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Utility Script to create EOL Conversions.
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// Author: Lachee | |
// License: Public Domain - Do what you want with it | |
// Note: Script to convert line endings in unity so you dont get those annoying warnings. | |
// Simply put this script in a folder called Editor, then go Tools -> EOL Conversion -> Windows/Unix | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
public class EOLConversion | |
{ | |
[MenuItem("Tools/EOL Conversion/Windows")] | |
private static void ConvertToWindows() | |
{ | |
Convert("\r\n"); | |
} | |
[MenuItem("Tools/EOL Conversion/Unix")] | |
private static void ConvertToUnix() | |
{ | |
Convert("\n"); | |
} | |
/// <summary> Converts all the assets and returns a list of files that were modified </summary> | |
public static string[] Convert(string lineEnding) { | |
List<string> assetsConverted = new List<string>(); | |
string[] assetPaths = AssetDatabase.GetAllAssetPaths(); | |
int progress = 0; | |
foreach(string assetPath in assetPaths) | |
{ | |
EditorUtility.DisplayProgressBar("Converting Line Ending", assetPath, (progress++ / (float)assetPaths.Length)); | |
if(!assetPath.EndsWith(".cs")) continue; | |
if (assetPath.StartsWith("Packages/")) continue; | |
string content = File.ReadAllText(assetPath); | |
string contentNew = Regex.Replace(content, @"\r\n|\n\r|\n|\r", lineEnding); | |
if (content != contentNew) { | |
File.WriteAllText(assetPath, contentNew); | |
assetsConverted.Add(assetPath); | |
} | |
} | |
EditorUtility.ClearProgressBar(); | |
return assetsConverted.ToArray(); | |
} | |
} |
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