Created
March 21, 2015 23:16
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Check if GetMouseButtonDown hits UI first
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EventSystem eventSystem; | |
//.. | |
void Start () | |
{ | |
GameObject go = GameObject.Find("EventSystem"); | |
if (go==null) | |
{ | |
Debug.LogError("EventSystem not founded.."); | |
}else{ | |
eventSystem = go.GetComponent<UnityEngine.EventSystems.EventSystem>(); | |
} | |
} | |
// .. | |
void Update () | |
{ | |
if (Input.GetMouseButtonDown(0)) | |
{ | |
if (eventSystem.IsPointerOverGameObject()) return; | |
// do other stuff, since not hitting UI | |
} |
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