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| t-stat = coefficient/std-error | |
| |t-stat| > t-crit => prob < 0.05 => statistic semnificativ | |
| F-stat = (R^2/k)/(1-R^2)(n-k-1) (k = nr variabile explicative, n = nr observatii) | |
| F-stat > F-crit => model valid global pt un nivel de semnificatie de 5% | |
| R^2 = coeficient de determinare, ex: R^2 = 0.7 => modelul explica 70% din rezultat, restul de 30% sunt variabile pe care modelul nu le ia in calcul | |
| Interval incredere = valoarea coeficientului +- tcrit * eroare standard | |
| Tabelul Variance Inflation Factors (Eviews) | |
| variance inflation factors = tabel de verificare coliniaritate | |
| vif < 5 => nu e coliniaritate |
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| # Hesiana | |
| 1. Se afla determinantii de rangul 2 pentru functie | |
| 2. Acestia se aseaza in matrice in modul urmator: | |
| Ux1x1 Ux1x2 Ux1x3 | |
| H = Ux2x1 Ux2x2 Ux2x3 | |
| Ux3x1 Ux3x2 Ux3x3 | |
| # Concavitate | |
| 1. Se calculeaza hesiana |
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| #include<iostream> | |
| #include<string> | |
| #include<stdexcept> | |
| using namespace std; | |
| class SalaEvenimente { | |
| private: | |
| string numeSala; | |
| int numarInvitati; |
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| import org.json.JSONArray; | |
| import java.io.File; | |
| import java.nio.file.Files; | |
| import java.nio.file.Paths; | |
| import java.util.ArrayList; | |
| import java.util.List; | |
| public class Main { | |
| public static void main(String[] args) { |
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| import java.sql.DriverManager; | |
| import java.util.ArrayList; | |
| import java.util.List; | |
| //TIP To <b>Run</b> code, press <shortcut actionId="Run"/> or | |
| // click the <icon src="AllIcons.Actions.Execute"/> icon in the gutter. | |
| public class Main { | |
| public static void main(String[] args) { | |
| var rezolvare = new Rezolvare(); | |
| rezolvare.run(); |
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| import math | |
| import random | |
| import matplotlib.pyplot as plt | |
| #scrie o functie care calculeaza aria si circumerenta unui cerc | |
| # print pi * r^2 2 * pi * r | |
| # def calc(r): | |
| # circ = 2 * math.pi * r | |
| # aria = math.pi * r * r |
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| class Player | |
| { | |
| Texture2D texture; | |
| public Vector2 position; | |
| Vector2 velocity = Vector2.Zero; | |
| int speed = 300; | |
| int acceleration = 600; | |
| int friction = 1000; | |
| public Player(Texture2D _texture, Vector2 _position) |
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| using Microsoft.Xna.Framework; | |
| using Microsoft.Xna.Framework.Graphics; | |
| using Microsoft.Xna.Framework.Input; | |
| namespace GameName | |
| { | |
| public class GameLoop : Game | |
| { | |
| GraphicsDeviceManager graphics; | |
| SpriteBatch spriteBatch; |
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| extends KinematicBody2D | |
| var input_vector: Vector2 | |
| var velocity: Vector2 | |
| export var max_speed := 300 | |
| export var acceleration := 500 | |
| export var friction := 1000 | |
| func _physics_process(delta): |
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| extends KinematicBody2D | |
| var move_speed := 400 | |
| var jump_force := 600 | |
| var gravity := 1200 | |
| var max_jump_times := 1 | |
| var jump_times := 0 | |
| var grounded := false | |
| var velocity := Vector2.ZERO |