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Proof of concept for returning errors instead of throwing.
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using System; | |
using System.Runtime.CompilerServices; | |
using UnityEngine.Events; | |
namespace StopMission.Utilities | |
{ | |
public readonly struct Result<TException> | |
where TException : Exception | |
{ | |
public readonly TException Exception; | |
public readonly bool HasException; | |
public Result(TException error) | |
{ | |
this.Exception = error; | |
this.HasException = true; | |
} | |
public static Result<Exception> From() | |
{ | |
return new Result<Exception>(); | |
} | |
public static implicit operator bool(Result<TException> result) | |
{ | |
return !result.HasException; | |
} | |
public static implicit operator TException(Result<TException> result) | |
{ | |
if (!result.HasException) | |
return null; | |
return result.Exception; | |
} | |
} | |
public readonly struct Result<TValue, TExeption> | |
where TExeption : Exception | |
{ | |
public readonly TValue Value; | |
public readonly bool HasValue; | |
public readonly TExeption Exception; | |
public readonly bool HasException; | |
public Result(TValue value) | |
{ | |
this.Value = value; | |
this.Exception = null; | |
this.HasValue = true; | |
this.HasException = false; | |
} | |
public Result(TExeption error) | |
{ | |
this.Value = default; | |
this.Exception = error; | |
this.HasValue = false; | |
this.HasException = true; | |
} | |
public static Result<TValue, Exception> From(TValue result) | |
{ | |
return new Result<TValue, Exception>(result); | |
} | |
public static implicit operator bool(Result<TValue, TExeption> result) | |
{ | |
return !result.HasException; | |
} | |
public static implicit operator TExeption(Result<TValue, TExeption> result) | |
{ | |
if (!result.HasException) | |
return null; | |
return result.Exception; | |
} | |
public static implicit operator TValue(Result<TValue, TExeption> result) | |
{ | |
if (!result.HasValue) | |
throw new AggregateException("Result has an error instead of a value.", result.Exception); | |
return result.Value; | |
} | |
} | |
public static class Try | |
{ | |
#region Result<Exception> | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Result<Exception> Invoke(Action func) | |
{ | |
return Invoke<Exception>(func); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Result<TError> Invoke<TError>(Action func) | |
where TError : Exception | |
{ | |
try | |
{ | |
func(); | |
return new Result<TError>(); | |
} | |
catch (TError error) | |
{ | |
return new Result<TError>(error); | |
} | |
} | |
#endregion | |
#region Result<Value, Exception> | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Result<TValue, Exception> Invoke<TValue>(Func<TValue> func) | |
{ | |
return Invoke<TValue, Exception>(func); | |
} | |
[MethodImpl(MethodImplOptions.AggressiveInlining)] | |
public static Result<TValue, TError> Invoke<TValue, TError>(Func<TValue> func) | |
where TError : Exception | |
{ | |
try | |
{ | |
TValue value = func(); | |
return new Result<TValue, TError>(value); | |
} | |
catch (TError error) | |
{ | |
return new Result<TValue, TError>(error); | |
} | |
} | |
#endregion | |
} | |
public static class TryExtensions | |
{ | |
public static Result<Exception> TryInvoke(this UnityEvent evt) | |
{ | |
try | |
{ | |
evt.Invoke(); | |
return new Result<Exception>(); | |
} | |
catch (Exception e) { return new Result<Exception>(e); } | |
} | |
public static Result<Exception> TryInvoke<T0>(this UnityEvent<T0> evt, T0 arg0) | |
{ | |
try | |
{ | |
evt.Invoke(arg0); | |
return new Result<Exception>(); | |
} | |
catch (Exception e) { return new Result<Exception>(e); } | |
} | |
public static Result<Exception> TryInvoke<T0, T1>(this UnityEvent<T0, T1> evt, T0 arg0, T1 arg1) | |
{ | |
try | |
{ | |
evt.Invoke(arg0, arg1); | |
return new Result<Exception>(); | |
} | |
catch (Exception e) { return new Result<Exception>(e); } | |
} | |
public static Result<Exception> TryInvoke<T0, T1, T2>(this UnityEvent<T0, T1, T2> evt, T0 arg0, T1 arg1, T2 arg2) | |
{ | |
try | |
{ | |
evt.Invoke(arg0, arg1, arg2); | |
return new Result<Exception>(); | |
} | |
catch (Exception e) { return new Result<Exception>(e); } | |
} | |
public static Result<Exception> TryInvoke<T0, T1, T2, T3>(this UnityEvent<T0, T1, T2, T3> evt, T0 arg0, T1 arg1, T2 arg2, T3 arg3) | |
{ | |
try | |
{ | |
evt.Invoke(arg0, arg1, arg2, arg3); | |
return new Result<Exception>(); | |
} | |
catch (Exception e) { return new Result<Exception>(e); } | |
} | |
} | |
} |
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the implicit casts might not be to everyones tastes. The idea of it throwing later is really awkward and a annoying work around to ensure safety. Probably better to actually remove them and make it all explicit like C#'s Nullable.