Skip to content

Instantly share code, notes, and snippets.

View GOROman's full-sized avatar
👽
Damn I'm looking good.

GOROman GOROman

👽
Damn I'm looking good.
View GitHub Profile
@codePrincess
codePrincess / .swift
Created August 2, 2017 15:39
Smooth doodling with coalesced touches
override public func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first else {
return
}
UIGraphicsBeginImageContextWithOptions(bounds.size, false, 0.0)
let context = UIGraphicsGetCurrentContext()
image?.draw(in: bounds)
var touches = [UITouch]()
@voluntas
voluntas / webrtc.rst
Last active January 13, 2025 22:40
WebRTC の未来
@voluntas
voluntas / mqtt.rst
Last active February 15, 2025 04:35
MQTT とはなんだったのか

MQTT とはなんだったのか

更新:2017-05-09
作者:@voluntas
バージョン:3.14
URL:http://voluntas.github.io/

MQTT をググって調べた人向け

@flarb
flarb / VRInputModule.cs
Created August 20, 2014 22:27
Lets you use a VR world space cursor with World Space Canvases in Unity3D 4.6. Add this to the EventSystem object. Put some box colliders on your buttons in the World Space Canvas. Then, do a trace to see if you're looking at a menu object--if the trace hits one of those buttons, pass it to SetTargetObject. See ralphbarbagallo.com for a longer e…
using UnityEngine;
using UnityEngine.EventSystems;
//by Ralph Barbagallo
//www.flarb.com
//www.ralphbarbagallo.com
//@flarb
public class VRInputModule : BaseInputModule {
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[InitializeOnLoad]
// 大草原クラス
class WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
{