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@JT5D
Forked from unitycoder/gist:8310e7da082617ea125e
Last active August 29, 2015 14:23
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EventSystem eventSystem;
//..
void Start ()
{
GameObject go = GameObject.Find("EventSystem");
if (go==null)
{
Debug.LogError("EventSystem not founded..");
}else{
eventSystem = go.GetComponent<UnityEngine.EventSystems.EventSystem>();
}
}
// ..
void Update ()
{
if (Input.GetMouseButtonDown(0))
{
if (eventSystem.IsPointerOverGameObject()) return;
// do other stuff, since not hitting UI
}
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