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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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How to Reverse-Engineer a PS1 Game – X-MAS CTF 2020 Writeup
X-MAS CTF 2020 Writeup: Ken Kutaragi's Secret Code
Or, How to Reverse-Engineer a PS1 Game
X-MAS CTF 2020 was my first CTF – I do ROM hacking, fan translation, and hardware modding, but I haven't done much hacking related to modern systems, so I was a wee bit worried there wouldn't be many challenges suited to my skillset. Imagine my surprise and delight, then, when I saw the challenge Ken Kutaragi's Secret Code, which consists of a PlayStation executable! And wouldn't you know it? I've hacked away at quite a few PS1 games in my day! Not many people solved it, likely because it requires quite niche skills – so let me share those with you!
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Godot Shader to extract the raw 16-bit integer in a FORMAT_RGBAH texture.
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