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All possible debug commands and their functionality, that can be invoked from the SMAPI console by using the 'debug' command. (1.3.24)
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public bool parseDebugInput(string debugInput) | |
{ | |
Game1.lastDebugInput = debugInput; | |
debugInput = debugInput.Trim(); | |
string[] debugSplit = debugInput.Split(' '); | |
try | |
{ | |
if (Game1.panMode) | |
{ | |
if (debugSplit[0].Equals("exit") || debugSplit[0].ToLower().Equals("panmode")) | |
{ | |
Game1.panMode = false; | |
Game1.viewportFreeze = false; | |
this.panModeString = ""; | |
Game1.debugMode = false; | |
Game1.debugOutput = ""; | |
this.panFacingDirectionWait = false; | |
return true; | |
} | |
if (debugSplit[0].Equals("clear")) | |
{ | |
this.panModeString = ""; | |
Game1.debugOutput = ""; | |
this.panFacingDirectionWait = false; | |
return true; | |
} | |
if (this.panFacingDirectionWait) | |
return false; | |
int result = 0; | |
if (int.TryParse(debugSplit[0], out result)) | |
{ | |
this.panModeString = this.panModeString + (this.panModeString.Length > 0 ? (object) "/" : (object) "") + (object) result + " "; | |
Game1.debugOutput = this.panModeString + Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3191"); | |
} | |
return true; | |
} | |
switch (debugSplit[0]) | |
{ | |
case "KillAllHorses": | |
using (IEnumerator<GameLocation> enumerator = Game1.locations.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
GameLocation current = enumerator.Current; | |
for (int index = current.characters.Count - 1; index >= 0; --index) | |
{ | |
if (current.characters[index] is Horse) | |
{ | |
current.characters.RemoveAt(index); | |
Game1.playSound("drumkit0"); | |
} | |
} | |
} | |
break; | |
} | |
case "LSD": | |
Game1.bloom.startShifting((float) Convert.ToDouble(debugSplit[1]), (float) Convert.ToDouble(debugSplit[2]), (float) Convert.ToDouble(debugSplit[3]) / 1000f, (float) Convert.ToDouble(debugSplit[4]) / 100f, (float) Convert.ToDouble(debugSplit[5]) / 100f, (float) Convert.ToDouble(debugSplit[6]) / 100f, (float) Convert.ToDouble(debugSplit[7]) / 100f, (float) Convert.ToDouble(debugSplit[8]) / 100f, (float) Convert.ToDouble(debugSplit[9]) / 100f, (float) Convert.ToDouble(debugSplit[10]) / 100f, (float) Convert.ToDouble(debugSplit[11]), true); | |
break; | |
case "TV": | |
Game1.player.addItemToInventoryBool((Item) new TV(Game1.random.NextDouble() < 0.5 ? 1466 : 1468, Vector2.Zero), false); | |
break; | |
case "achieve": | |
Program.sdk.GetAchievement(debugSplit[1]); | |
break; | |
case "achievement": | |
Game1.getAchievement(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "addAllCrafting": | |
using (Dictionary<string, string>.KeyCollection.Enumerator enumerator = CraftingRecipe.craftingRecipes.Keys.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
Game1.player.craftingRecipes.Add(enumerator.Current, 0); | |
break; | |
} | |
case "addJunimo": | |
case "aj": | |
case "j": | |
(Game1.getLocationFromName("CommunityCenter") as CommunityCenter).addCharacter((NPC) new Junimo(new Vector2((float) Convert.ToInt32(debugSplit[1]), (float) Convert.ToInt32(debugSplit[2])) * 64f, Convert.ToInt32(debugSplit[3]), false)); | |
break; | |
case "addKent": | |
Game1.getLocationFromName("SamHouse").characters.Add(new NPC(new AnimatedSprite("Characters\\Kent"), new Vector2(512f, 832f), "SamHouse", 3, "Kent", false, (Dictionary<int, int[]>) null, Game1.content.Load<Texture2D>("Portraits\\Kent"))); | |
Game1.player.friendshipData.Add("Kent", new Friendship()); | |
break; | |
case "addOtherFarmer": | |
Farmer owner = new Farmer(new FarmerSprite("Characters\\Farmer\\farmer_base"), new Vector2(Game1.player.Position.X - 64f, Game1.player.Position.Y), 2, Dialogue.randomName(), (List<Item>) null, true); | |
owner.changeShirt(Game1.random.Next(40)); | |
owner.changePants(new Color(Game1.random.Next((int) byte.MaxValue), Game1.random.Next((int) byte.MaxValue), Game1.random.Next((int) byte.MaxValue))); | |
owner.changeHairStyle(Game1.random.Next(FarmerRenderer.hairStylesTexture.Height / 96 * 8)); | |
if (Game1.random.NextDouble() < 0.5) | |
owner.changeHat(Game1.random.Next(-1, FarmerRenderer.hatsTexture.Height / 80 * 12)); | |
else | |
Game1.player.changeHat(-1); | |
owner.changeHairColor(new Color(Game1.random.Next((int) byte.MaxValue), Game1.random.Next((int) byte.MaxValue), Game1.random.Next((int) byte.MaxValue))); | |
owner.changeSkinColor(Game1.random.Next(16)); | |
owner.FarmerSprite.setOwner(owner); | |
owner.currentLocation = Game1.currentLocation; | |
Game1.otherFarmers.Add((long) Game1.random.Next(), owner); | |
break; | |
case "al": | |
case "ambientLight": | |
Game1.ambientLight = new Color(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2]), Convert.ToInt32(debugSplit[3])); | |
break; | |
case "allMail": | |
using (Dictionary<string, string>.KeyCollection.Enumerator enumerator = Game1.content.Load<Dictionary<string, string>>("Data\\mail").Keys.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
Game1.addMailForTomorrow(enumerator.Current, false, false); | |
break; | |
} | |
case "allbundles": | |
foreach (KeyValuePair<int, NetArray<bool, NetBool>> fieldPair in (Game1.getLocationFromName("CommunityCenter") as CommunityCenter).bundles.FieldPairs) | |
{ | |
for (int index = 0; index < fieldPair.Value.Count; ++index) | |
fieldPair.Value[index] = true; | |
} | |
Game1.playSound("crystal"); | |
break; | |
case "animal": | |
Utility.addAnimalToFarm(new FarmAnimal(debugInput.Substring(debugInput.IndexOf(' ')).Trim(), Game1.multiplayer.getNewID(), Game1.player.UniqueMultiplayerID)); | |
break; | |
case "animalInfo": | |
Game1.showGlobalMessage(string.Concat((object) Game1.getFarm().getAllFarmAnimals().Count)); | |
break; | |
case "ax": | |
Game1.player.addItemToInventoryBool((Item) new Axe(), false); | |
Game1.playSound("coin"); | |
break; | |
case "b": | |
case "bi": | |
case "big": | |
case "bigitem": | |
if (Game1.bigCraftablesInformation.ContainsKey(Convert.ToInt32(debugSplit[1]))) | |
{ | |
Game1.playSound("coin"); | |
Game1.player.addItemToInventory((Item) new Object(Vector2.Zero, Convert.ToInt32(debugSplit[1]), false)); | |
break; | |
} | |
break; | |
case "backpack": | |
Game1.player.increaseBackpackSize(Math.Min(20 - (int) ((NetFieldBase<int, NetInt>) Game1.player.maxItems), Convert.ToInt32(debugSplit[1]))); | |
break; | |
case "barn": | |
case "upgradebarn": | |
Game1.player.BarnUpgradeLevel = Math.Min(3, Game1.player.BarnUpgradeLevel + 1); | |
Game1.removeFrontLayerForFarmBuildings(); | |
Game1.addNewFarmBuildingMaps(); | |
break; | |
case "bc": | |
case "buildcoop": | |
Game1.getFarm().buildStructure(new BluePrint("Coop"), new Vector2((float) Convert.ToInt32(debugSplit[1]), (float) Convert.ToInt32(debugSplit[2])), Game1.player, false, false); | |
Game1.getFarm().buildings.Last<Building>().daysOfConstructionLeft.Value = 0; | |
break; | |
case "beachBridge": | |
(Game1.getLocationFromName("Beach") as Beach).bridgeFixed.Value = !(bool) ((NetFieldBase<bool, NetBool>) (Game1.getLocationFromName("Beach") as Beach).bridgeFixed); | |
if (!(bool) ((NetFieldBase<bool, NetBool>) (Game1.getLocationFromName("Beach") as Beach).bridgeFixed)) | |
{ | |
(Game1.getLocationFromName("Beach") as Beach).setMapTile(58, 13, 284, "Buildings", (string) null, 1); | |
break; | |
} | |
break; | |
case "befriendAnimals": | |
if (Game1.currentLocation is AnimalHouse) | |
{ | |
using (IEnumerator<FarmAnimal> enumerator = (Game1.currentLocation as AnimalHouse).animals.Values.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
enumerator.Current.friendshipTowardFarmer.Value = debugSplit.Length > 1 ? Convert.ToInt32(debugSplit[1]) : 1000; | |
break; | |
} | |
} | |
else | |
break; | |
case "bloom": | |
Game1.bloomDay = true; | |
Game1.bloom.Visible = true; | |
Game1.bloom.Settings.BloomThreshold = (float) (Convert.ToDouble(debugSplit[1]) / 10.0); | |
Game1.bloom.Settings.BlurAmount = (float) (Convert.ToDouble(debugSplit[2]) / 10.0); | |
Game1.bloom.Settings.BloomIntensity = (float) (Convert.ToDouble(debugSplit[3]) / 10.0); | |
Game1.bloom.Settings.BaseIntensity = (float) (Convert.ToDouble(debugSplit[4]) / 10.0); | |
Game1.bloom.Settings.BloomSaturation = (float) (Convert.ToDouble(debugSplit[5]) / 10.0); | |
Game1.bloom.Settings.BaseSaturation = (float) (Convert.ToDouble(debugSplit[6]) / 10.0); | |
Game1.bloom.Settings.brightWhiteOnly = debugSplit.Length > 7; | |
break; | |
case "bloomDay": | |
Game1.bloomDay = !Game1.bloomDay; | |
Game1.bloom.Visible = Game1.bloomDay; | |
Game1.bloom.reload(); | |
break; | |
case "bluebook": | |
Game1.player.items.Add((Item) new Blueprints()); | |
break; | |
case "blueprint": | |
Game1.player.blueprints.Add(debugInput.Substring(debugInput.IndexOf(' ')).Trim()); | |
break; | |
case "boots": | |
Game1.player.addItemToInventoryBool((Item) new Boots(Convert.ToInt32(debugSplit[1])), false); | |
Game1.playSound("coin"); | |
break; | |
case "build": | |
Game1.getFarm().buildStructure(new BluePrint(debugSplit[1].Replace('9', ' ')), debugSplit.Length > 3 ? new Vector2((float) Convert.ToInt32(debugSplit[2]), (float) Convert.ToInt32(debugSplit[3])) : new Vector2((float) (Game1.player.getTileX() + 1), (float) Game1.player.getTileY()), Game1.player, false, false); | |
Game1.getFarm().buildings.Last<Building>().daysOfConstructionLeft.Value = 0; | |
break; | |
case "bundle": | |
for (int index = 0; index < (Game1.getLocationFromName("CommunityCenter") as CommunityCenter).bundles[Convert.ToInt32(debugSplit[1])].Length; ++index) | |
(Game1.getLocationFromName("CommunityCenter") as CommunityCenter).bundles.FieldDict[Convert.ToInt32(debugSplit[1])][index] = true; | |
Game1.playSound("crystal"); | |
break; | |
case "busDriveBack": | |
(Game1.getLocationFromName("BusStop") as BusStop).busDriveBack(); | |
break; | |
case "busDriveOff": | |
(Game1.getLocationFromName("BusStop") as BusStop).busDriveOff(); | |
break; | |
case "c": | |
case "canmove": | |
case "cm": | |
Game1.player.isEating = false; | |
Game1.player.CanMove = true; | |
Game1.player.UsingTool = false; | |
Game1.player.usingSlingshot = false; | |
Game1.player.FarmerSprite.PauseForSingleAnimation = false; | |
if (Game1.player.CurrentTool is FishingRod) | |
(Game1.player.CurrentTool as FishingRod).isFishing = false; | |
if (Game1.player.mount != null) | |
{ | |
Game1.player.mount.dismount(); | |
break; | |
} | |
break; | |
case "can": | |
case "wateringcan": | |
Game1.player.addItemToInventoryBool((Item) new WateringCan(), false); | |
Game1.playSound("coin"); | |
break; | |
case "cat": | |
Game1.currentLocation.characters.Add((NPC) new Cat(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2]))); | |
break; | |
case "caughtFish": | |
case "fishCaught": | |
Game1.stats.FishCaught = (uint) Convert.ToInt32(debugSplit[1]); | |
break; | |
case "ccload": | |
(Game1.getLocationFromName("CommunityCenter") as CommunityCenter).loadArea(Convert.ToInt32(debugSplit[1]), true); | |
(Game1.getLocationFromName("CommunityCenter") as CommunityCenter).areasComplete[Convert.ToInt32(debugSplit[1])] = true; | |
break; | |
case "ccloadcutscene": | |
(Game1.getLocationFromName("CommunityCenter") as CommunityCenter).restoreAreaCutscene(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "characterInfo": | |
Game1.showGlobalMessage(Game1.currentLocation.characters.Count.ToString() + " characters on this map"); | |
break; | |
case "child": | |
case "kid": | |
if (Game1.player.getChildren().Count > 0) | |
{ | |
++Game1.player.getChildren()[0].Age; | |
Game1.player.getChildren()[0].reloadSprite(); | |
break; | |
} | |
(Game1.getLocationFromName("FarmHouse") as FarmHouse).characters.Add((NPC) new Child("Baby", Game1.random.NextDouble() < 0.5, Game1.random.NextDouble() < 0.5, Game1.player)); | |
break; | |
case "child2": | |
if (Game1.player.getChildren().Count > 1) | |
{ | |
++Game1.player.getChildren()[1].Age; | |
Game1.player.getChildren()[1].reloadSprite(); | |
break; | |
} | |
(Game1.getLocationFromName("FarmHouse") as FarmHouse).characters.Add((NPC) new Child("Baby2", Game1.random.NextDouble() < 0.5, Game1.random.NextDouble() < 0.5, Game1.player)); | |
break; | |
case "clearCharacters": | |
Game1.currentLocation.characters.Clear(); | |
break; | |
case "clearFurniture": | |
(Game1.currentLocation as FarmHouse).furniture.Clear(); | |
break; | |
case "clearLightGlows": | |
Game1.currentLocation.lightGlows.Clear(); | |
break; | |
case "clearMail": | |
Game1.player.mailReceived.Clear(); | |
break; | |
case "clearMuseum": | |
(Game1.getLocationFromName("ArchaeologyHouse") as LibraryMuseum).museumPieces.Clear(); | |
break; | |
case "clearSpecials": | |
Game1.player.hasRustyKey = false; | |
Game1.player.hasSkullKey = false; | |
Game1.player.hasSpecialCharm = false; | |
Game1.player.hasDarkTalisman = false; | |
Game1.player.hasMagicInk = false; | |
Game1.player.hasClubCard = false; | |
Game1.player.canUnderstandDwarves = false; | |
Game1.player.hasMagnifyingGlass = false; | |
break; | |
case "clearquests": | |
Game1.player.questLog.Clear(); | |
break; | |
case "clone": | |
Game1.currentLocation.characters.Add(Game1.getCharacterFromName(debugSplit[1], false)); | |
break; | |
case "cmenu": | |
case "customize": | |
case "customizeMenu": | |
Game1.activeClickableMenu = (IClickableMenu) new CharacterCustomization(CharacterCustomization.Source.NewGame); | |
break; | |
case "completeCC": | |
Game1.player.mailReceived.Add("ccCraftsRoom"); | |
Game1.player.mailReceived.Add("ccVault"); | |
Game1.player.mailReceived.Add("ccFishTank"); | |
Game1.player.mailReceived.Add("ccBoilerRoom"); | |
Game1.player.mailReceived.Add("ccPantry"); | |
Game1.player.mailReceived.Add("ccBulletin"); | |
CommunityCenter locationFromName = Game1.getLocationFromName("CommunityCenter") as CommunityCenter; | |
for (int index = 0; index < locationFromName.areasComplete.Count; ++index) | |
locationFromName.areasComplete[index] = true; | |
break; | |
case "completeJoja": | |
Game1.player.mailReceived.Add("ccCraftsRoom"); | |
Game1.player.mailReceived.Add("ccVault"); | |
Game1.player.mailReceived.Add("ccFishTank"); | |
Game1.player.mailReceived.Add("ccBoilerRoom"); | |
Game1.player.mailReceived.Add("ccPantry"); | |
Game1.player.mailReceived.Add("jojaCraftsRoom"); | |
Game1.player.mailReceived.Add("jojaVault"); | |
Game1.player.mailReceived.Add("jojaFishTank"); | |
Game1.player.mailReceived.Add("jojaBoilerRoom"); | |
Game1.player.mailReceived.Add("jojaPantry"); | |
Game1.player.mailReceived.Add("JojaMember"); | |
break; | |
case "completeQuest": | |
Game1.player.completeQuest(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "conventionMode": | |
Game1.conventionMode = !Game1.conventionMode; | |
break; | |
case "cooking": | |
using (Dictionary<string, string>.KeyCollection.Enumerator enumerator = CraftingRecipe.cookingRecipes.Keys.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
string current = enumerator.Current; | |
if (!Game1.player.cookingRecipes.ContainsKey(current)) | |
Game1.player.cookingRecipes.Add(current, 0); | |
} | |
break; | |
} | |
case "cookingrecipe": | |
Game1.player.cookingRecipes.Add(debugInput.Substring(debugInput.IndexOf(' ')).Trim(), 0); | |
break; | |
case "coop": | |
case "upgradecoop": | |
Game1.player.CoopUpgradeLevel = Math.Min(3, Game1.player.CoopUpgradeLevel + 1); | |
Game1.removeFrontLayerForFarmBuildings(); | |
Game1.addNewFarmBuildingMaps(); | |
break; | |
case "crafting": | |
using (Dictionary<string, string>.KeyCollection.Enumerator enumerator = CraftingRecipe.craftingRecipes.Keys.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
string current = enumerator.Current; | |
if (!Game1.player.craftingRecipes.ContainsKey(current)) | |
Game1.player.craftingRecipes.Add(current, 0); | |
} | |
break; | |
} | |
case "craftingrecipe": | |
Game1.player.craftingRecipes.Add(debugInput.Substring(debugInput.IndexOf(' ')).Trim(), 0); | |
break; | |
case "dap": | |
case "daysPlayed": | |
Game1.showGlobalMessage(Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3332", (object) (int) Game1.stats.DaysPlayed)); | |
break; | |
case "darkTalisman": | |
Game1.player.hasDarkTalisman = true; | |
Game1.getLocationFromName("Railroad").setMapTile(54, 35, 287, "Buildings", "", 1); | |
Game1.getLocationFromName("Railroad").setMapTile(54, 34, 262, "Front", "", 1); | |
Game1.getLocationFromName("WitchHut").setMapTile(4, 11, 114, "Buildings", "", 1); | |
Game1.getLocationFromName("WitchHut").setTileProperty(4, 11, "Buildings", "Action", "MagicInk"); | |
Game1.player.hasMagicInk = false; | |
Game1.player.mailReceived.Clear(); | |
break; | |
case "dateplayer": | |
using (IEnumerator<Farmer> enumerator = Game1.getAllFarmers().GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
Farmer current = enumerator.Current; | |
if (current != Game1.player && (bool) ((NetFieldBase<bool, NetBool>) current.isCustomized)) | |
{ | |
Game1.player.team.GetFriendship(Game1.player.UniqueMultiplayerID, current.UniqueMultiplayerID).Status = FriendshipStatus.Dating; | |
break; | |
} | |
} | |
break; | |
} | |
case "dating": | |
Game1.player.friendshipData[debugSplit[1]].Status = FriendshipStatus.Dating; | |
break; | |
case "day": | |
Game1.stats.DaysPlayed = (uint) ((Utility.getSeasonNumber(Game1.currentSeason) * 28 + Convert.ToInt32(debugSplit[1])) * Game1.year); | |
Game1.dayOfMonth = Convert.ToInt32(debugSplit[1]); | |
break; | |
case "dayUpdate": | |
Game1.currentLocation.DayUpdate(Game1.dayOfMonth); | |
if (debugSplit.Length > 1) | |
{ | |
for (int index = 0; index < Convert.ToInt32(debugSplit[1]) - 1; ++index) | |
Game1.currentLocation.DayUpdate(Game1.dayOfMonth); | |
break; | |
} | |
break; | |
case "db": | |
Game1.activeClickableMenu = (IClickableMenu) new DialogueBox(Game1.getCharacterFromName(debugSplit.Length > 1 ? debugSplit[1] : "Pierre", false).CurrentDialogue.Peek()); | |
break; | |
case "debrisWeather": | |
Game1.debrisWeather.Clear(); | |
Game1.isDebrisWeather = !Game1.isDebrisWeather; | |
if (Game1.isDebrisWeather) | |
{ | |
Game1.populateDebrisWeatherArray(); | |
break; | |
} | |
break; | |
case "deleteArch": | |
Game1.player.archaeologyFound.Clear(); | |
Game1.player.fishCaught.Clear(); | |
Game1.player.mineralsFound.Clear(); | |
Game1.player.mailReceived.Clear(); | |
break; | |
case "deliveryquest": | |
Game1.player.questLog.Add((Quest) new ItemDeliveryQuest()); | |
break; | |
case "dialogue": | |
Game1.getCharacterFromName(debugSplit[1], false).CurrentDialogue.Push(new Dialogue(debugInput.Substring(debugInput.IndexOf("0") + 1), Game1.getCharacterFromName(debugSplit[1], false))); | |
break; | |
case "die": | |
Game1.player.health = 0; | |
break; | |
case "divorce": | |
Game1.player.divorceTonight.Value = true; | |
break; | |
case "doesItemExist": | |
Game1.showGlobalMessage(Utility.doesItemWithThisIndexExistAnywhere(Convert.ToInt32(debugSplit[1]), debugSplit.Length > 2) ? "Yes" : "No"); | |
break; | |
case "dog": | |
Game1.currentLocation.characters.Add((NPC) new Dog(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2]))); | |
break; | |
case "dp": | |
Game1.stats.daysPlayed = (uint) Convert.ToInt32(debugSplit[1]); | |
break; | |
case "ee": | |
Game1.pauseTime = 0.0f; | |
Game1.nonWarpFade = true; | |
Game1.eventFinished(); | |
Game1.fadeScreenToBlack(); | |
Game1.viewportFreeze = false; | |
break; | |
case "emote": | |
Game1.player.doEmote(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "end": | |
Game1.warpFarmer("Town", 20, 20, false); | |
Game1.getLocationFromName("Town").currentEvent = new Event(Utility.getStardewHeroCelebrationEventString(90), -1, (Farmer) null); | |
this.makeCelebrationWeatherDebris(); | |
Utility.perpareDayForStardewCelebration(90); | |
break; | |
case "endEvent": | |
case "leaveEvent": | |
Game1.pauseTime = 0.0f; | |
Game1.player.eventsSeen.Clear(); | |
Game1.player.dialogueQuestionsAnswered.Clear(); | |
Game1.player.mailReceived.Clear(); | |
Game1.nonWarpFade = true; | |
Game1.eventFinished(); | |
Game1.fadeScreenToBlack(); | |
Game1.viewportFreeze = false; | |
break; | |
case "energize": | |
Game1.player.Stamina = (float) Game1.player.MaxStamina; | |
if (debugSplit.Length > 1) | |
{ | |
Game1.player.Stamina = (float) Convert.ToInt32(debugSplit[1]); | |
break; | |
} | |
break; | |
case "engaged": | |
Game1.player.changeFriendship(2500, Game1.getCharacterFromName(debugSplit[1], false)); | |
Game1.player.spouse = debugSplit[1]; | |
Game1.player.friendshipData[debugSplit[1]].Status = FriendshipStatus.Engaged; | |
WorldDate date1 = Game1.Date; | |
++date1.TotalDays; | |
Game1.player.friendshipData[debugSplit[1]].WeddingDate = date1; | |
break; | |
case "engageplayer": | |
using (IEnumerator<Farmer> enumerator = Game1.getAllFarmers().GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
Farmer current = enumerator.Current; | |
if (current != Game1.player && (bool) ((NetFieldBase<bool, NetBool>) current.isCustomized)) | |
{ | |
Friendship friendship = Game1.player.team.GetFriendship(Game1.player.UniqueMultiplayerID, current.UniqueMultiplayerID); | |
friendship.Status = FriendshipStatus.Engaged; | |
friendship.WeddingDate = Game1.Date; | |
++friendship.WeddingDate.TotalDays; | |
break; | |
} | |
} | |
break; | |
} | |
case "event": | |
if (debugSplit.Length <= 3) | |
Game1.player.eventsSeen.Clear(); | |
string locationName = debugSplit[1]; | |
if (locationName == "Pool") | |
locationName = "BathHouse_Pool"; | |
if (Game1.content.Load<Dictionary<string, string>>("Data\\Events\\" + locationName).ElementAt<KeyValuePair<string, string>>(Convert.ToInt32(debugSplit[2])).Key.Contains<char>('/')) | |
{ | |
LocationRequest locationRequest = Game1.getLocationRequest(locationName, false); | |
locationRequest.OnLoad += (LocationRequest.Callback) (() => Game1.currentLocation.currentEvent = new Event(Game1.content.Load<Dictionary<string, string>>("Data\\Events\\" + locationName).ElementAt<KeyValuePair<string, string>>(Convert.ToInt32(debugSplit[2])).Value, -1, (Farmer) null)); | |
Game1.warpFarmer(locationRequest, 8, 8, Game1.player.FacingDirection); | |
break; | |
} | |
break; | |
case "eventOver": | |
Game1.eventFinished(); | |
break; | |
case "eventseen": | |
case "seenevent": | |
Game1.player.eventsSeen.Add(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "exhaust": | |
Game1.player.Stamina = -15f; | |
break; | |
case "experience": | |
Game1.player.gainExperience(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2])); | |
break; | |
case "f": | |
case "floor": | |
(Game1.getLocationFromName("FarmHouse") as FarmHouse).setFloor(debugSplit.Length > 1 ? Convert.ToInt32(debugSplit[1]) : (Game1.getLocationFromName("FarmHouse") as FarmHouse).floor[0] + 1, -1, true); | |
break; | |
case "face": | |
case "faceDirection": | |
case "fd": | |
if (debugSplit[1].Equals("farmer")) | |
{ | |
Game1.player.Halt(); | |
Game1.player.completelyStopAnimatingOrDoingAction(); | |
Game1.player.faceDirection(Convert.ToInt32(debugSplit[2])); | |
break; | |
} | |
Game1.getCharacterFromName(debugSplit[1], false).faceDirection(Convert.ToInt32(debugSplit[2])); | |
break; | |
case "facePlayer": | |
Game1.getCharacterFromName(debugSplit[1], false).faceTowardFarmer = true; | |
break; | |
case "farmMap": | |
for (int index = 0; index < Game1.locations.Count; ++index) | |
{ | |
if (Game1.locations[index] is Farm) | |
Game1.locations.RemoveAt(index); | |
if (Game1.locations[index] is FarmHouse) | |
Game1.locations.RemoveAt(index); | |
} | |
Game1.whichFarm = Convert.ToInt32(debugSplit[1]); | |
Game1.locations.Add((GameLocation) new Farm("Maps\\" + Farm.getMapNameFromTypeInt(Game1.whichFarm), "Farm")); | |
Game1.locations.Add((GameLocation) new FarmHouse("Maps\\FarmHouse", "FarmHouse")); | |
break; | |
case "fb": | |
case "fillbin": | |
Game1.getFarm().shippingBin.Add((Item) new Object(24, 1, false, -1, 0)); | |
Game1.getFarm().shippingBin.Add((Item) new Object(82, 1, false, -1, 0)); | |
Game1.getFarm().shippingBin.Add((Item) new Object(136, 1, false, -1, 0)); | |
Game1.getFarm().shippingBin.Add((Item) new Object(16, 1, false, -1, 0)); | |
Game1.getFarm().shippingBin.Add((Item) new Object(388, 1, false, -1, 0)); | |
break; | |
case "fbp": | |
case "fill": | |
case "fillbackpack": | |
case "fillbp": | |
for (int index = 0; index < Game1.player.items.Count; ++index) | |
{ | |
if (Game1.player.items[index] == null) | |
{ | |
int num = -1; | |
while (!Game1.objectInformation.ContainsKey(num)) | |
num = Game1.random.Next(1000); | |
bool flag = false; | |
if (num >= 516 && num <= 534) | |
flag = true; | |
if (flag) | |
Game1.player.items[index] = (Item) new Ring(num); | |
else | |
Game1.player.items[index] = (Item) new Object(num, 1, false, -1, 0); | |
} | |
} | |
break; | |
case "fenceDecay": | |
using (IEnumerator<Object> enumerator = Game1.currentLocation.objects.Values.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
object current = (object) enumerator.Current; | |
if (current is Fence) | |
(current as Fence).health.Value -= (float) Convert.ToInt32(debugSplit[1]); | |
} | |
break; | |
} | |
case "festivalScore": | |
Game1.player.festivalScore += Convert.ToInt32(debugSplit[1]); | |
break; | |
case "ff": | |
case "furniture": | |
if (debugSplit.Length < 2) | |
{ | |
Furniture furniture = (Furniture) null; | |
while (furniture == null) | |
{ | |
try | |
{ | |
furniture = new Furniture(Game1.random.Next(1613), Vector2.Zero); | |
} | |
catch (Exception ex) | |
{ | |
} | |
} | |
Game1.player.addItemToInventoryBool((Item) furniture, false); | |
break; | |
} | |
Game1.player.addItemToInventoryBool((Item) new Furniture(Convert.ToInt32(debugSplit[1]), Vector2.Zero), false); | |
break; | |
case "fish": | |
Game1.activeClickableMenu = (IClickableMenu) new BobberBar(Convert.ToInt32(debugSplit[1]), 0.5f, true, (Game1.player.CurrentTool as FishingRod).attachments[1] != null ? (Game1.player.CurrentTool as FishingRod).attachments[1].ParentSheetIndex : -1); | |
break; | |
case "fishing": | |
Game1.player.FishingLevel = Convert.ToInt32(debugSplit[1]); | |
break; | |
case "fixAnimals": | |
Farm farm1 = Game1.getFarm(); | |
using (IEnumerator<Building> enumerator = farm1.buildings.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
Building current = enumerator.Current; | |
if (current.indoors.Value != null && current.indoors.Value is AnimalHouse) | |
{ | |
foreach (FarmAnimal farmAnimal in (current.indoors.Value as AnimalHouse).animals.Values) | |
{ | |
foreach (Building building in farm1.buildings) | |
{ | |
if (building.indoors.Value != null && building.indoors.Value is AnimalHouse && ((building.indoors.Value as AnimalHouse).animalsThatLiveHere.Contains((long) ((NetFieldBase<long, NetLong>) farmAnimal.myID)) && !building.Equals((object) farmAnimal.home))) | |
{ | |
for (int index = (building.indoors.Value as AnimalHouse).animalsThatLiveHere.Count - 1; index >= 0; --index) | |
{ | |
if ((building.indoors.Value as AnimalHouse).animalsThatLiveHere[index] == (long) ((NetFieldBase<long, NetLong>) farmAnimal.myID)) | |
{ | |
(building.indoors.Value as AnimalHouse).animalsThatLiveHere.RemoveAt(index); | |
Game1.playSound("crystal"); | |
} | |
} | |
} | |
} | |
} | |
for (int index = (current.indoors.Value as AnimalHouse).animalsThatLiveHere.Count - 1; index >= 0; --index) | |
{ | |
if (Utility.getAnimal((current.indoors.Value as AnimalHouse).animalsThatLiveHere[index]) == null) | |
{ | |
(current.indoors.Value as AnimalHouse).animalsThatLiveHere.RemoveAt(index); | |
Game1.playSound("crystal"); | |
} | |
} | |
} | |
} | |
break; | |
} | |
case "fo": | |
case "frameOffset": | |
int num1 = debugSplit[2].Contains<char>('s') ? -1 : 1; | |
FarmerRenderer.featureXOffsetPerFrame[Convert.ToInt32(debugSplit[1])] = (int) (short) (num1 * Convert.ToInt32(debugSplit[2].Last<char>().ToString() ?? "")); | |
int num2 = debugSplit[3].Contains<char>('s') ? -1 : 1; | |
FarmerRenderer.featureYOffsetPerFrame[Convert.ToInt32(debugSplit[1])] = (int) (short) (num2 * Convert.ToInt32(debugSplit[3].Last<char>().ToString() ?? "")); | |
if (debugSplit.Length > 4) | |
{ | |
int num3 = debugSplit[4].Contains<char>('s') ? -1 : 1; | |
break; | |
} | |
break; | |
case "friend": | |
case "friendship": | |
NPC characterFromName = Game1.getCharacterFromName(debugSplit[1], false); | |
if (characterFromName != null && !Game1.player.friendshipData.ContainsKey(characterFromName.Name)) | |
Game1.player.friendshipData.Add(characterFromName.Name, new Friendship()); | |
Game1.player.friendshipData[debugSplit[1]].Points = Convert.ToInt32(debugSplit[2]); | |
break; | |
case "friendAll": | |
using (DisposableList<NPC>.Enumerator enumerator = Utility.getAllCharacters().GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
NPC current = enumerator.Current; | |
if (current != null && !Game1.player.friendshipData.ContainsKey(current.Name)) | |
Game1.player.friendshipData.Add(current.Name, new Friendship()); | |
Game1.player.changeFriendship(2500, current); | |
} | |
break; | |
} | |
case "fruitTrees": | |
using (IEnumerator<KeyValuePair<Vector2, TerrainFeature>> enumerator = Game1.currentLocation.terrainFeatures.Pairs.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
KeyValuePair<Vector2, TerrainFeature> current = enumerator.Current; | |
if (current.Value is FruitTree) | |
{ | |
(current.Value as FruitTree).daysUntilMature.Value -= 27; | |
current.Value.dayUpdate(Game1.currentLocation, current.Key); | |
} | |
} | |
break; | |
} | |
case "gamePad": | |
Game1.options.gamepadControls = !Game1.options.gamepadControls; | |
Game1.options.mouseControls = !Game1.options.gamepadControls; | |
Game1.showGlobalMessage(Game1.options.gamepadControls ? Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3209") : Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3210")); | |
break; | |
case "gamemode": | |
Game1.setGameMode(Convert.ToByte(debugSplit[1])); | |
break; | |
case "getstat": | |
Game1.debugOutput = Game1.stats.GetType().GetProperty(debugSplit[1]).GetValue((object) Game1.stats, (object[]) null).ToString(); | |
break; | |
case "gold": | |
Game1.player.Money += 1000000; | |
break; | |
case "growAnimals": | |
using (IEnumerator<FarmAnimal> enumerator = (Game1.currentLocation as AnimalHouse).animals.Values.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
FarmAnimal current = enumerator.Current; | |
current.age.Value = (int) (byte) ((NetFieldBase<byte, NetByte>) current.ageWhenMature) - 1; | |
current.dayUpdate(Game1.currentLocation); | |
} | |
break; | |
} | |
case "growAnimalsFarm": | |
using (IEnumerator<FarmAnimal> enumerator = (Game1.currentLocation as Farm).animals.Values.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
FarmAnimal current = enumerator.Current; | |
if (current.isBaby()) | |
{ | |
current.age.Value = (int) (byte) ((NetFieldBase<byte, NetByte>) current.ageWhenMature) - 1; | |
current.dayUpdate(Game1.currentLocation); | |
} | |
} | |
break; | |
} | |
case "growCrops": | |
using (IEnumerator<KeyValuePair<Vector2, TerrainFeature>> enumerator = Game1.currentLocation.terrainFeatures.Pairs.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
KeyValuePair<Vector2, TerrainFeature> current = enumerator.Current; | |
if (current.Value is HoeDirt && (current.Value as HoeDirt).crop != null) | |
{ | |
for (int index = 0; index < Convert.ToInt32(debugSplit[1]); ++index) | |
{ | |
if ((current.Value as HoeDirt).crop != null) | |
(current.Value as HoeDirt).crop.newDay(1, -1, (int) current.Key.X, (int) current.Key.Y, Game1.getLocationFromName("Farm")); | |
} | |
} | |
} | |
break; | |
} | |
case "growgrass": | |
Game1.currentLocation.spawnWeeds(false); | |
Game1.currentLocation.growWeedGrass(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "hairColor": | |
Game1.player.changeHairColor(new Color(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2]), Convert.ToInt32(debugSplit[3]))); | |
break; | |
case "hairStyle": | |
Game1.player.changeHairStyle(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "hat": | |
Game1.player.changeHat(Convert.ToInt32(debugSplit[1])); | |
Game1.playSound("coin"); | |
break; | |
case "heal": | |
Game1.player.health = Game1.player.maxHealth; | |
break; | |
case "hoe": | |
Game1.player.addItemToInventoryBool((Item) new Hoe(), false); | |
Game1.playSound("coin"); | |
break; | |
case "horse": | |
Game1.currentLocation.characters.Add((NPC) new Horse(Guid.NewGuid(), Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2]))); | |
break; | |
case "house": | |
case "houseUpgrade": | |
case "hu": | |
Utility.getHomeOfFarmer(Game1.player).moveObjectsForHouseUpgrade(Convert.ToInt32(debugSplit[1])); | |
Utility.getHomeOfFarmer(Game1.player).setMapForUpgradeLevel(Convert.ToInt32(debugSplit[1])); | |
Game1.player.HouseUpgradeLevel = Convert.ToInt32(debugSplit[1]); | |
Game1.removeFrontLayerForFarmBuildings(); | |
Game1.addNewFarmBuildingMaps(); | |
break; | |
case "hurry": | |
Game1.getCharacterFromName(debugSplit[1], false).warpToPathControllerDestination(); | |
break; | |
case "i": | |
case "item": | |
if (Game1.objectInformation.ContainsKey(Convert.ToInt32(debugSplit[1]))) | |
{ | |
Game1.playSound("coin"); | |
Game1.player.addItemToInventoryBool((Item) new Object(Convert.ToInt32(debugSplit[1]), debugSplit.Length >= 3 ? Convert.ToInt32(debugSplit[2]) : 1, false, -1, debugSplit.Length >= 4 ? Convert.ToInt32(debugSplit[3]) : 0), false); | |
break; | |
} | |
break; | |
case "in": | |
case "itemnamed": | |
using (IEnumerator<int> enumerator = Game1.objectInformation.Keys.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
int current = enumerator.Current; | |
if (Game1.objectInformation[current].Substring(0, Game1.objectInformation[current].IndexOf('/')).ToLower().Replace(" ", "").Equals(debugSplit[1])) | |
{ | |
Game1.player.addItemToInventory((Item) new Object(current, debugSplit.Length >= 3 ? Convert.ToInt32(debugSplit[2]) : 1, false, -1, debugSplit.Length >= 4 ? Convert.ToInt32(debugSplit[3]) : 0)); | |
Game1.playSound("coin"); | |
} | |
} | |
break; | |
} | |
case "jn": | |
case "junimoNote": | |
(Game1.getLocationFromName("CommunityCenter") as CommunityCenter).addJunimoNote(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "jump": | |
float jumpVelocity = 8f; | |
if (debugSplit.Length > 2) | |
jumpVelocity = (float) Convert.ToDouble(debugSplit[2]); | |
if (debugSplit[1].Equals("farmer")) | |
{ | |
Game1.player.jump(jumpVelocity); | |
break; | |
} | |
Game1.getCharacterFromName(debugSplit[1], false).jump(jumpVelocity); | |
break; | |
case "junimoStar": | |
((Game1.getLocationFromName("CommunityCenter") as CommunityCenter).characters[0] as Junimo).returnToJunimoHutToFetchStar((GameLocation) (Game1.getLocationFromName("CommunityCenter") as CommunityCenter)); | |
break; | |
case "killAll": | |
string str1 = debugSplit[1]; | |
using (IEnumerator<GameLocation> enumerator = Game1.locations.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
GameLocation current = enumerator.Current; | |
if (!current.Equals(Game1.currentLocation)) | |
{ | |
current.characters.Clear(); | |
} | |
else | |
{ | |
for (int index = current.characters.Count - 1; index >= 0; --index) | |
{ | |
if (!current.characters[index].Name.Equals(str1)) | |
current.characters.RemoveAt(index); | |
} | |
} | |
} | |
break; | |
} | |
case "killMonsterStat": | |
case "kms": | |
string key1 = debugSplit[1].Replace("0", " "); | |
int int32_1 = Convert.ToInt32(debugSplit[2]); | |
if (Game1.stats.specificMonstersKilled.ContainsKey(key1)) | |
Game1.stats.specificMonstersKilled[key1] = int32_1; | |
else | |
Game1.stats.specificMonstersKilled.Add(key1, int32_1); | |
Game1.debugOutput = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3159", (object) key1, (object) int32_1); | |
break; | |
case "killNPC": | |
for (int index1 = Game1.locations.Count - 1; index1 >= 0; --index1) | |
{ | |
for (int index2 = 0; index2 < Game1.locations[index1].characters.Count; ++index2) | |
{ | |
if (Game1.locations[index1].characters[index2].Name.Equals(debugSplit[1])) | |
{ | |
Game1.locations[index1].characters.RemoveAt(index2); | |
break; | |
} | |
} | |
} | |
break; | |
case "ladder": | |
case "shaft": | |
if (debugSplit.Length > 1) | |
{ | |
Game1.mine.createLadderDown(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2]), debugSplit[0] == "shaft"); | |
break; | |
} | |
Game1.mine.createLadderDown(Game1.player.getTileX(), Game1.player.getTileY() + 1, debugSplit[0] == "shaft"); | |
break; | |
case "lantern": | |
Game1.player.items.Add((Item) new Lantern()); | |
break; | |
case "levelup": | |
Game1.activeClickableMenu = (IClickableMenu) new LevelUpMenu(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2])); | |
break; | |
case "localInfo": | |
Game1.debugOutput = ""; | |
int num4 = 0; | |
int num5 = 0; | |
int num6 = 0; | |
foreach (TerrainFeature terrainFeature in Game1.currentLocation.terrainFeatures.Values) | |
{ | |
if (terrainFeature is Grass) | |
++num4; | |
else if (terrainFeature is Tree) | |
++num5; | |
else | |
++num6; | |
} | |
Game1.debugOutput = Game1.debugOutput + "Grass:" + (object) num4 + ", "; | |
Game1.debugOutput = Game1.debugOutput + "Trees:" + (object) num5 + ", "; | |
Game1.debugOutput = Game1.debugOutput + "Other Terrain Features:" + (object) num6 + ", "; | |
Game1.debugOutput = Game1.debugOutput + "Objects: " + (object) Game1.currentLocation.objects.Count() + ", "; | |
Game1.debugOutput = Game1.debugOutput + "temporarySprites: " + (object) Game1.currentLocation.temporarySprites.Count + ", "; | |
Game1.drawObjectDialogue(Game1.debugOutput); | |
break; | |
case "lookup": | |
case "lu": | |
using (IEnumerator<int> enumerator = Game1.objectInformation.Keys.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
int current = enumerator.Current; | |
if (Game1.objectInformation[current].Substring(0, Game1.objectInformation[current].IndexOf('/')).ToLower().Equals(debugInput.Substring(debugInput.IndexOf(' ') + 1))) | |
Game1.debugOutput = debugSplit[1] + " " + (object) current; | |
} | |
break; | |
} | |
case "m": | |
case "musicvolume": | |
case "mv": | |
Game1.musicPlayerVolume = (float) Convert.ToDouble(debugSplit[1]); | |
Game1.options.musicVolumeLevel = (float) Convert.ToDouble(debugSplit[1]); | |
Game1.musicCategory.SetVolume(Game1.options.musicVolumeLevel); | |
break; | |
case "mailForTomorrow": | |
case "mft": | |
Game1.addMailForTomorrow(debugSplit[1].Replace('0', '_'), debugSplit.Length > 2, false); | |
break; | |
case "mainMenu": | |
case "mainmenu": | |
case "removeDebris": | |
Game1.currentLocation.debris.Clear(); | |
break; | |
case "makeEx": | |
Game1.player.friendshipData[debugSplit[1]].Status = FriendshipStatus.Divorced; | |
break; | |
case "makeInedible": | |
if (Game1.player.ActiveObject != null) | |
{ | |
Game1.player.ActiveObject.edibility.Value = -300; | |
break; | |
} | |
break; | |
case "marry": | |
Game1.player.changeFriendship(2500, Game1.getCharacterFromName(debugSplit[1], false)); | |
Game1.player.spouse = debugSplit[1]; | |
Game1.player.friendshipData[debugSplit[1]].Status = FriendshipStatus.Married; | |
Game1.prepareSpouseForWedding(); | |
break; | |
case "marryplayer": | |
using (IEnumerator<Farmer> enumerator = Game1.getOnlineFarmers().GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
Farmer current = enumerator.Current; | |
if (current != Game1.player && (bool) ((NetFieldBase<bool, NetBool>) current.isCustomized)) | |
{ | |
Friendship friendship = Game1.player.team.GetFriendship(Game1.player.UniqueMultiplayerID, current.UniqueMultiplayerID); | |
friendship.Status = FriendshipStatus.Married; | |
friendship.WeddingDate = Game1.Date; | |
break; | |
} | |
} | |
break; | |
} | |
case "mineinfo": | |
Game1.debugOutput = "MineShaft.lowestLevelReached = " + (object) MineShaft.lowestLevelReached + "\nplayer.deepestMineLevel = " + (object) Game1.player.deepestMineLevel; | |
break; | |
case "minelevel": | |
Game1.enterMine(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "minigame": | |
string str2 = debugSplit[1]; | |
if (!(str2 == "cowboy")) | |
{ | |
if (!(str2 == "blastoff")) | |
{ | |
if (!(str2 == "minecart")) | |
{ | |
if (str2 == "grandpa") | |
{ | |
Game1.currentMinigame = (IMinigame) new GrandpaStory(); | |
break; | |
} | |
break; | |
} | |
Game1.currentMinigame = (IMinigame) new MineCart(5, 4); | |
break; | |
} | |
Game1.currentMinigame = (IMinigame) new RobotBlastoff(); | |
break; | |
} | |
Game1.updateViewportForScreenSizeChange(false, Game1.graphics.PreferredBackBufferWidth, Game1.graphics.PreferredBackBufferHeight); | |
Game1.currentMinigame = (IMinigame) new AbigailGame(false); | |
break; | |
case "money": | |
Game1.player.Money = Convert.ToInt32(debugSplit[1]); | |
break; | |
case "monster": | |
Type type = Type.GetType("StardewValley.Monsters." + debugSplit[1]); | |
Vector2 vector2 = new Vector2(Convert.ToSingle(debugSplit[2]), Convert.ToSingle(debugSplit[3])) * 64f; | |
object[] objArray; | |
if (debugSplit.Length > 4) | |
objArray = new object[2] | |
{ | |
(object) vector2, | |
(object) Convert.ToInt32(debugSplit[4]) | |
}; | |
else | |
objArray = new object[1]{ (object) vector2 }; | |
Monster instance = Activator.CreateInstance(type, objArray) as Monster; | |
Game1.currentLocation.characters.Add((NPC) instance); | |
break; | |
case "morepollen": | |
for (int index = 0; index < Convert.ToInt32(debugSplit[1]); ++index) | |
{ | |
List<WeatherDebris> debrisWeather = Game1.debrisWeather; | |
Random random1 = Game1.random; | |
int minValue1 = 0; | |
Viewport viewport = Game1.graphics.GraphicsDevice.Viewport; | |
int width = viewport.Width; | |
double num3 = (double) random1.Next(minValue1, width); | |
Random random2 = Game1.random; | |
int minValue2 = 0; | |
viewport = Game1.graphics.GraphicsDevice.Viewport; | |
int height = viewport.Height; | |
double num7 = (double) random2.Next(minValue2, height); | |
WeatherDebris weatherDebris = new WeatherDebris(new Vector2((float) num3, (float) num7), 0, (float) Game1.random.Next(15) / 500f, (float) Game1.random.Next(-10, 0) / 50f, (float) Game1.random.Next(10) / 50f); | |
debrisWeather.Add(weatherDebris); | |
} | |
break; | |
case "movebuilding": | |
Game1.getFarm().getBuildingAt(new Vector2((float) Convert.ToInt32(debugSplit[1]), (float) Convert.ToInt32(debugSplit[2]))).tileX.Value = Convert.ToInt32(debugSplit[3]); | |
Game1.getFarm().getBuildingAt(new Vector2((float) Convert.ToInt32(debugSplit[1]), (float) Convert.ToInt32(debugSplit[2]))).tileY.Value = Convert.ToInt32(debugSplit[4]); | |
break; | |
case "mp": | |
Game1.player.addItemToInventoryBool((Item) new MilkPail(), false); | |
break; | |
case "museumloot": | |
using (IEnumerator<KeyValuePair<int, string>> enumerator = Game1.objectInformation.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
KeyValuePair<int, string> current = enumerator.Current; | |
string str3 = current.Value.Split('/')[3]; | |
if ((str3.Contains("Arch") || str3.Contains("Minerals")) && (!Game1.player.mineralsFound.ContainsKey(current.Key) && !Game1.player.archaeologyFound.ContainsKey(current.Key))) | |
{ | |
if (str3.Contains("Arch")) | |
Game1.player.foundArtifact(current.Key, 1); | |
else | |
Game1.player.addItemToInventoryBool((Item) new Object(current.Key, 1, false, -1, 0), false); | |
} | |
if (Game1.player.freeSpotsInInventory() == 0) | |
return true; | |
} | |
break; | |
} | |
case "mushroomTrees": | |
using (IEnumerator<TerrainFeature> enumerator = Game1.currentLocation.terrainFeatures.Values.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
TerrainFeature current = enumerator.Current; | |
if (current is Tree) | |
(current as Tree).treeType.Value = 7; | |
} | |
break; | |
} | |
case "netclear": | |
Game1.multiplayer.logging.Clear(); | |
break; | |
case "netdump": | |
Game1.debugOutput = "Wrote log to " + Game1.multiplayer.logging.Dump(); | |
break; | |
case "nethost": | |
Game1.multiplayer.StartServer(); | |
break; | |
case "netjoin": | |
Game1.activeClickableMenu = (IClickableMenu) new FarmhandMenu(); | |
break; | |
case "netlog": | |
Game1.multiplayer.logging.IsLogging = !Game1.multiplayer.logging.IsLogging; | |
Game1.debugOutput = "Turned " + (Game1.multiplayer.logging.IsLogging ? "on" : "off") + " network write logging"; | |
break; | |
case "noSave": | |
case "nosave": | |
case "ns": | |
Game1.saveOnNewDay = !Game1.saveOnNewDay; | |
if (!Game1.saveOnNewDay) | |
{ | |
Game1.playSound("bigDeSelect"); | |
break; | |
} | |
Game1.playSound("bigSelect"); | |
break; | |
case "note": | |
if (!Game1.player.archaeologyFound.ContainsKey(102)) | |
Game1.player.archaeologyFound.Add(102, new int[2]); | |
Game1.player.archaeologyFound[102][0] = 18; | |
Game1.currentLocation.readNote(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "owl": | |
Game1.currentLocation.addOwl(); | |
break; | |
case "pan": | |
Game1.player.addItemToInventoryBool((Item) new Pan(), false); | |
break; | |
case "panMode": | |
case "panmode": | |
case "pm": | |
Game1.panMode = true; | |
Game1.viewportFreeze = true; | |
Game1.debugMode = true; | |
this.panFacingDirectionWait = false; | |
this.panModeString = ""; | |
break; | |
case "pants": | |
Game1.player.changePants(new Color(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2]), Convert.ToInt32(debugSplit[3]))); | |
break; | |
case "petToFarm": | |
(Game1.getCharacterFromName(Game1.player.getPetName(), false) as Pet).setAtFarmPosition(); | |
break; | |
case "pick": | |
case "pickax": | |
case "pickaxe": | |
Game1.player.addItemToInventoryBool((Item) new Pickaxe(), false); | |
Game1.playSound("coin"); | |
break; | |
case "plaque": | |
(Game1.getLocationFromName("CommunityCenter") as CommunityCenter).addStarToPlaque(); | |
break; | |
case "playMusic": | |
Game1.changeMusicTrack(debugSplit[1]); | |
break; | |
case "playSound": | |
case "ps": | |
Game1.playSound(debugSplit[1]); | |
break; | |
case "pole": | |
Game1.player.addItemToInventoryBool((Item) new FishingRod(debugSplit.Length > 1 ? Convert.ToInt32(debugSplit[1]) : 0), false); | |
break; | |
case "pregnant": | |
WorldDate date2 = Game1.Date; | |
++date2.TotalDays; | |
Game1.player.GetSpouseFriendship().NextBirthingDate = date2; | |
Game1.player.getRidOfChildren(); | |
break; | |
case "profession": | |
Game1.player.professions.Add(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "quest": | |
Game1.player.questLog.Add(Quest.getQuestFromId(Convert.ToInt32(debugSplit[1]))); | |
break; | |
case "question": | |
Game1.player.dialogueQuestionsAnswered.Add(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "quests": | |
foreach (int key2 in Game1.content.Load<Dictionary<int, string>>("Data\\Quests").Keys) | |
{ | |
if (!Game1.player.hasQuest(key2)) | |
Game1.player.addQuest(key2); | |
} | |
Game1.player.questLog.Add((Quest) new ItemDeliveryQuest()); | |
Game1.player.questLog.Add((Quest) new SlayMonsterQuest()); | |
break; | |
case "r": | |
Game1.currentLocation.cleanupBeforePlayerExit(); | |
Game1.currentLocation.resetForPlayerEntry(); | |
break; | |
case "rain": | |
Game1.isRaining = !Game1.isRaining; | |
Game1.isDebrisWeather = false; | |
break; | |
case "readyForHarvest": | |
case "rfh": | |
Game1.currentLocation.objects[new Vector2((float) Convert.ToInt32(debugSplit[1]), (float) Convert.ToInt32(debugSplit[2]))].minutesUntilReady.Value = 1; | |
break; | |
case "refuel": | |
if (Game1.player.getToolFromName("Lantern") != null) | |
{ | |
((Lantern) Game1.player.getToolFromName("Lantern")).fuelLeft = 100; | |
break; | |
} | |
break; | |
case "removeBuildings": | |
Game1.getFarm().buildings.Clear(); | |
break; | |
case "removeDirt": | |
for (int index = Game1.currentLocation.terrainFeatures.Count() - 1; index >= 0; --index) | |
{ | |
KeyValuePair<Vector2, TerrainFeature> keyValuePair = Game1.currentLocation.terrainFeatures.Pairs.ElementAt<KeyValuePair<Vector2, TerrainFeature>>(index); | |
if (keyValuePair.Value is HoeDirt) | |
{ | |
NetVector2Dictionary<TerrainFeature, NetRef<TerrainFeature>> terrainFeatures = Game1.currentLocation.terrainFeatures; | |
keyValuePair = Game1.currentLocation.terrainFeatures.Pairs.ElementAt<KeyValuePair<Vector2, TerrainFeature>>(index); | |
Vector2 key2 = keyValuePair.Key; | |
terrainFeatures.Remove(key2); | |
} | |
} | |
break; | |
case "removeFurniture": | |
(Game1.currentLocation as DecoratableLocation).furniture.Clear(); | |
break; | |
case "removeLargeTF": | |
Game1.currentLocation.largeTerrainFeatures.Clear(); | |
break; | |
case "removeLights": | |
Game1.currentLightSources.Clear(); | |
break; | |
case "removeNPC": | |
foreach (GameLocation location in (IEnumerable<GameLocation>) Game1.locations) | |
{ | |
foreach (NPC character in location.characters) | |
{ | |
if (character.Name == debugSplit[1]) | |
{ | |
location.characters.Remove(character); | |
Game1.debugOutput = "Removed " + debugSplit[1] + " from " + location.Name; | |
return true; | |
} | |
} | |
if (location is BuildableGameLocation) | |
{ | |
foreach (Building building in (location as BuildableGameLocation).buildings) | |
{ | |
if (building.indoors.Value != null) | |
{ | |
foreach (NPC character in building.indoors.Value.characters) | |
{ | |
if (character.Name == debugSplit[1]) | |
{ | |
building.indoors.Value.characters.Remove(character); | |
Game1.debugOutput = "Removed " + debugSplit[1] + " from " + (string) ((NetFieldBase<string, NetString>) building.indoors.Value.uniqueName); | |
return true; | |
} | |
} | |
} | |
} | |
} | |
} | |
Game1.debugOutput = "Couldn't find " + debugSplit[1]; | |
break; | |
case "removeObjects": | |
Game1.currentLocation.objects.Clear(); | |
break; | |
case "removeQuest": | |
Game1.player.removeQuest(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "removeTF": | |
case "removeTerrainFeatures": | |
Game1.currentLocation.terrainFeatures.Clear(); | |
break; | |
case "resetAchievements": | |
Program.sdk.ResetAchievements(); | |
break; | |
case "resetJunimoNotes": | |
using (IEnumerator<NetArray<bool, NetBool>> enumerator = (Game1.getLocationFromName("CommunityCenter") as CommunityCenter).bundles.Fields.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
NetArray<bool, NetBool> current = enumerator.Current; | |
for (int index = 0; index < current.Count; ++index) | |
current[index] = false; | |
} | |
break; | |
} | |
case "resetMines": | |
MineShaft.permanentMineChanges.Clear(); | |
Game1.playSound("jingle1"); | |
break; | |
case "resource": | |
Debris.getDebris(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2])); | |
break; | |
case "ring": | |
Game1.player.addItemToInventoryBool((Item) new Ring(Convert.ToInt32(debugSplit[1])), false); | |
Game1.playSound("coin"); | |
break; | |
case "save": | |
Game1.saveOnNewDay = !Game1.saveOnNewDay; | |
if (Game1.saveOnNewDay) | |
{ | |
Game1.playSound("bigSelect"); | |
break; | |
} | |
Game1.playSound("bigDeSelect"); | |
break; | |
case "sb": | |
Game1.getCharacterFromName(debugSplit[1], false).showTextAboveHead(Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3206"), -1, 2, 3000, 0); | |
break; | |
case "scissors": | |
case "shears": | |
Game1.player.addItemToInventoryBool((Item) new Shears(), false); | |
break; | |
case "sdkinfo": | |
case "steaminfo": | |
Program.sdk.DebugInfo(); | |
break; | |
case "season": | |
Game1.currentSeason = debugSplit[1]; | |
Game1.setGraphicsForSeason(); | |
break; | |
case "seenmail": | |
Game1.player.mailReceived.Add(debugSplit[1]); | |
break; | |
case "setFrame": | |
case "sf": | |
Game1.player.FarmerSprite.PauseForSingleAnimation = true; | |
Game1.player.FarmerSprite.setCurrentSingleAnimation(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "setUpFarm": | |
Game1.getFarm().buildings.Clear(); | |
for (int x = 0; x < Game1.getFarm().map.Layers[0].LayerWidth; ++x) | |
{ | |
for (int y = 0; y < 16 + (debugSplit.Length > 1 ? 32 : 0); ++y) | |
Game1.getFarm().removeEverythingExceptCharactersFromThisTile(x, y); | |
} | |
for (int x = 56; x < 71; ++x) | |
{ | |
for (int y = 17; y < 34; ++y) | |
{ | |
Game1.getFarm().removeEverythingExceptCharactersFromThisTile(x, y); | |
if (x > 57 && y > 18 && (x < 70 && y < 29)) | |
Game1.getFarm().terrainFeatures.Add(new Vector2((float) x, (float) y), (TerrainFeature) new HoeDirt()); | |
} | |
} | |
Game1.getFarm().buildStructure(new BluePrint("Coop"), new Vector2(52f, 11f), Game1.player, false, false); | |
Game1.getFarm().buildings.Last<Building>().daysOfConstructionLeft.Value = 0; | |
Game1.getFarm().buildStructure(new BluePrint("Silo"), new Vector2(36f, 9f), Game1.player, false, false); | |
Game1.getFarm().buildings.Last<Building>().daysOfConstructionLeft.Value = 0; | |
Game1.getFarm().buildStructure(new BluePrint("Barn"), new Vector2(42f, 10f), Game1.player, false, false); | |
Game1.getFarm().buildings.Last<Building>().daysOfConstructionLeft.Value = 0; | |
Game1.player.getToolFromName("Ax").UpgradeLevel = 4; | |
Game1.player.getToolFromName("Watering Can").UpgradeLevel = 4; | |
Game1.player.getToolFromName("Hoe").UpgradeLevel = 4; | |
Game1.player.getToolFromName("Pickaxe").UpgradeLevel = 4; | |
Game1.player.Money += 20000; | |
Game1.player.addItemToInventoryBool((Item) new Shears(), false); | |
Game1.player.addItemToInventoryBool((Item) new MilkPail(), false); | |
Game1.player.addItemToInventoryBool((Item) new Object(472, 999, false, -1, 0), false); | |
Game1.player.addItemToInventoryBool((Item) new Object(473, 999, false, -1, 0), false); | |
Game1.player.addItemToInventoryBool((Item) new Object(322, 999, false, -1, 0), false); | |
Game1.player.addItemToInventoryBool((Item) new Object(388, 999, false, -1, 0), false); | |
Game1.player.addItemToInventoryBool((Item) new Object(390, 999, false, -1, 0), false); | |
break; | |
case "setstat": | |
Game1.stats.GetType().GetProperty(debugSplit[1]).SetValue((object) Game1.stats, (object) Convert.ToUInt32(debugSplit[2]), (object[]) null); | |
break; | |
case "shirt": | |
Game1.player.changeShirt(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "showExperience": | |
Game1.debugOutput = Convert.ToString(Game1.player.experiencePoints[Convert.ToInt32(debugSplit[1])]); | |
break; | |
case "skinColor": | |
Game1.player.changeSkinColor(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "skullGear": | |
Game1.player.hasSkullKey = true; | |
Game1.player.MaxItems = 32; | |
Game1.player.leftRing.Value = new Ring(527); | |
Game1.player.rightRing.Value = new Ring(523); | |
Game1.player.boots.Value = new Boots(514); | |
Game1.player.clearBackpack(); | |
Pickaxe pickaxe = new Pickaxe(); | |
pickaxe.UpgradeLevel = 4; | |
Game1.player.addItemToInventory((Item) pickaxe); | |
Game1.player.addItemToInventory((Item) new MeleeWeapon(4)); | |
Game1.player.addItemToInventory((Item) new Object(226, 20, false, -1, 0)); | |
Game1.player.addItemToInventory((Item) new Object(288, 20, false, -1, 0)); | |
Game1.player.professions.Add(24); | |
Game1.player.maxHealth = 75; | |
break; | |
case "skullkey": | |
Game1.player.hasSkullKey = true; | |
break; | |
case "sl": | |
Game1.player.shiftToolbar(false); | |
break; | |
case "slayquest": | |
Game1.player.questLog.Add((Quest) new SlayMonsterQuest()); | |
break; | |
case "slimecraft": | |
Game1.player.craftingRecipes.Add("Slime Incubator", 0); | |
Game1.player.craftingRecipes.Add("Slime Egg-Press", 0); | |
Game1.playSound("crystal"); | |
break; | |
case "slingshot": | |
Game1.player.addItemToInventoryBool((Item) new Slingshot(), false); | |
Game1.playSound("coin"); | |
break; | |
case "sn": | |
Game1.player.hasMagnifyingGlass = true; | |
if (debugSplit.Length > 1) | |
{ | |
int int32_2 = Convert.ToInt32(debugSplit[1]); | |
Object object1 = new Object(79, 1, false, -1, 0); | |
Object object2 = object1; | |
object2.name = object2.name + " #" + (object) int32_2; | |
Game1.player.addItemToInventory((Item) object1); | |
break; | |
} | |
Game1.player.addItemToInventory((Item) Game1.currentLocation.tryToCreateUnseenSecretNote(Game1.player)); | |
break; | |
case "spawnweeds": | |
for (int index = 0; index < Convert.ToInt32(debugSplit[1]); ++index) | |
Game1.currentLocation.spawnWeedsAndStones(1, false, true); | |
break; | |
case "specialItem": | |
Game1.player.specialItems.Add(Convert.ToInt32(debugSplit[1])); | |
break; | |
case "specials": | |
Game1.player.hasRustyKey = true; | |
Game1.player.hasSkullKey = true; | |
Game1.player.hasSpecialCharm = true; | |
Game1.player.hasDarkTalisman = true; | |
Game1.player.hasMagicInk = true; | |
Game1.player.hasClubCard = true; | |
Game1.player.canUnderstandDwarves = true; | |
Game1.player.hasMagnifyingGlass = true; | |
Game1.player.eventsSeen.Add(2120303); | |
Game1.player.eventsSeen.Add(3910979); | |
break; | |
case "speech": | |
Game1.getCharacterFromName(debugSplit[1], false).CurrentDialogue.Push(new Dialogue(debugInput.Substring(debugInput.IndexOf("0") + 1), Game1.getCharacterFromName(debugSplit[1], false))); | |
Game1.drawDialogue(Game1.getCharacterFromName(debugSplit[1], false)); | |
break; | |
case "speed": | |
Game1.player.addedSpeed = Convert.ToInt32(debugSplit[1]); | |
break; | |
case "spreadDirt": | |
Farm farm2 = Game1.getFarm(); | |
for (int xTile = 0; xTile < farm2.map.Layers[0].LayerWidth; ++xTile) | |
{ | |
for (int yTile = 0; yTile < farm2.map.Layers[0].LayerHeight; ++yTile) | |
{ | |
if (!farm2.terrainFeatures.ContainsKey(new Vector2((float) xTile, (float) yTile)) && farm2.doesTileHaveProperty(xTile, yTile, "Diggable", "Back") != null && farm2.isTileLocationTotallyClearAndPlaceable(new Vector2((float) xTile, (float) yTile))) | |
farm2.terrainFeatures.Add(new Vector2((float) xTile, (float) yTile), (TerrainFeature) new HoeDirt()); | |
} | |
} | |
break; | |
case "spreadSeeds": | |
using (IEnumerator<KeyValuePair<Vector2, TerrainFeature>> enumerator = Game1.getFarm().terrainFeatures.Pairs.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
KeyValuePair<Vector2, TerrainFeature> current = enumerator.Current; | |
if (current.Value is HoeDirt) | |
(current.Value as HoeDirt).crop = new Crop(Convert.ToInt32(debugSplit[1]), (int) current.Key.X, (int) current.Key.Y); | |
} | |
break; | |
} | |
case "sprinkle": | |
Utility.addSprinklesToLocation(Game1.currentLocation, Game1.player.getTileX(), Game1.player.getTileY(), 7, 7, 2000, 100, Color.White, (string) null, false); | |
break; | |
case "sr": | |
Game1.player.shiftToolbar(true); | |
break; | |
case "stoprafting": | |
Game1.player.isRafting = false; | |
break; | |
case "test": | |
Game1.currentMinigame = (IMinigame) new Test(); | |
break; | |
case "time": | |
Game1.timeOfDay = Convert.ToInt32(debugSplit[1]); | |
Game1.outdoorLight = Color.White; | |
break; | |
case "toggleCatPerson": | |
Game1.player.catPerson = !Game1.player.catPerson; | |
break; | |
case "tool": | |
Game1.player.getToolFromName(debugSplit[1]).UpgradeLevel = Convert.ToInt32(debugSplit[2]); | |
break; | |
case "toss": | |
Game1.currentLocation.TemporarySprites.Add(new TemporaryAnimatedSprite(738, 2700f, 1, 0, Game1.player.getTileLocation() * 64f, false, false) | |
{ | |
rotationChange = (float) Math.PI / 32f, | |
motion = new Vector2(0.0f, -6f), | |
acceleration = new Vector2(0.0f, 0.08f) | |
}); | |
break; | |
case "train": | |
(Game1.getLocationFromName("Railroad") as Railroad).setTrainComing(7500); | |
break; | |
case "upgradeBarn": | |
using (IEnumerator<Building> enumerator = Game1.getFarm().buildings.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
Building current = enumerator.Current; | |
if (current is Barn) | |
current.daysUntilUpgrade.Value = 1; | |
} | |
break; | |
} | |
case "upgradeCoop": | |
using (IEnumerator<Building> enumerator = Game1.getFarm().buildings.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
Building current = enumerator.Current; | |
if (current is Coop) | |
current.daysUntilUpgrade.Value = 1; | |
} | |
break; | |
} | |
case "upgradehouse": | |
Game1.player.HouseUpgradeLevel = Math.Min(3, Game1.player.HouseUpgradeLevel + 1); | |
Game1.removeFrontLayerForFarmBuildings(); | |
Game1.addNewFarmBuildingMaps(); | |
break; | |
case "version": | |
Game1.debugOutput = string.Concat((object) typeof (Game1).Assembly.GetName().Version); | |
break; | |
case "viewport": | |
Game1.viewport.X = Convert.ToInt32(debugSplit[1]) * 64; | |
Game1.viewport.Y = Convert.ToInt32(debugSplit[2]) * 64; | |
break; | |
case "w": | |
case "wall": | |
(Game1.getLocationFromName("FarmHouse") as FarmHouse).setWallpaper(debugSplit.Length > 1 ? Convert.ToInt32(debugSplit[1]) : (Game1.getLocationFromName("FarmHouse") as FarmHouse).wallPaper[0] + 1, -1, true); | |
break; | |
case "wallpaper": | |
case "wp": | |
bool isFloor = Game1.random.NextDouble() < 0.5; | |
Game1.player.addItemToInventoryBool((Item) new Wallpaper(isFloor ? Game1.random.Next(40) : Game1.random.Next(112), isFloor), false); | |
break; | |
case "wand": | |
Game1.player.addItemToInventoryBool((Item) new Wand(), false); | |
Game1.playSound("coin"); | |
break; | |
case "warp": | |
if (Game1.getLocationFromName(debugSplit[1]) != null) | |
{ | |
Game1.warpFarmer(debugSplit[1], Convert.ToInt32(debugSplit[2]), Convert.ToInt32(debugSplit[3]), false); | |
break; | |
} | |
break; | |
case "warpCharacter": | |
case "wc": | |
if (Game1.getCharacterFromName(debugSplit[1], false) != null) | |
{ | |
Game1.warpCharacter(Game1.getCharacterFromName(debugSplit[1], false), Game1.currentLocation.Name, new Vector2((float) Convert.ToInt32(debugSplit[2]), (float) Convert.ToInt32(debugSplit[3]))); | |
Game1.getCharacterFromName(debugSplit[1], false).faceDirection(Convert.ToInt32(debugSplit[4])); | |
Game1.getCharacterFromName(debugSplit[1], false).controller = (PathFindController) null; | |
Game1.getCharacterFromName(debugSplit[1], false).Halt(); | |
break; | |
} | |
break; | |
case "warpHome": | |
case "warphome": | |
case "wh": | |
Game1.warpHome(); | |
break; | |
case "water": | |
using (IEnumerator<TerrainFeature> enumerator = Game1.currentLocation.terrainFeatures.Values.GetEnumerator()) | |
{ | |
while (enumerator.MoveNext()) | |
{ | |
TerrainFeature current = enumerator.Current; | |
if (current is HoeDirt) | |
(current as HoeDirt).state.Value = 1; | |
} | |
break; | |
} | |
case "waterColor": | |
Game1.currentLocation.waterColor.Value = new Color(Convert.ToInt32(debugSplit[1]), Convert.ToInt32(debugSplit[2]), Convert.ToInt32(debugSplit[3])) * 0.5f; | |
break; | |
case "weapon": | |
Game1.player.addItemToInventoryBool((Item) new MeleeWeapon(Convert.ToInt32(debugSplit[1])), false); | |
break; | |
case "wedding": | |
Game1.player.spouse = debugSplit[1]; | |
Game1.prepareSpouseForWedding(); | |
Game1.checkForWedding(); | |
break; | |
case "where": | |
case "whereis": | |
Game1.debugOutput = debugSplit[1] + " is at " + Utility.getGameLocationOfCharacter(Game1.getCharacterFromName(debugSplit[1], false)).Name + ", " + (object) Game1.getCharacterFromName(debugSplit[1], false).getTileX() + "," + (object) Game1.getCharacterFromName(debugSplit[1], false).getTileY(); | |
break; | |
case "whereore": | |
Game1.debugOutput = Convert.ToString((object) Game1.currentLocation.orePanPoint.Value); | |
break; | |
case "year": | |
Game1.year = Convert.ToInt32(debugSplit[1]); | |
break; | |
case "zl": | |
case "zoomLevel": | |
Game1.options.zoomLevel = (float) Convert.ToInt32(debugSplit[1]) / 100f; | |
this.Window_ClientSizeChanged((object) null, (EventArgs) null); | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
catch (Exception ex) | |
{ | |
Game1.debugOutput = ex.Message; | |
return false; | |
} | |
} |
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