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m_nLightsSound <- Entities.FindByName( null, "LightOnSound" ); | |
/** | |
* Enciende una luz | |
* @param {string} i ID de la luz (01, 02, etc...) | |
*/ | |
function TurnOnLight( i ) | |
{ | |
// Por cada luz, agregamos 1.5s de delay, así se encienden una por una | |
delay <- ( 1.5 * i ); |
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"canvas" | |
{ | |
"cfmt_version" "canvasver#002" | |
"config" | |
{ | |
"shadermodel" "1" | |
"cull_mode" "0" | |
"alpha_blending" "0" | |
"depth_test" "1" | |
"depth_write" "1" |
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[Empieza la partida] | |
NORMAL - BUILD_UP: El Director esta creando infectados normalmente | |
[Empieza un evento de pánico de 2 hordas] | |
COMBAT - BUILD_UP: (horda #1) El Director esta creando infectados para el combate | |
[Todos los infectados para el pánico han sido creados] | |
COMBAT - POPULATION_FADE: El Director no creará más infectados hasta que los vivos hayan sido eliminados, quedando solo 10. | |
COMBAT - RELAX: El Director no creará infectados durante un número de segundos (ejemplo: 5s) |
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div::after, | |
p::after, | |
header::after, | |
footer::after, | |
nav::after, | |
section::after, | |
hgroup::after, | |
article::after, | |
details::after, | |
figure::after, |
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<!DOCTYPE html> | |
<html lang="es"> | |
<head> | |
<meta charset="utf-8" /> | |
<title>Hola mundillo!</title> | |
<link rel="shortcut icon" type="image/x-icon" href="http://facebook.com/favicon.ico" /> | |
</head> | |
<body> | |
<header> |
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var status; | |
$(document).on('ready', function() | |
{ | |
$('#abrir').on('click', FBInit); | |
$.ajaxSetup({ cache: true }); | |
$.getScript('//connect.facebook.net/es_LA/all.js', function() | |
{ |
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"Configs" | |
{ | |
"Games" | |
{ | |
"Alien Swarm" | |
{ | |
"GameDir" "C:\Program Files (x86)\Steam\steamapps\common\Alien Swarm\swarm" | |
"Hammer" | |
{ | |
"GameData0" "C:\Program Files (x86)\Steam\steamapps\common\Alien Swarm\bin\swarm.fgd" |
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div::after, | |
p::after, | |
header::after, | |
footer::after, | |
nav::after, | |
section::after, | |
hgroup::after, | |
article::after, | |
details::after, | |
figure::after, |
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// Estados del Director: | |
// | |
// SLEEP: El Director entrara en un estado de "sueño" en el que no | |
// se crearán hijos de ningún tipo. El estado permanecerá hasta que el estres | |
// de los jugadores baje. | |
// | |
// RELAXED: Un estado de relajación en la que solo se creará una | |
// pequeña cantidad de hijos con proposito de ambientación. | |
// | |
// PANIC: Un evento de pánico en el que el Director creará varios |
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m_iDamage = pKeyValuesData->GetInt( "Damage", 42 ); // Douglas Adams 1952 - 2001 |