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@AngryAnt
AngryAnt / EditorWindowExample.cs
Created June 15, 2012 08:30
EditorWindowExample from the Unity Asia Bootcamp 12 talk "Streamlining your Unity editor". A simple node based editor.
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
public class EditorWindowExample : EditorWindow
{
List<Node> nodes = new List<Node> ();
@jordansissel
jordansissel / data.md
Created July 3, 2012 23:36
Compression on large JSON file

The Data

Compression

  • Original: 708MB
  • xz -3: 70MB, 5:41.02 (2.07 mb/sec - 10:1 ratio)
  • bzip2 -3: 74MB, 4:39.11 (2.53 mb/sec - 9.5:1 ratio)
  • gzip -3: 103MB: 0:15.15 (46.73 mb/sec - 6.87:1 ratio)
  • lzop -3: 146MB, 0:06.53 (108.42 mb/sec - 4.85:1 ratio)
@statico
statico / gist:3172711
Created July 24, 2012 21:15
How to use a PS3 controller on Mac OS X 10.7 (Lion)

How to use a PS3 controller on Mac OS X 10.7 (Lion)

  1. Open Apple menu -> System Preferences -> Bluetooth and disable Bluetooth on Mac as well as any other nearby Macs or devices which will try to pair with and confuse the controller.

  2. Reset PS3 controller by inserting paperclip into pinhole near L2 button.

  3. Connect PS3 controller to Mac with USB cable.

  4. Enable Bluetooth.

@JeffreyWay
JeffreyWay / snippet.xml
Created September 13, 2012 20:23
Laravel Resource - Sublime Text 2 Snippet
<snippet>
<content><![CDATA[
// ${1} Resource
Route::get('${1}s', array('as' => '${1}s', 'uses' => '${1}s@index'));
Route::get('${1}s/(:any)', array('as' => '${1}', 'uses' => '${1}s@show'));
Route::get('${1}s/new', array('as' => 'new_${1}', 'uses' => '${1}s@new'));
Route::get('${1}s/(:any)edit', array('as' => 'edit_${1}', 'uses' => '${1}s@edit'));
Route::post('${1}s', '${1}s@create');
Route::put('${1}s/(:any)', '${1}s@update');
Route::delete('${1}s/(:any)', '${1}s@destroy');
@AngryAnt
AngryAnt / Build.sh
Created September 30, 2012 07:21
Example code for "Downloading the hydra" blog post on AngryAnt.com
mcs -target:library -out:MyAssembly.dll -r:/Applications/Unity/Unity.app/Contents/Frameworks/UnityEngine.dll MyAssembly.cs
@sindresorhus
sindresorhus / git-dirty-checks.md
Created October 16, 2012 11:20
Benchmark results of the fastest way to check if a git branch is dirty

Tested against the WebKit git repo by entering the repo with 1 file dirty.


git diff --quiet --ignore-submodules HEAD # Will tell if there are any uncomitted changes, staged or not.
0.6 sec

git diff-index --quiet HEAD # Only tracked
2 sec

@BigglesZX
BigglesZX / gifextract.py
Created November 5, 2012 10:31
Extract frames from an animated GIF, correctly handling palettes and frame update modes
import os
from PIL import Image
'''
I searched high and low for solutions to the "extract animated GIF frames in Python"
problem, and after much trial and error came up with the following solution based
on several partial examples around the web (mostly Stack Overflow).
There are two pitfalls that aren't often mentioned when dealing with animated GIFs -
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@praeclarum
praeclarum / SimplifiedPolyline.cs
Created November 27, 2012 21:04
A simplified polyline that has only enough line segments to accurately represent the original polyline.
//
// Copyright 2012 Frank A. Krueger
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
@mstevenson
mstevenson / FileUtility.cs
Created December 27, 2012 08:52
A small file utility class for Unity. Transform an absolute path into an Assets folder relative path, and get a list of all Resources directories in the project.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
public class FileUtility {
/// <summary>
/// Determine whether a given path is a directory.
/// </summary>