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Tomas Mariancik Frooxius

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Cecil.Rocks;
using Mono.Cecil.Pdb;
using System.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using BaseX;
namespace CodeX
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CodeX;
using BaseX;
namespace FrooxEngine
{
[Category("Assets/Procedural Textures")]
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BaseX;
using CodeX;
namespace FrooxEngine
{
[Category("Assets/Procedural Textures")]
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BaseX;
using CodeX;
namespace FrooxEngine
{
[Category("Assets/Procedural Textures")]
@Frooxius
Frooxius / TouchValueOption.cs
Created February 18, 2019 22:40
Touch Value Option
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FrooxEngine
{
[GenericTypes(GenericTypes.Group.NeosPrimitives)]
[Category("Transform/Interaction")]
@Frooxius
Frooxius / Logix Type Colors.cs
Created December 17, 2018 17:20
LogiX Type Colors
public static partial class LogixHelper
{
static color UnsignedIntegerColor { get { return new color(0f, 0.5f, 1f); } }
static color SignedIntegerColor { get { return new color(0f, 1f, 0f); } }
static color FloatingPointColor { get { return new color(0f, 1f, 1f); } }
static color BooleanColor { get { return new color(0.25f, 0.25f, 0.25f); } }
static color ColorColor { get { return new color(1f, 0.8f, 0f); } }
static color StringColor { get { return new color(0.5f, 0f, 0f); } }
static color DummyColor { get { return new color(1f, 0f, 1f); } }
@Frooxius
Frooxius / GeneratingLineMesh.cs
Created October 15, 2018 21:48
Using MultiLineMesh to generate a line trail
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FrooxEngine;
using BaseX;
namespace NeosSampleLibrary
{
[Category("Examples")]
@Frooxius
Frooxius / TouchToggle.cs
Created October 14, 2018 19:54
TouchToggle
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FrooxEngine
{
[Category("Transform/Interaction")]
public class TouchToggle : Component, ITouchable
@Frooxius
Frooxius / QuadArrayMesh.cs
Created September 16, 2018 14:16
Quad Array Mesh
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BaseX;
namespace FrooxEngine
{
[Category("Assets/Procedural Meshes")]