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Different colors of esteem credits. Represents different types of esteem. Hot colors vs cold colors is the first division. Red strength (what you might give to a propertyless person sitting on the street). Tags would be colored, for example, on a voting or reputation site and be colored on some color schema (different from the info tagging). | |
Polyhedrals for multiple credits based on the number of facets of the polyhedral. | |
Black or white credits for simple voting items up or down -- the minimal amount of work. The value of this might depend on the | |
amount of money or esteem (either currency)? White for voting things up and black for voting them down? These can also be used when a person doesnt’ have the color they want to give to another in an economic or social exchange. One can give them to a cool person, for example, for nothing in exchange, except they got something non-material value out of their presence. | |
Trading between physical currency and esteem is most interesting. | |
A material good, for e |
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The deltas of successive frames should give decent cmopression (~10%), but you can conceivably get log2 n compression with categorization of your video data. | |
To acheieve these high-rates of compression you need to categorize the seen as sets within sets. A "car" is in the set "street" is in the set "city". Each element of a set can have a further refiinement to a set of "qualities". The element "car" can have the qualities "suburu", "deep green", "open", "in motion", etc.) | |
Highest bit of categorization (say 32 bits for 4 billion different object in the world) is natural vs. civilization. Consider the "chirality" of the data another 2-bifurcation. For exaple man-make objects made with natural objects or man-made objects in the context of nature. | |
Nature -> (landscape, aquatic, air&space, ) -> landscape (trees, rivers, mountains, seascapes) -\ | |
This is a start. Someone can take this and use it as they wish, CC-A. |
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Perfect Internet | |
Completing any ONE of the following would contribute perhaps a BILLION dollars to the cultural value of the Internet: | |
* Complete “creole” markup language for layout for all sites which allow collaboration (shared, meta-identity) | |
* Perfect voting model to handle all decetralized community discussion and decision-making (meritocracy) | |
* Micro-“bitcoin” monetary system of exchange for all virtual goods. (creative economy) | |
* Ontology and color/tag schema for all human knowledge (like the Library of Congress Subject Headings) (tree of knowledge) (color scheme is done at singularity project) | |
* data ecocsystem of universal objects + cyberspace visualization, (the +/-1) (See Singularity project combines all of these) |
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IP for software is now worked out with help from Stallman who claimed that there is no IP and Lessig who was continuing to evaluate the law with respect to software. | |
There is intellectual property, but it does not protect the actual code (which is covered under copyright), nor even the algorithm (as defined by the implementation of an idea). No, the idea alone is protected and different algorithms could conceivably be used to implement the idea. | |
For example, the idea of hexadecimal notation for use in computers is patentable, but the actual code or even nomenclature (FF for 255 decimal) is not. |
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Meta macros will help encode the PositionOS project and add the possibility of OOP within assembly. | |
A Metamacro takes a NAME and the number of parameters, creating a new macro with the NAME given which has the same number of parameters as the value given. | |
A meta-macro asm. |
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There should be need of only 4 machine code commands +/-1. | |
*MOVE, | |
*JUMP-ON-EQUAL (or JUMP-ON-NOT-EQUAL) | |
*OR, | |
*AND, and | |
*NOT. | |
These five can build 5 more hardware-level commands (STUB): | |
* allocate memory | |
* store data |
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Proposed "Creole" for web markup (html, giteditors, etc). v1.x | |
<CR> sufficient and necessary for line-break (no separate LF) | |
nested, multi-emphasized text should be stack-based (reverse-ordered)? | |
where start and end syntax are the same they are noted by no adjacent inner spaces. | |
BEGINBEGINBEGIN | |
*bold* | |
/italics/ /*bold and italics*/ | |
_underlined_ | |
!blinking text! (e.g. warnings) |
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Implementing proper 3-d with red-blue stereo glasses. | |
Putting equivalent but subtle textures on the separate surfaces will enhance the eye`s ability to lock onto the two fields as one. | |
1) The neutral point where the drawn image is at the depth of the screen should be your (x,y,0) coordinate (i.e. z=0). At this point, both colors are exactly on top of each other. | |
2) For infinite depth, the maximum distance the two colors should be (in parallel) is the distance between the user's eyes, about 5cm, representing the two eyes gazing in parallel (=> inf). | |
3) Item's in front of the screen, should reverse color, so the viewer is cross-eyed and can go to nearly any extremum towards the user, although like real life, trying to view them may be impossible. | |
4) The only other variable is the distance the viewer is from the screen. This is the primary thing to know if you want calibrated distance (like having an exact point in front of the screen you want the object to float--otherwise everything is skewed. Perhaps su |
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How to Code, v.20150317 DRAFT | |
@Xer0Dynamite | |
== Audience == | |
Programmers and coding can be divided into four camps: | |
1. Participating in the Programmer/Data Ecosystem (GPL and OOPv2), | |
2. Scientific Computing (Performance-based), | |
3. Business Use (Persistence and Security of Data), |
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