how to build the super mario 64 pc port
the binary will be in build/sm64.us.f3dex2e
- get the sm64 US rom in z64 format, rename to
baserom.us.z64
and put it in the sm64pc root folder - you can also use the japanese rom (except rename to .jp instead of .us)
and when you run make you would pass
VERSION=jp
- install gcc make glfw-devel libusb-devel audiofile-devel
make -j9 TARGET_N64=0
- install msys2 and start it
pacman -Syu
- restart msys2
explorer .
- copy sm64pc source code folder to the directory that opens in explorer
NOTE: in these commands when you see -j9 replace that with the number of cores/threads to use when compiling (in my case 9)
pacman -Syu
pacman -S git make auto{make,conf} libtool python3 gcc \
mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2 mingw-w64-x86_64-pkg-config
cd sm64pc
git clone https://github.com/mpruett/audiofile/ --depth=1
cd audiofile
CC=x86_64-pc-msys-gcc CXX=x86_64-pc-msys-g++ ./autogen.sh --prefix=/usr/
cd libaudiofile
make -j9
make install
cd ../..
make -C tools clean
make -C tools CC=x86_64-pc-msys-gcc CXX=x86_64-pc-msys-g++
make -j9 TARGET_N64=0
@pnuema-pi make is an actual command yes, the install part entirely depends on your linux distro. for example on ubuntu, debian or raspbian it would be
sudo apt install gcc make glfw-devel libusb-devel audiofile-devel
, but the package names can also vary depending on linux distro so you'll have to search a bit until you find everything it wantsyou can place the source anywhere you want
no idea how it runs in 4k as i don't have a 4k screen to test. it ran smooth in 1280x1024 though
raspberry pi requires some source code changes to compile, see this more up to date guide: https://github.com/Francesco149/sm64pc_instructions
if you use raspbian it might still not compile, i had to change some stuff in the code other than what i suggest in that link because they use outdated GLX. any more up to date linux distro running on rpi should compile fine with just the .s file changes though