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| import Foundation | |
| struct BranchSegment { | |
| var startPosition: SIMD3<Float> | |
| var endPosition: SIMD3<Float> | |
| var radius: Float | |
| init(startPosition: SIMD3<Float>, endPosition: SIMD3<Float>, radius: Float) { | |
| self.startPosition = startPosition | |
| self.endPosition = endPosition |
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| #ifndef MorphingSpherePlaneParams_h | |
| #define MorphingSpherePlaneParams_h | |
| struct MorphingSpherePlaneParams { | |
| int latitudeBands; | |
| int longitudeBands; | |
| float radius; | |
| float morphAmount; | |
| }; |
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| #ifndef MorphingSpherePlaneParams_h | |
| #define MorphingSpherePlaneParams_h | |
| struct MorphingSpherePlaneParams { | |
| int latitudeBands; | |
| int longitudeBands; | |
| float radius; | |
| float morphAmount; | |
| }; |
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| import Foundation | |
| struct Branch { | |
| var segments: [BranchSegment] = [] | |
| var dynamicSegment: BranchSegment? // the end of the branch that's currently growing | |
| var completedSegments: Int = 0 | |
| var currentGrowthProgress: Float = 0.0 | |
| var isActive: Bool = true | |
| var branchId: UUID = UUID() | |
| var parentBranchId: UUID? |
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| import RealityKit | |
| import SwiftUI | |
| struct CenterExtrudedTextView: View { | |
| let entity: Entity = try! getEntity() | |
| var body: some View { | |
| RealityView { content in | |
| content.add(entity) | |
| } |
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| import SwiftUI | |
| import RealityKit | |
| import Metal | |
| struct PancakeEffectView: View { | |
| @State var entity: ModelEntity? | |
| @State var lowLevelMesh: LowLevelMesh? | |
| @State var originalVerticesBuffer: MTLBuffer? | |
| @State var timer: Timer? | |
| @State var isForward: Bool = true |
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| #ifndef HeightMapParams_h | |
| #define HeightMapParams_h | |
| struct HeightMapParams { | |
| simd_float2 size; | |
| simd_uint2 dimensions; | |
| }; | |
| #endif /* HeightMapParams_h */ |
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| import SwiftUI | |
| import RealityKit | |
| import Metal | |
| struct MorphModelToSphereView: View { | |
| @State var entity: ModelEntity? | |
| @State var lowLevelMesh: LowLevelMesh? | |
| @State var originalVertices: [VertexData] = [] | |
| @State var originalTexture: LowLevelTexture? | |
| @State var processedTexture: LowLevelTexture? |
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| import SwiftUI | |
| @main | |
| struct CombineAndSplitViewExampleApp: App { | |
| @State var viewStateManager = ViewStateManager() | |
| var body: some Scene { | |
| // Main Window allows us to launch first CombineAndSplitView Window with appropriate ViewWindowID value | |
| // (if we just had CombineAndSplitView open initially, it would be associated with nil) | |
| // There's probably a way to handle the nil case too, but this already covers my needs |
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| import SwiftUI | |
| #Preview { | |
| @Previewable @State var value: Double = 0.0 | |
| VStack { | |
| Text("Value: \(value)") | |
| CenterSliderWithIcons(value: $value) | |
| } | |
| .foregroundStyle(.black) | |
| .padding() |