[custom.svn]
command = '~/.local/bin/subversion-status'
detect_folders = ['.svn']
symbol = ""
style = "bold purple"Unity builds by default WebGL using brotli. This is fine, but it seems that no webserver ever knows that it needs to respond with Content-Encoding: br.
This server does that. It will detect when accessing a .br file and respond with the correct content-type and with the encoding set.
Warning
This code is not for production use. It has very little in terms of security and is only designed to verify builds are working.
DO NOT PUBLISH
| using System; | |
| using System.Runtime.CompilerServices; | |
| using UnityEngine.Events; | |
| namespace StopMission.Utilities | |
| { | |
| public readonly struct Result<TException> | |
| where TException : Exception | |
| { | |
| public readonly TException Exception; |
| using UnityEngine; | |
| using UnityEditor; | |
| [CustomPropertyDrawer(typeof(Object), true)] | |
| public class QuickPropertyDrawer : PropertyDrawer | |
| { | |
| const float BUTTON_SIZE = 20f; | |
| public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
| { | |
| bool showButton = property.objectReferenceValue != null; |
| using Lachee.Utilities.Serialization; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| namespace Lachee.Utilities.Serialization | |
| { | |
| public interface IUPropertyCollection |
| <html> | |
| <head> | |
| <style> | |
| * { font-family: Arial, Helvetica, sans-serif;} | |
| div { | |
| background: #00000008; | |
| margin: 10px; | |
| min-height: 1em; |
(a guide by rika (@lostkagamine). tested, should work fine.)
If you are having issues like the screen turning black, read the mini-FAQ at the bottom of this document!
Uninstalling GShade removes the gshade-shaders folder which contains all the content. It does not remove GShade's executable file. This guide will help you do that.
If you already uninstalled it, reinstall it. Sounds weird, I know, but just don't open the game.
| /** | |
| This polyfil solves some of the issues svelte's cloudflare adapter has with goto and localStorage being.... iffy. | |
| This will polyfil the goto as a stub for SSR and polyfil the localStorage as a simple array storage. | |
| Feel free to implement your own polyfils for localStorage to actually be useful too, i only request you share it forwards. | |
| Author: Lachee | |
| License: MIT (do what you want) | |
| Date: 12/12/2022 | |
| */ |
| // Pride Flag Mixin | |
| // Author: Lachee | |
| // License: MIT (do what you want) | |
| @mixin pride-background { | |
| &.lgbt { | |
| background: linear-gradient(180deg, #FE0000 16.66%, #FD8C00 16.66%, 33.32%, #FFE500 33.32%, 49.98%, #119F0B 49.98%, 66.64%, #0644B3 66.64%, 83.3%, #C22EDC 83.3%); | |
| } | |
| &.asexual { | |
| background: linear-gradient(180deg, #181818 25%, #A3A3A3 25%, 50%, #FFFFFF 50%, 75%, #800080 75%); | |
| } |
| using UnityEngine; | |
| namespace Lachee.Utilities | |
| { | |
| /// <summary> | |
| /// Automatically fetches attached components | |
| /// </summary> | |
| [System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = false)] | |
| public class AutoAttribute : PropertyAttribute | |
| { |
