and black cubes are transferable to other class branches
- they're trying to increase the usage of maple points
- dedicated ui to enter monster park
- double exp from monster park: enter once for free, extra runs are 600 maple pts up to 7 total
- improved damage skin ui: bigger ui, able to reorder skins by moving them like inventory items, indicator of active dmg skin, show total slot count
- changed buff icon for bishop holy fountain to differentiate it
- floor 70 dojo has remastered lotus
- increased hitbox of will in phase 2 when he is groggy
- merry npc removed from monster park map
- the quest map for the outskirts of trueffet (morass prequest?) will now be instanced
- right click items to quickly add them to trade window
- set effect info when right clicking an item in the auction
- select all button in v matrix changed to 3 buttons: all, all pages, current page
- item bag priority option: prioritize storing in bag when enabled, prioritize inventory if disabled. this option is per bag
- show item tier in the ui when resetting potentials
- the warning when tiering up has been changed so that you can't accept with enter
- these skills will not trigger sol janus dusk after a certain amount of hits: mechanic - open gate, illium - crystal gate