- Original: 708MB
- xz -3: 70MB, 5:41.02 (2.07 mb/sec - 10:1 ratio)
- bzip2 -3: 74MB, 4:39.11 (2.53 mb/sec - 9.5:1 ratio)
- gzip -3: 103MB: 0:15.15 (46.73 mb/sec - 6.87:1 ratio)
- lzop -3: 146MB, 0:06.53 (108.42 mb/sec - 4.85:1 ratio)
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class EditorWindowExample : EditorWindow | |
{ | |
List<Node> nodes = new List<Node> (); |
-
Open Apple menu -> System Preferences -> Bluetooth and disable Bluetooth on Mac as well as any other nearby Macs or devices which will try to pair with and confuse the controller.
-
Reset PS3 controller by inserting paperclip into pinhole near L2 button.
-
Connect PS3 controller to Mac with USB cable.
-
Enable Bluetooth.
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<snippet> | |
<content><![CDATA[ | |
// ${1} Resource | |
Route::get('${1}s', array('as' => '${1}s', 'uses' => '${1}s@index')); | |
Route::get('${1}s/(:any)', array('as' => '${1}', 'uses' => '${1}s@show')); | |
Route::get('${1}s/new', array('as' => 'new_${1}', 'uses' => '${1}s@new')); | |
Route::get('${1}s/(:any)edit', array('as' => 'edit_${1}', 'uses' => '${1}s@edit')); | |
Route::post('${1}s', '${1}s@create'); | |
Route::put('${1}s/(:any)', '${1}s@update'); | |
Route::delete('${1}s/(:any)', '${1}s@destroy'); |
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mcs -target:library -out:MyAssembly.dll -r:/Applications/Unity/Unity.app/Contents/Frameworks/UnityEngine.dll MyAssembly.cs |
Tested against the WebKit git repo by entering the repo with 1 file dirty.
git diff --quiet --ignore-submodules HEAD
# Will tell if there are any uncomitted changes, staged or not.
0.6 sec
git diff-index --quiet HEAD
# Only tracked
2 sec
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import os | |
from PIL import Image | |
''' | |
I searched high and low for solutions to the "extract animated GIF frames in Python" | |
problem, and after much trial and error came up with the following solution based | |
on several partial examples around the web (mostly Stack Overflow). | |
There are two pitfalls that aren't often mentioned when dealing with animated GIFs - |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
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// | |
// Copyright 2012 Frank A. Krueger | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
public class FileUtility { | |
/// <summary> | |
/// Determine whether a given path is a directory. | |
/// </summary> |