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UnityでWeb Cameraをテクスチャにアサインし、そのテクスチャをPNGでセーブする例
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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
public class WebCam : MonoBehaviour { | |
public int Width = 1280; | |
public int Height = 720; | |
public int FPS = 15; | |
public Material material; | |
WebCamTexture webcamTexture; | |
void Start () { | |
WebCamDevice[] devices = WebCamTexture.devices; | |
// display all cameras | |
for (var i = 0; i < devices.Length; i++) { | |
// get camera name | |
string camname = devices[i].name; | |
print(i+":"+camname); | |
if ( camname == "RICOH THETA S" ) { | |
webcamTexture = new WebCamTexture(camname, Width, Height, FPS); | |
print ( webcamTexture ); | |
material.mainTexture = webcamTexture; | |
webcamTexture.Play(); | |
break; | |
} | |
} | |
} | |
void Update() { | |
if (Input.GetKeyDown (KeyCode.Space)) { | |
if ( webcamTexture != null ) { | |
SaveToPNGFile( webcamTexture.GetPixels(), Application.dataPath + "/../SavedScreen.png" ); | |
} | |
} | |
} | |
void SaveToPNGFile( Color[] texData , string filename ) { | |
Texture2D takenPhoto = new Texture2D(Width, Height, TextureFormat.ARGB32, false); | |
takenPhoto.SetPixels(texData); | |
takenPhoto.Apply(); | |
byte[] png = takenPhoto.EncodeToPNG(); | |
Destroy(takenPhoto); | |
// For testing purposes, also write to a file in the project folder | |
File.WriteAllBytes(filename, png); | |
} | |
} |
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