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January 6, 2021 22:13
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Unity Editor utility class to hack a native overlay window into the scene view.
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
public class SceneOverlayWindow | |
{ | |
private object sceneOverlayWindow; | |
private MethodInfo showWindow; | |
public UnityEngine.Object target; | |
// public delegate void ShowWindowFunc(object overlayWindow); | |
public delegate void OnWindowGUICallback(UnityEngine.Object target, SceneView sceneView); | |
public SceneOverlayWindow(GUIContent title, OnWindowGUICallback onWindowGUI, UnityEngine.Object target, int priority = int.MaxValue) | |
{ | |
this.target = target; | |
var unityEditor = Assembly.GetAssembly(typeof(UnityEditor.SceneView)); | |
var overlayWindowType = unityEditor.GetType("UnityEditor.OverlayWindow"); | |
var sceneViewOverlayType = unityEditor.GetType("UnityEditor.SceneViewOverlay"); | |
var windowFuncType = sceneViewOverlayType.GetNestedType("WindowFunction"); | |
var windowFunc = Delegate.CreateDelegate(windowFuncType, onWindowGUI.Target, onWindowGUI.Method); | |
var windowDisplayOptionType = sceneViewOverlayType.GetNestedType("WindowDisplayOption"); | |
sceneOverlayWindow = Activator.CreateInstance(overlayWindowType, | |
title, | |
windowFunc, | |
int.MaxValue, this.target, | |
Enum.Parse(windowDisplayOptionType, "OneWindowPerTarget") //SceneViewOverlay.WindowDisplayOption.OneWindowPerTarget | |
); | |
showWindow = sceneViewOverlayType.GetMethod("ShowWindow", BindingFlags.Static | BindingFlags.Public); | |
// showWindow = Delegate.CreateDelegate(typeof(ShowWindowFunc), showSceneViewOverlay) as ShowWindowFunc; | |
} | |
public void ShowWindow() | |
{ | |
this.showWindow.Invoke(null, new object[]{sceneOverlayWindow}); | |
} | |
} |
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