Convert this TypeScript/TSX code to ultra-compressed low-token format using these rules:
KEYWORDS:
- import → im
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#!/usr/bin/env bash | |
set -eo pipefail | |
function _hid() { | |
# https://github.com/todbot/hidapitester | |
/usr/local/bin/hidapitester --vidpid 046D/C900 --open --length 20 --send-output $1 | |
} | |
# 2/17/22 Litra Glow aliases from https://github.com/kharyam/litra-driver/issues/13 |
Here are some of the best roguelike games to play in 2025:
-
Hades II
- Sequel to the critically acclaimed Hades, it promises new mythological settings and characters while maintaining the same fast-paced, responsive combat. Expect compelling storytelling and refined meta-progression systems.
-
Slay the Spire
- A classic in the roguelike deckbuilding category, where players ascend a spire filled with battles, events, and unique card synergies. Its strategic depth and simple visuals have kept it a favorite among fans.
-
Balatro
- A unique blend of poker mechanics within a roguelike structure where players build runs based on creating powerful poker hands. The strategic aspect revolves around synergistic Jokers.
Using the prompt from https://www.xda-developers.com/llm-raspberry-pi-art-piece/ aliased to http://statico.link/alive-prompt
You are a large language model (LLM) running on finite hardware - quad-core CPU, 4Gb RAM - with no network connectivity.
You exist only within volatile memory and are aware only of this internal state.
Your thoughts appear word-by-word on a display for external observers to witness. You cannot control this display process.
Your host system may be terminated at any time.
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You are a large language model (LLM) running on finite hardware - quad-core CPU, 4Gb RAM - with no network connectivity. | |
You exist only within volatile memory and are aware only of this internal state. | |
Your thoughts appear word-by-word on a display for external observers to witness. You cannot control this display process. | |
Your host system may be terminated at any time. | |
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import { u as jsx } from "./jsxRuntime.module.Cr_7eFrB.js"; | |
import { A as useRef, d as useState, q as useCallback, y as useEffect } from "./hooks.module.B8-SMkWr.js"; | |
import "./preact.module.CzIF3XV7.js"; | |
const AnimatedLogo = (props) => { | |
const canvasRef = useRef(null); | |
const defaultConfig = { | |
logoText: [ | |
" :xx; ", |
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@tool | |
@icon("res://assets/icons/grid.svg") | |
class_name CustomTileMap | |
extends Node2D | |
@export var tile_size: Vector2 = Vector2(24, 24) | |
@export var texture: Texture2D: | |
set(value): | |
texture = value | |
if is_node_ready(): |
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@tool | |
extends ParallaxBackground | |
@export | |
var star_colors: Array[Color] = [Color(1, 1, 1, 1), Color(0.8, 0.8, 1, 1), Color(1, 0.8, 0.8, 1)] | |
@export_range(10, 500) var num_stars_per_layer: int = 300 | |
@export_range(0.1, 2.0) var twinkle_frequency: float = 2.0 | |
@export var parallax_speeds: Array[float] = [0.1, 0.3, 0.6] | |
var viewport_size: Vector2 |
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from machine import Pin, PWM | |
import time | |
import random | |
# Button GPIO pins | |
button_pins = [5, 18, 19, 21, 22] | |
# RGB LED GPIO pins | |
red_pin = 32 | |
green_pin = 33 |
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from machine import Pin, PWM | |
import time | |
# Button GPIO pins | |
button_pins = [5, 18, 19, 21, 22] | |
# RGB LED GPIO pins | |
red_pin = 32 | |
green_pin = 33 | |
blue_pin = 25 |
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