Skip to content

Instantly share code, notes, and snippets.

@JokerMartini
Forked from vshotarov/shelfBase.py
Created June 8, 2021 21:37
Show Gist options
  • Save JokerMartini/cf835b12c15a573267fc6862f9123919 to your computer and use it in GitHub Desktop.
Save JokerMartini/cf835b12c15a573267fc6862f9123919 to your computer and use it in GitHub Desktop.
Maya base class for building custom shelves.
import maya.cmds as mc
def _null(*args):
pass
class _shelf():
'''A simple class to build shelves in maya. Since the build method is empty,
it should be extended by the derived class to build the necessary shelf elements.
By default it creates an empty shelf called "customShelf".'''
def __init__(self, name="customShelf", iconPath=""):
self.name = name
self.iconPath = iconPath
self.labelBackground = (0, 0, 0, 0)
self.labelColour = (.9, .9, .9)
self._cleanOldShelf()
mc.setParent(self.name)
self.build()
def build(self):
'''This method should be overwritten in derived classes to actually build the shelf
elements. Otherwise, nothing is added to the shelf.'''
pass
def addButon(self, label, icon="commandButton.png", command=_null, doubleCommand=_null):
'''Adds a shelf button with the specified label, command, double click command and image.'''
mc.setParent(self.name)
if icon:
icon = self.iconPath + icon
mc.shelfButton(width=37, height=37, image=icon, l=label, command=command, dcc=doubleCommand, imageOverlayLabel=label, olb=self.labelBackground, olc=self.labelColour)
def addMenuItem(self, parent, label, command=_null, icon=""):
'''Adds a shelf button with the specified label, command, double click command and image.'''
if icon:
icon = self.iconPath + icon
return mc.menuItem(p=parent, l=label, c=command, i="")
def addSubMenu(self, parent, label, icon=None):
'''Adds a sub menu item with the specified label and icon to the specified parent popup menu.'''
if icon:
icon = self.iconPath + icon
return mc.menuItem(p=parent, l=label, i=icon, subMenu=1)
def _cleanOldShelf(self):
'''Checks if the shelf exists and empties it if it does or creates it if it does not.'''
if mc.shelfLayout(self.name, ex=1):
if mc.shelfLayout(self.name, q=1, ca=1):
for each in mc.shelfLayout(self.name, q=1, ca=1):
mc.deleteUI(each)
else:
mc.shelfLayout(self.name, p="ShelfLayout")
###################################################################################
'''This is an example shelf.'''
# class customShelf(_shelf):
# def build(self):
# self.addButon(label="button1")
# self.addButon("button2")
# self.addButon("popup")
# p = mc.popupMenu(b=1)
# self.addMenuItem(p, "popupMenuItem1")
# self.addMenuItem(p, "popupMenuItem2")
# sub = self.addSubMenu(p, "subMenuLevel1")
# self.addMenuItem(sub, "subMenuLevel1Item1")
# sub2 = self.addSubMenu(sub, "subMenuLevel2")
# self.addMenuItem(sub2, "subMenuLevel2Item1")
# self.addMenuItem(sub2, "subMenuLevel2Item2")
# self.addMenuItem(sub, "subMenuLevel1Item2")
# self.addMenuItem(p, "popupMenuItem3")
# self.addButon("button3")
# customShelf()
###################################################################################
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment