- Hum 151010 URL Schemes 使用详解
- Hum 160427 OmniFocus 的 URL Schemes 用法
- Hum 171115 通过 Bear 来认识 Launch Center Pro 的进阶用法
- Hum 171122 通过 Bear 来认识 Drafts 的 [[line]] 用法
- Hum 180518 入门 iOS 自动化:读懂 URL Schemes
- Hum 180823 Universal Link 使用详解
- Hum 181229 x-callback-URL 的使用方法
- JamesHopbourn 210204 Drafts + vim = URL Scheme 复用
- JamesHopbourn 210405 Drafts 5 与 Bear 联手,让我可以快速追加笔记
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
public class MaterialGradientDrawer : MaterialPropertyDrawer { | |
private int resolution; |
Unity's SerializedProperty not support custom type value setting. This extension use Reflection to get target instance of SerializedProperty in Custom Editor, made value setting of general type is posible.
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ScriptableObject Icon | |
_Popup | |
_Help | |
Clipboard | |
SocialNetworks.UDNOpen | |
SocialNetworks.Tweet | |
SocialNetworks.FacebookShare | |
SocialNetworks.LinkedInShare | |
SocialNetworks.UDNLogo | |
animationvisibilitytoggleoff |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns
Compress 1K bytes with Zippy ............. 3,000 ns = 3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns = 20 µs
SSD random read ........................ 150,000 ns = 150 µs
Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |