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JavaScript (Node.js) IEEE 754 Single precision Floating-Point (32-bit) binary conversion from and to both Hex and Bin
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/* ##### float32encoding.js ##### | |
MIT License | |
- Forked 'toFloat' from https://gist.github.com/laerciobernardo/498f7ba1c269208799498ea8805d8c30 | |
- Forked 'toHex' from stackoverflow answer https://stackoverflow.com/a/47187116/10522253 | |
- Modifyed by: Jozo132 (https://github.com/Jozo132) | |
Permission is hereby granted, free of charge, to any person obtaining | |
a copy of this software and associated documentation files (the | |
"Software"), to deal in the Software without restriction, including | |
without limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to | |
permit persons to whom the Software is furnished to do so, subject to | |
the following conditions: | |
The above copyright notice and this permission notice shall be | |
included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | |
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
const Float32ToHex = (float32) => { | |
const getHex = i => ('00' + i.toString(16)).slice(-2); | |
var view = new DataView(new ArrayBuffer(4)) | |
view.setFloat32(0, float32); | |
return Array.apply(null, { length: 4 }).map((_, i) => getHex(view.getUint8(i))).join(''); | |
} | |
const Float32ToBin = (float32) => { | |
const HexToBin = hex => (parseInt(hex, 16).toString(2)).padStart(32, '0'); | |
const getHex = i => ('00' + i.toString(16)).slice(-2); | |
var view = new DataView(new ArrayBuffer(4)) | |
view.setFloat32(0, float32); | |
return HexToBin(Array.apply(null, { length: 4 }).map((_, i) => getHex(view.getUint8(i))).join('')); | |
} | |
const HexToFloat32 = (str) => { | |
var int = parseInt(str, 16); | |
if (int > 0 || int < 0) { | |
var sign = (int >>> 31) ? -1 : 1; | |
var exp = (int >>> 23 & 0xff) - 127; | |
var mantissa = ((int & 0x7fffff) + 0x800000).toString(2); | |
var float32 = 0 | |
for (i = 0; i < mantissa.length; i += 1) { float32 += parseInt(mantissa[i]) ? Math.pow(2, exp) : 0; exp-- } | |
return float32 * sign; | |
} else return 0 | |
} | |
const BinToFloat32 = (str) => { | |
var int = parseInt(str, 2); | |
if (int > 0 || int < 0) { | |
var sign = (int >>> 31) ? -1 : 1; | |
var exp = (int >>> 23 & 0xff) - 127; | |
var mantissa = ((int & 0x7fffff) + 0x800000).toString(2); | |
var float32 = 0 | |
for (i = 0; i < mantissa.length; i += 1) { float32 += parseInt(mantissa[i]) ? Math.pow(2, exp) : 0; exp-- } | |
return float32 * sign; | |
} else return 0 | |
} | |
// Full example | |
var test_value = -0.3; | |
console.log(`Input value (${test_value}) => hex (${Float32ToHex(test_value)}) [${Math.ceil(Float32ToHex(test_value).length / 2)} bytes] => float32 (${HexToFloat32(Float32ToHex(test_value))})`); | |
console.log(`Input value (${test_value}) => binary (${Float32ToBin(test_value)}) [${Float32ToBin(test_value).length} bits] => float32 (${BinToFloat32(Float32ToBin(test_value))})`); | |
/* DEBUG OUTPUT: | |
Input value (-0.3) => hex (be99999a) [4 bytes] => float32 (-0.30000001192092896) | |
Input value (-0.3) => binary (10111110100110011001100110011010) [32 bits] => float32 (-0.30000001192092896) | |
*/ |
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/* ##### float32encoding.min.js ##### | |
MIT License | |
- Forked 'toFloat' from https://gist.github.com/laerciobernardo/498f7ba1c269208799498ea8805d8c30 | |
- Forked 'toHex' from stackoverflow answer https://stackoverflow.com/a/47187116/10522253 | |
- Modifyed by: Jozo132 (https://github.com/Jozo132) | |
Permission is hereby granted, free of charge, to any person obtaining | |
a copy of this software and associated documentation files (the | |
"Software"), to deal in the Software without restriction, including | |
without limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to | |
permit persons to whom the Software is furnished to do so, subject to | |
the following conditions: | |
The above copyright notice and this permission notice shall be | |
included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE | |
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION | |
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
const Float32ToHex = float32 => { const getHex = i => ('00' + i.toString(16)).slice(-2); var view = new DataView(new ArrayBuffer(4)); view.setFloat32(0, float32); return Array.apply(null, { length: 4 }).map((_, i) => getHex(view.getUint8(i))).join(''); } | |
const Float32ToBin = float32 => parseInt(Float32ToHex(float32), 16).toString(2).padStart(32, '0'); | |
const ToFloat32 = num => { if (num > 0 || num < 0) { var sign = (num >>> 31) ? -1 : 1; var exp = (num >>> 23 & 0xff) - 127; var mantissa = ((num & 0x7fffff) + 0x800000).toString(2); var float32 = 0; for (i = 0; i < mantissa.length; i += 1) { float32 += parseInt(mantissa[i]) ? Math.pow(2, exp) : 0; exp-- } return float32 * sign; } else return 0 } | |
const HexToFloat32 = str => ToFloat32(parseInt(str, 16)); | |
const BinToFloat32 = str => ToFloat32(parseInt(str, 2)); | |
// ------ FULL EXAMPLE ------ | |
var value = -0.3; // JS number variable | |
// FLOAT32 <===> HEX | |
var f32_hex = Float32ToHex(value); // JS number => HEX string of a Float32 standard number | |
var f32_hex_inverse = HexToFloat32(f32_hex); // HEX string of a Float32 standard number => JS number | |
// FLOAT32 <===> BIN | |
var f32_bin = Float32ToBin(value); // JS number => HEX string of a Float32 standard number | |
var f32_bin_inverse = BinToFloat32(f32_bin); // HEX string of a Float32 standard number => JS number | |
console.log(`Input value (${value}) => hex (${f32_hex}) [${Math.ceil(f32_hex.length / 2)} bytes] => float32 (${f32_bin_inverse})`); | |
console.log(`Input value (${value}) => binary (${f32_bin}) [${f32_bin.length} bits] => float32 (${f32_bin_inverse})`); | |
/* DEBUG OUTPUT: | |
Input value (-0.3) => hex (be99999a) [4 bytes] => float32 (-0.30000001192092896) | |
Input value (-0.3) => binary (10111110100110011001100110011010) [32 bits] => float32 (-0.30000001192092896) | |
*/ |
What is the corresponding reverse of the
RegExp
combinations, that is,Float32Array
to hexadecimal?
Inverse function to convert Float32Array to hex little endian buffer string is pretty simple:
let myFloatArray = [ 0.0 , 0.1 , 0.2 , 0.3 ]
let buffer_string = myFloatArray.map(f => Float32ToHex(f).match(/.{1,2}/g).reverse().join('')).join('')
Hello, this code is pretty good.
What is the license?
What is the license?
Hello, I guess we can go with MIT and keep the original head references at the top.
Is that OK?
Yes. thank you. 👍
I was thinking to be used as a simple terminal tool.
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Simply put it splits up each 8 characters for hex value of each float32 in an array, then reverses pairs for little endian decoding and puts them back together for every float32 value.
So in the end you can just map every array item to the correct Float32 value