Created
January 17, 2017 00:17
-
-
Save LotteMakesStuff/c0a3b404524be57574ffa5f8270268ea to your computer and use it in GitHub Desktop.
ReadOnly property drawer for Unity~ Add a [ReadOnly] attribute to a property to make it show up as read only in the inspector
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// NOTE DONT put in an editor folder | |
using UnityEngine; | |
public class ReadOnlyAttribute : PropertyAttribute { } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// NOTE put in a Editor folder | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))] | |
public class ReadOnlyPropertyDrawer : PropertyDrawer | |
{ | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
GUI.enabled = false; | |
EditorGUI.PropertyField(position, property, label); | |
GUI.enabled = true; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Paste this code into ReadOnlyPropertyDrawer and it will fix, worked in my case btw.
`
`
Here is the inspector after modification
