For when you need to use gmail smtp without OAuth or want to link up a less than secure app. This specifically details the extra steps needed for GSuite accounts.
- Login to a Domain Administrator Account
import 'dart:convert'; | |
import 'dart:math'; | |
import 'dart:typed_data'; | |
import "package:pointycastle/export.dart"; | |
import "package:asn1lib/asn1lib.dart"; | |
List<int> decodePEM(String pem) { | |
var startsWith = [ | |
"-----BEGIN PUBLIC KEY-----", | |
"-----BEGIN PRIVATE KEY-----", |
_fnc_damageTarget = { | |
params["_target", "_numberOfWounds"]; | |
private _parts = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"]; | |
for [{private _i = 0}, {_i < _numberOfWounds}, {_i = _i + 1}] do { | |
[_target, 1, selectRandom _parts, "bullet"] call ace_medical_fnc_addDamageToUnit; | |
}; | |
}; | |
private _vehicle = vehicle player; |
using System.Reflection; | |
using System; | |
namespace Bookcase.Patches { | |
/// <summary> | |
/// This interface is used to mark a class as a loadable patch by Bookcase's patch loader. | |
/// </summary> | |
internal interface IGamePatch { |
public bool parseDebugInput(string debugInput) | |
{ | |
Game1.lastDebugInput = debugInput; | |
debugInput = debugInput.Trim(); | |
string[] debugSplit = debugInput.Split(' '); | |
try | |
{ | |
if (Game1.panMode) | |
{ | |
if (debugSplit[0].Equals("exit") || debugSplit[0].ToLower().Equals("panmode")) |
Simplified set of all known item categories. List is WIP. Check if the items you want are in the category you want by taking a look here at the objectInformation set, and read up here to learn about the format.
Item.Category : int
May take any of the relevant IDs, so you can use this reference to filter items by the relevant category
Skip down to the Specific Datastorage Formats if you want the useful stuff. It's mostly just what I'm thinking so lots of speculation and development of reasoning (or me making lots of assumptions).
StardewValley.Program.cs:39
Microsoft.XNA.Framework.Content
The Dictionaries below are used to index most objects and are accessible under StardewValley.Game1
.
public static IDictionary objectInformation;
Stardew Valley Notes on Game layout
Entrypoint is
StardewValley.Program.cs:39
Game1 is a godclass holding the gamestate Content is loaded usingMicrosoft.XNA.Framework.ContentManager
(StardewValley.LocalizedContentManager
wraps it) Notes on Content Pipeline Stardew Valley makes use of
@echo off | |
:start | |
echo ============= | |
echo New Search | |
echo ============= | |
set /p "search=Search String:" | |
echo -- | |
findstr /s /m %search% *.* | |
echo ---------- | |
echo \\\\\\\ |