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void DrawBounds(Bounds b, float delay=0) | |
{ | |
// bottom | |
var p1 = new Vector3(b.min.x, b.min.y, b.min.z); | |
var p2 = new Vector3(b.max.x, b.min.y, b.min.z); | |
var p3 = new Vector3(b.max.x, b.min.y, b.max.z); | |
var p4 = new Vector3(b.min.x, b.min.y, b.max.z); | |
Debug.DrawLine(p1, p2, Color.blue, delay); | |
Debug.DrawLine(p2, p3, Color.red, delay); |
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; Movable blank | |
; Blank fullscren GUI window that's click-through | |
; It's not power-saving but allows you to peek through when you need it. | |
; For power saving consider just switching (native Windows shortcut Win + P) | |
; Move it from screen to screen (native Windows shortcut Win + Shift + Left/Right) | |
; Make it translucent (Helpers enhancement Win + PgUp/PgDn or Win + WheelUp/WheelDn) | |
; Close it like a regular window (native Windows Alt + F4) | |
; Start multiple instances for multiple monitors |