This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
CLEO script for GTA:SA wrote in GTA3script language (0.2.0) | |
Description: Removes dealer help box by hacking his external script changing 88FE: opcode ("NOT IS_HELP_MESSAGE_BEING_DISPLAYED") | |
into 0485: ("IS_PC_VERSION") (also called as "return_true" by modders) | |
*/ | |
{ | |
NOP |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
You need: https://forum.mixmods.com.br/f16-utilidades/t179-gta3script-while-true-return_true-e-return_false | |
TODO: Add also for hot dogs and vending machines? | |
*/ | |
SCRIPT_START | |
{ | |
LVAR_INT scplayer | |
LVAR_INT hObject ryder | |
LVAR_INT iModelBurger iModelChicken iModelPizza iModelDonut iModelHotDog | |
LVAR_FLOAT fProgress |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// By Junior_Djjr - MixMods.com.br | |
// You need: https://forum.mixmods.com.br/f16-utilidades/t179-gta3script-while-true-return_true-e-return_false | |
SCRIPT_START | |
{ | |
LVAR_INT i j playerId mode ignoredLastFrame[2] noWantedLastFrame maxWantedBackup playerWithUniform[2] numPlayersUsing dontEnableFor2players maxWantedLevelBeforeEnterInterior iSaved iOnGarage scplayer p alwaysEnabled | |
LVAR_FLOAT x y z r ro | |
GET_PLAYER_CHAR 0 scplayer | |
iSaved = -1 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
SCRIPT_START | |
{ | |
LVAR_INT scplayer | |
LVAR_INT veh char | |
LVAR_INT veh_model veh_class cped pedtype createdby | |
LVAR_FLOAT x y z | |
GET_PLAYER_CHAR 0 scplayer | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
SCRIPT_START | |
{ | |
LVAR_INT scplayer bUsingCompressor hCompressorObject iLanguage iKey bInfos iModel | |
LVAR_FLOAT x y z x2 y2 z2 | |
CONST_INT LANG_PT 1 | |
CONST_INT LANG_EN 2 | |
GET_PLAYER_CHAR 0 scplayer | |
IF READ_INT_FROM_INI_FILE "cleo\compressor.ini" "Settings" "lang" iLanguage |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Map Mod Mover | |
http://www.mixmods.com.br/2017/05/programa-map-mod-mover-mudar-posicao-mapas.html | |
*/ | |
#include "stdafx.h" | |
#include <iostream> | |
#include <fstream> | |
#include <string> | |
#include <Windows.h> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
SCRIPT_START | |
{ | |
LVAR_INT scplayer | |
LVAR_INT hAudiostream bIsAudioPlaying | |
LVAR_FLOAT fLastExplosion_X fLastExplosion_Y fLastExplosion_Z | |
LVAR_FLOAT fLast_fLastExplosion_X fLast_fLastExplosion_Y fLast_fLastExplosion_Z | |
LVAR_FLOAT fPlayer_X fPlayer_Y fPlayer_Z | |
LVAR_FLOAT fDistance fMinDistance fDivDistance fVolume fNewVolume fTempVolume fSetVolume fIniVolume | |
LVAR_FLOAT fSfxVolume fRadioVolume fDefaultSfxVolume fDefaultRadioVolume |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
SCRIPT_START | |
{ | |
LVAR_INT scplayer | |
LVAR_INT char n pedtype | |
GET_PLAYER_CHAR 0 (scplayer) | |
main_loop: | |
WAIT 0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
SCRIPT_START | |
{ | |
LVAR_INT scplayer hPed | |
LVAR_INT pBASS pBASS_RecordStart pBASS_ChannelGetLevel pBASS_RecordInit pBASS_SetConfig pBASS_RecordFree pBASS_ErrorGetCode | |
LVAR_INT hRecord | |
LVAR_INT iLevel | |
LVAR_INT iResult iTemp bIsFirstTime | |
LVAR_INT iMinLevel iMouthUpdate bEnabled bDebugMode iLanguage | |
GET_PLAYER_CHAR 0 (scplayer) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// by Junior_Djjr - MixMods.com.br | |
// You need: https://forum.mixmods.com.br/f16-utilidades/t179-gta3script-while-true-return_true-e-return_false | |
SCRIPT_START | |
{ | |
LVAR_INT scplayer | |
LVAR_INT iChance iChanceLight iCurrentWeatherID iUpcomingWeatherID iDay iLastDay iMonth iLastMonth iLightRainTimeLimit i j | |
LVAR_FLOAT fLightRainIntensity fCurRain | |
GET_PLAYER_CHAR 0 (scplayer) |
OlderNewer