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A way to write switch-case statements in lua.
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print "Hello, switch" | |
-- If the default case does not have to be handled, we can use the following auxiliary function: | |
local function switch(value) | |
-- Handing `cases` to the returned function allows the `switch()` function to be used with a syntax closer to c code (see the example below). | |
-- This is because lua allows the parentheses around a table type argument to be omitted if it is the only argument. | |
return function(cases) | |
-- The default case is achieved through the metatable mechanism of lua tables (the `__index` operation). | |
setmetatable(cases, cases) | |
local f = cases[value] | |
if f then | |
f() | |
end | |
end | |
end | |
-- Suppose we want to write the equivalent lua code of the following c code: | |
-- switch (a) { | |
-- case 1: | |
-- printf("Case 1.\n"); | |
-- break; | |
-- case 2: | |
-- printf("Case 2.\n"); | |
-- break; | |
-- case 3: | |
-- printf("Case 3.\n"); | |
-- break; | |
-- default: | |
-- printf("Case default.\n"); | |
-- } | |
local x = 2 | |
switch (x) { | |
[1] = function() -- for case 1 | |
print "Case 1." | |
end, | |
[2] = function() -- for case 2 | |
print "Case 2." | |
end, | |
[3] = function() -- for case 3 | |
print "Case 3." | |
end, | |
__index = function() -- for case default, can be omitted if not needed | |
print "Case default." | |
end | |
} |
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The benefits of using switch-case over if-elif-else is to not repeat the
x
variable... otherwise there is no point, like in your example.