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@JeOam
Created September 23, 2018 04:46
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Unity Shader Notes
@JeOam
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JeOam commented Nov 27, 2018

sampler2D myTex;
float4          myTex_ST;  // 附带的一个变量

// ...

float2 tiling = myTex_ST.xy; // 放大缩小的倍数 
float2 offset = myTex_ST.zw;  // 位移

float4 o = tex2D(myTex, i.uv * tiling + offset)
return o

@JeOam
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JeOam commented Nov 27, 2018

图片变灰:由于视觉感光对 R,G, B 的敏感度不一样,所以取不同的权重。

float4 grayScale(float4 v) {
    float g = v.r * 0.299 + v.g * 0.578 + v.b * 0.114;
    return float4(g, g, g, v.a);
}

@JeOam
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JeOam commented Nov 27, 2018

if (w < 0) w = 0;
if (w > 1) w = 1;
// 等于
w = clamp(w, 0, 1);

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