Source: http://willandorla.com/will/2011/01/convert-folder-into-git-submodule/
$ git clone --no-hardlinks original-repo copied-repo| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class RandomPointOnMesh : MonoBehaviour | |
| { | |
| public MeshCollider lookupCollider; | |
| public bool bangGetPoint; | |
| private Vector3 randomPoint; |
| import ctypes, sys | |
| from ctypes import windll, wintypes | |
| from uuid import UUID | |
| class GUID(ctypes.Structure): # [1] | |
| _fields_ = [ | |
| ("Data1", wintypes.DWORD), | |
| ("Data2", wintypes.WORD), | |
| ("Data3", wintypes.WORD), | |
| ("Data4", wintypes.BYTE * 8) |
| Shader "Base_Texture" | |
| { | |
| Properties | |
| { | |
| _DiffuseAmount ( "Diffuse Amount", Range( 0.0, 1.0 ) ) = 0.25 | |
| _TexAmount ( "Texture Amount", Range( 0.0, 1.0 ) ) = 0.25 | |
| _SpecAmount ( "Specular Amount", Range( 0.0, 16.0 ) ) = 1.0 | |
| _SpecTexAmount ( "Spec Texture Amount", Range( 0.0, 1.0 ) ) = 0.25 | |
| _Diffusemap ( "Diffusemap", 2D ) = "diffuse" {} |
| #!/bin/sh | |
| echo "[post-rewrite hook: $1]" | |
| # quick script to call "git submodule update" automatically if the | |
| # .gitmodules file is changed | |
| changedfiles=( `git diff-tree --no-commit-id --name-only HEAD@{1} HEAD` ) | |
| if [[ "${changedfiles[*]}" =~ ".gitmodules" ]]; then | |
| echo "initializing & updating submodule(s)" |
| using UnityEngine; | |
| using System.Collections; | |
| public class FlyCamera : MonoBehaviour { | |
| /* | |
| Writen by Windexglow 11-13-10. Use it, edit it, steal it I don't care. | |
| Converted to C# 27-02-13 - no credit wanted. | |
| Simple flycam I made, since I couldn't find any others made public. | |
| Made simple to use (drag and drop, done) for regular keyboard layout |
| fn closeIcon s e = s.dispose() | |
| fn balloonClicked s e = shelllaunch @"c:\windows\" "" | |
| a = dotnetobject "notifyicon" | |
| a.visible = true | |
| a.icon = (dotnetclass "system.drawing.systemIcons").information | |
| dotnet.addEventHandler a "BalloonTipClosed" closeIcon | |
| dotnet.addEventHandler a "BalloonTipClicked" balloonClicked | |
| a.showballoontip 1000 "test" "test2" (dotnetclass "tooltipicon").info |
Source: http://willandorla.com/will/2011/01/convert-folder-into-git-submodule/
$ git clone --no-hardlinks original-repo copied-repo| import maya.OpenMaya as om | |
| import maya.cmds as mc | |
| import uuid | |
| def get_name(node): | |
| """Get the long name from the MObject where appropriate""" | |
| if node.hasFn(om.MFn.kDagNode): | |
| return om.MFnDagNode(node).fullPathName() | |
| else: | |
| return om.MFnDependencyNode(node).name() |
| # Test is a given point is visible in the camera | |
| # Convert between 3d and screen coordinates | |
| import modo | |
| # Assuming the camera is also the active view | |
| def pointInCamera(cam, position): | |
| aperture_x = cam.channel(lx.symbol.sICHAN_CAMERA_APERTUREX).get() | |
| aperture_y = cam.channel(lx.symbol.sICHAN_CAMERA_APERTUREY).get() |
| using UnityEngine; | |
| using UnityEditor; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Reflection; | |
| [InitializeOnLoad] | |
| public class EditorCameraSpeed | |
| : EditorWindow |