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import bpy | |
from mathutils import Vector, Matrix | |
#Create the armature | |
def create_armature(object, collection): | |
armature_data = bpy.data.armatures.new(object.name) | |
armature = bpy.data.objects.new(object.name, armature_data) | |
armature.matrix_basis = object.matrix_basis | |
collection.objects.link(armature) | |
return armature |
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{ | |
"asset" : { | |
"generator" : "Khronos glTF Blender I/O v1.3.48", | |
"version" : "2.0" | |
}, | |
"scene" : 0, | |
"scenes" : [ | |
{ | |
"name" : "Scene", | |
"nodes" : [ |
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
public class SceneOverlayWindow | |
{ | |
private object sceneOverlayWindow; | |
private MethodInfo showWindow; | |
public UnityEngine.Object target; |
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{ | |
"skipTerminateQuickPick": true, | |
"skipSwitchToOutput": false, | |
"skipErrorMessage": true, | |
"commands": [ | |
{ | |
"text": "$(project) Kanban", | |
"tooltip": "Open Kanban Board", | |
"color": "white", | |
"command": "extension.kanban.openBoard", |