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@valryon
valryon / Extruder.cs
Created November 18, 2016 13:25
Extrude a 2D sprite to a mesh from a Polygon Collider in Unity3D
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
///
/// </summary>
/// <remarks>Source: https://forum.unity3d.com/threads/trying-extrude-a-2d-polygon-to-create-a-mesh.102629/ </remarks>
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer), typeof(PolygonCollider2D))]
public class ExtrudeSprite : MonoBehaviour
@emrahgunduz
emrahgunduz / WebImageDownloader.cpp
Last active January 25, 2023 21:15
Web Image Downloader For Unreal Engine 4 -- Do not forget to change the include and API key in your own classs, if you simply copy-pasting this.
// (c) 2016 Markakod
#include "HitMe.h"
#include "WebImageDownloader.h"
UWebImageDownloader* UWebImageDownloader::GetWebImageDownloader(FString WebImageName, FString URL, bool& IsValid)
{
IsValid = false;
UWebImageDownloader *Object = NewObject<UWebImageDownloader>();
@michidk
michidk / OutlineShader.shader
Last active April 6, 2025 06:39
An outline shader made for Unity with the help of @OverlandGame. It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// An outline shader made for Unity with the help of @OverlandGame by @miichidk
// It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// See how it looks here: https://twitter.com/OverlandGame/status/791035637583388672
// How to use: Create a material which uses this shader, and apply this material to any meshrenderer as second material.
Shader "OutlineShader"
{
Properties
{
_Width ("Width", Float ) = 1
_Color ("Color", Color) = (1,1,1,1)
@mandarinx
mandarinx / NormalsVisualizer.cs
Last active October 19, 2024 22:51
Visualize mesh normals in Unity3D
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(MeshFilter))]
public class NormalsVisualizer : Editor {
private const string EDITOR_PREF_KEY = "_normals_length";
private Mesh mesh;
private MeshFilter mf;
private Vector3[] verts;
@th3d0g
th3d0g / PListiOS.cs
Last active September 22, 2024 13:02
Unity PostProcessBuid script for editing the PList file within the Xcode project. This example will enable push notifcations.
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.Collections;
#if UNITY_IOS
using UnityEditor.iOS.Xcode;
#endif
using System.IO;
// PListiOS - Edit the PList file.
@calvin-brizzi
calvin-brizzi / fitstojson.py
Created August 17, 2016 14:53
Convert FITS data cube to JSON
# Requires astropy ("pip install astropy")
# Creates HUGE files 42MB > 430MB in my test
from astropy.io import fits
import json
# Change to your fits file
hdulist = fits.open("in.fits")
# My fits file only had one data cube in it
@phosphoer
phosphoer / GravityItem.cs
Last active August 18, 2024 12:04
Mario Galaxy Gravity for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@mattvr
mattvr / CurvedPlane.cs
Created June 29, 2016 04:29
Curved plane for Unity
/*
MIT License
Copyright (c) 2016 Matt Favero
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@karpathy
karpathy / pg-pong.py
Created May 30, 2016 22:50
Training a Neural Network ATARI Pong agent with Policy Gradients from raw pixels
""" Trains an agent with (stochastic) Policy Gradients on Pong. Uses OpenAI Gym. """
import numpy as np
import cPickle as pickle
import gym
# hyperparameters
H = 200 # number of hidden layer neurons
batch_size = 10 # every how many episodes to do a param update?
learning_rate = 1e-4
gamma = 0.99 # discount factor for reward
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