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LeFreq / anaglyph
Last active August 29, 2015 14:19
Proper 3-d stereo glasses implementation
Implementing proper 3-d with red-blue stereo glasses.
Putting equivalent but subtle textures on the separate surfaces will enhance the eye`s ability to lock onto the two fields as one.
1) The neutral point where the drawn image is at the depth of the screen should be your (x,y,0) coordinate (i.e. z=0). At this point, both colors are exactly on top of each other.
2) For infinite depth, the maximum distance the two colors should be (in parallel) is the distance between the user's eyes, about 5cm, representing the two eyes gazing in parallel (=> inf).
3) Item's in front of the screen, should reverse color, so the viewer is cross-eyed and can go to nearly any extremum towards the user, although like real life, trying to view them may be impossible.
4) The only other variable is the distance the viewer is from the screen. This is the primary thing to know if you want calibrated distance (like having an exact point in front of the screen you want the object to float--otherwise everything is skewed. Perhaps su
@tav
tav / gist:604107
Created September 30, 2010 06:05

Abstract of the Proposed Project

The project is about the delivery of Espra -- an open source, web-based social platform that sets out to improve quality of life and create new market opportunities by helping to efficiently organise people, ideas and resources.

To this end Espra brings together innovative solutions built around Trust Maps, which will help people filter and overcome information overload, and a Reputation Economy, which will enable content creators to get rewarded for their works through aggregated micropayments.


How does this application align with the competition scope?