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@GOROman
Last active July 3, 2021 01:22
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UnityでWeb Cameraをテクスチャにアサインし、そのテクスチャをPNGでセーブする例
using UnityEngine;
using System.Collections;
using System.IO;
public class WebCam : MonoBehaviour {
public int Width = 1280;
public int Height = 720;
public int FPS = 15;
public Material material;
WebCamTexture webcamTexture;
void Start () {
WebCamDevice[] devices = WebCamTexture.devices;
// display all cameras
for (var i = 0; i < devices.Length; i++) {
// get camera name
string camname = devices[i].name;
print(i+":"+camname);
if ( camname == "RICOH THETA S" ) {
webcamTexture = new WebCamTexture(camname, Width, Height, FPS);
print ( webcamTexture );
material.mainTexture = webcamTexture;
webcamTexture.Play();
break;
}
}
}
void Update() {
if (Input.GetKeyDown (KeyCode.Space)) {
if ( webcamTexture != null ) {
SaveToPNGFile( webcamTexture.GetPixels(), Application.dataPath + "/../SavedScreen.png" );
}
}
}
void SaveToPNGFile( Color[] texData , string filename ) {
Texture2D takenPhoto = new Texture2D(Width, Height, TextureFormat.ARGB32, false);
takenPhoto.SetPixels(texData);
takenPhoto.Apply();
byte[] png = takenPhoto.EncodeToPNG();
Destroy(takenPhoto);
// For testing purposes, also write to a file in the project folder
File.WriteAllBytes(filename, png);
}
}
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