(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* | |
* The MIT License | |
* | |
* Copyright (c) 2011 Paul Solt, [email protected] | |
* | |
* https://github.com/PaulSolt/UIImage-Conversion/blob/master/MITLicense.txt | |
* | |
*/ | |
#import <Foundation/Foundation.h> |
/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
mcs -target:library -out:MyAssembly.dll -r:/Applications/Unity/Unity.app/Contents/Frameworks/UnityEngine.dll MyAssembly.cs |
/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
https://docs.google.com/document/d/1ZKt6bvgcsS4Bzve8k36FZNmAYrwt8QrSn-wztNpOkhU/edit | |
链接是一篇目前为止见过最大而全的教程,如果可以早点看到就好了,你可以理解为是我这篇po和置顶帖另外一篇“数据控”的po的并集的子集。 | |
这篇po算是version2了,修正了之前的错误 | |
感谢Kururu,米非,howard lee,Shiyuan Chen等人的教授 | |
另外经验什么的,在时间这把杀猪刀和汽车飞机等交通工具面前都是浮云 | |
关于passcode,可以加入decode ingress这个社群,或者邮件订阅他们的博客,高手可以自己破解media |
public AudioSource audioSauce; | |
public string CurrentAudioInput = "none"; | |
int deviceNum = 0; | |
void Start() | |
{ | |
string[] inputDevices = new string[Microphone.devices.Length]; | |
deviceNum = 0; |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/** | |
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex") | |
* | |
* More language ports, as well as legacy 2014 OpenSimplex, can be found here: | |
* https://github.com/KdotJPG/OpenSimplex2 | |
*/ | |
public class OpenSimplex2S { | |
private static final long PRIME_X = 0x5205402B9270C86FL; |
/// Observes a run loop to detect any stalling or blocking that occurs. | |
/// | |
/// This class is thread-safe. | |
@interface GHRunLoopWatchdog : NSObject | |
/// Initializes the receiver to watch the specified run loop, using a default | |
/// stalling threshold. | |
- (id)initWithRunLoop:(CFRunLoopRef)runLoop; | |
/// Initializes the receiver to detect when the specified run loop blocks for |