Charts are from different sources and thus colors are inconsistent, please carefully read the chart's legends.
Like this? Check React Native vs Flutter: https://gist.github.com/tkrotoff/93f5278a4e8df7e5f6928eff98684979
2026: Not working anymore
Charts are from different sources and thus colors are inconsistent, please carefully read the chart's legends.
Like this? Check React Native vs Flutter: https://gist.github.com/tkrotoff/93f5278a4e8df7e5f6928eff98684979
2026: Not working anymore
I've been deceiving you all. I had you believe that Svelte was a UI framework — unlike React and Vue etc, because it shifts work out of the client and into the compiler, but a framework nonetheless.
But that's not exactly accurate. In my defense, I didn't realise it myself until very recently. But with Svelte 3 around the corner, it's time to come clean about what Svelte really is.
Svelte is a language.
Specifically, Svelte is an attempt to answer a question that many people have asked, and a few have answered: what would it look like if we had a language for describing reactive user interfaces?
A few projects that have answered this question:
I have a program that parses data from both delimited files and Excel spreadsheets. I was trying out Span to speed up parsing the delimited files, but the ref struct restrictions mean I can't just hide the two different file formats behind an interface (without the small added overhead of repeatedly pulling Spans from Memory).
But what if I just wrote the ASCII strings from the Excel spreadsheets into a byte buffer, so that the same Span based parser could be used with both file formats? Seems like the overhead cost could be fairly low, and the Excel parsing is already intrinsically slower because of the decompression & XML parsing costs, so I'd be willing to take a small performance hit there for a big gain on the delimited files.
BenchmarkDotNet=v0.10.14, OS=Windows 10.0.17134
Intel Core i7-6600U CPU 2.60GHz (Skylake), 1 CPU, 4 logical and 2 physical cores
.NET Core SDK=2.1.301
[Host] : .NET Core 2.1.1 (CoreCLR 4.6.26606.02, CoreFX 4.6.26606.05), 64bit RyuJIT| #!/bin/bash | |
| function usage() { | |
| cat << EOF | |
| usage: $0 options | |
| The script creates MacOS X Guest VM. | |
| OPTIONS: | |
| -h, --help |
| http://docs.unity3d.com/Manual/webgl-building.html | |
| http://docs.unity3d.com/Manual/ReducingFilesize.html | |
| https://www.youtube.com/watch?v=gVUgF2ZHveo - AssetBundles | |
| Webgl game size Info: | |
| When we compile a Webgl project,it generates 3 folders along with html file. | |
| Compressed | |
| Release | |
| TemplateData |
This document contains some of the ffmpeg snippets I use most commonly, and typically in the context of converting research-related image data to video. It is not meant to be exhaustive.
| #pragma once | |
| #include "CoreMinimal.h" | |
| #include "Runtime/Engine/Classes/Curves/CurveVector.h" | |
| #include "Runtime/Engine/Classes/Curves/CurveFloat.h" | |
| #include "ModuleManager.h" | |
| namespace Curve | |
| { |
| 'use strict'; | |
| (function() { | |
| // inspired by cloudping.info | |
| var regions = { | |
| 'us-east-1': 'US-East (Virginia)', | |
| 'us-east-2': 'US East (Ohio)', | |
| 'us-west-1': 'US-West (California)', | |
| 'us-west-2': 'US-West (Oregon)', | |
| 'ca-central-1': 'Canada (Central)', | |
| 'eu-west-1': 'Europe (Ireland)', |
| // Fill out your copyright notice in the Description page of Project Settings. | |
| #include "SCP.h" | |
| #include "MyActor.h" | |
| #include <EngineGlobals.h> | |
| #include <Runtime/Engine/Classes/Engine/Engine.h> | |
| // https://wiki.unrealengine.com/Logs,_Printing_Messages_To_Yourself_During_Runtime#Related_Tutorial | |
| #define print(text) if (GEngine) GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::White,text) |
| /** | |
| * Mailchimp API v3 | |
| * Add a subscriber to a list with interests on Google Form submit | |
| * | |
| * Updated to 3.0 from https://gist.github.com/acarrillo/5772508 | |
| * | |
| * Edit the Google Sheet connected to your form | |
| * Menu > Tools > Script Editor | |
| * Copy and paste this into the file, remove anything there already | |
| * Update the variables in the top section |