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Save MattRix/c1f7840ae2419d8eb2ec0695448d4321 to your computer and use it in GitHub Desktop.
ScriptableObject Icon | |
_Popup | |
_Help | |
Clipboard | |
SocialNetworks.UDNOpen | |
SocialNetworks.Tweet | |
SocialNetworks.FacebookShare | |
SocialNetworks.LinkedInShare | |
SocialNetworks.UDNLogo | |
animationvisibilitytoggleoff | |
animationvisibilitytoggleon | |
tree_icon | |
tree_icon_leaf | |
tree_icon_frond | |
tree_icon_branch | |
tree_icon_branch_frond | |
editicon.sml | |
TreeEditor.Refresh | |
TreeEditor.Duplicate | |
TreeEditor.Trash | |
TreeEditor.AddBranches | |
TreeEditor.AddLeaves | |
TreeEditor.Trash | |
preAudioPlayOn | |
preAudioPlayOff | |
AvatarInspector/RightFingersIk | |
AvatarInspector/LeftFingersIk | |
AvatarInspector/RightFeetIk | |
AvatarInspector/LeftFeetIk | |
AvatarInspector/RightFingers | |
AvatarInspector/LeftFingers | |
AvatarInspector/RightArm | |
AvatarInspector/LeftArm | |
AvatarInspector/RightLeg | |
AvatarInspector/LeftLeg | |
AvatarInspector/Head | |
AvatarInspector/Torso | |
AvatarInspector/MaskEditor_Root | |
AvatarInspector/BodyPartPicker | |
AvatarInspector/BodySIlhouette | |
Mirror | |
SpeedScale | |
Toolbar Minus | |
Toolbar Plus More | |
Toolbar Plus | |
AnimatorController Icon | |
TextAsset Icon | |
Shader Icon | |
boo Script Icon | |
cs Script Icon | |
js Script Icon | |
Prefab Icon | |
Profiler.NextFrame | |
Profiler.PrevFrame | |
sv_icon_none | |
ColorPicker.CycleSlider | |
ColorPicker.CycleColor | |
EyeDropper.Large | |
ClothInspector.PaintValue | |
ClothInspector.ViewValue | |
ClothInspector.SettingsTool | |
ClothInspector.PaintTool | |
ClothInspector.SelectTool | |
WelcomeScreen.AssetStoreLogo | |
WelcomeScreen.AssetStoreLogo | |
AboutWindow.MainHeader | |
UnityLogo | |
AgeiaLogo | |
MonoLogo | |
Toolbar Minus | |
PlayButtonProfile Anim | |
StepButton Anim | |
PauseButton Anim | |
PlayButton Anim | |
PlayButtonProfile On | |
StepButton On | |
PauseButton On | |
PlayButton On | |
PlayButtonProfile | |
StepButton | |
PauseButton | |
PlayButton | |
ViewToolOrbit On | |
ViewToolZoom On | |
ViewToolMove On | |
ViewToolOrbit On | |
ViewToolOrbit | |
ViewToolZoom | |
ViewToolMove | |
ViewToolOrbit | |
ScaleTool On | |
RotateTool On | |
MoveTool On | |
ScaleTool | |
RotateTool | |
MoveTool | |
PauseButton | |
PlayButton | |
Toolbar Minus | |
Toolbar Plus | |
UnityLogo | |
_Help | |
_Popup | |
Icon Dropdown | |
Avatar Icon | |
AvatarPivot | |
SpeedScale | |
AvatarInspector/DotSelection | |
AvatarInspector/DotFrameDotted | |
AvatarInspector/DotFrame | |
AvatarInspector/DotFill | |
AvatarInspector/RightHandZoom | |
AvatarInspector/LeftHandZoom | |
AvatarInspector/HeadZoom | |
AvatarInspector/RightLeg | |
AvatarInspector/LeftLeg | |
AvatarInspector/RightFingers | |
AvatarInspector/RightArm | |
AvatarInspector/LeftFingers | |
AvatarInspector/LeftArm | |
AvatarInspector/Head | |
AvatarInspector/Torso | |
AvatarInspector/RightHandZoomSilhouette | |
AvatarInspector/LeftHandZoomSilhouette | |
AvatarInspector/HeadZoomSilhouette | |
AvatarInspector/BodySilhouette | |
Animation.AddKeyframe | |
Animation.NextKey | |
Animation.PrevKey | |
lightMeter/redLight | |
lightMeter/orangeLight | |
lightMeter/lightRim | |
lightMeter/greenLight | |
Animation.AddEvent | |
SceneviewAudio | |
SceneviewLighting | |
MeshRenderer Icon | |
Terrain Icon | |
sv_icon_none | |
BuildSettings.SelectedIcon | |
Animation.AddEvent | |
Animation.AddKeyframe | |
Animation.NextKey | |
Animation.PrevKey | |
Animation.Record | |
Animation.Play | |
PreTextureRGB | |
PreTextureAlpha | |
PreTextureMipMapHigh | |
PreTextureMipMapLow | |
TerrainInspector.TerrainToolSettings | |
TerrainInspector.TerrainToolPlants | |
TerrainInspector.TerrainToolTrees | |
TerrainInspector.TerrainToolSplat | |
TerrainInspector.TerrainToolSmoothHeight | |
TerrainInspector.TerrainToolSetHeight | |
TerrainInspector.TerrainToolRaise | |
SettingsIcon | |
PauseButton | |
PlayButton | |
PreMatLight1 | |
PreMatLight0 | |
PreMatTorus | |
PreMatCylinder | |
PreMatCube | |
PreMatSphere | |
PreMatLight1 | |
PreMatLight0 | |
Camera Icon | |
Toolbar Minus | |
Toolbar Plus | |
Animation.EventMarker | |
AS Badge New | |
AS Badge Move | |
AS Badge Delete | |
WaitSpin00 | |
WaitSpin01 | |
WaitSpin02 | |
WaitSpin03 | |
WaitSpin04 | |
WaitSpin05 | |
WaitSpin06 | |
WaitSpin07 | |
WaitSpin08 | |
WaitSpin09 | |
WaitSpin10 | |
WaitSpin11 | |
WelcomeScreen.AssetStoreLogo | |
WelcomeScreen.UnityAnswersLogo | |
WelcomeScreen.UnityForumLogo | |
WelcomeScreen.UnityBasicsLogo | |
WelcomeScreen.VideoTutLogo | |
WelcomeScreen.MainHeader | |
UnityLogo | |
preAudioPlayOn | |
preAudioPlayOff | |
Animation.EventMarker | |
PreMatLight1 | |
PreMatLight0 | |
PreMatTorus | |
PreMatCylinder | |
PreMatCube | |
PreMatSphere | |
TreeEditor.Duplicate | |
Toolbar Minus | |
Toolbar Plus | |
PreTextureMipMapHigh | |
PreTextureMipMapLow | |
PreTextureRGB | |
PreTextureAlpha | |
VerticalSplit | |
HorizontalSplit | |
Icon Dropdown | |
PrefabNormal Icon | |
PrefabModel Icon | |
PrefabNormal Icon | |
Prefab Icon | |
GameObject Icon | |
preAudioLoopOn | |
preAudioLoopOff | |
preAudioPlayOn | |
preAudioPlayOff | |
preAudioAutoPlayOn | |
preAudioAutoPlayOff | |
BuildSettings.Web.Small | |
BuildSettings.Standalone.Small | |
BuildSettings.iPhone.Small | |
BuildSettings.Android.Small | |
BuildSettings.BlackBerry.Small | |
BuildSettings.Tizen.Small | |
BuildSettings.XBox360.Small | |
BuildSettings.XboxOne.Small | |
BuildSettings.PS3.Small | |
BuildSettings.PSP2.Small | |
BuildSettings.PS4.Small | |
BuildSettings.PSM.Small | |
BuildSettings.FlashPlayer.Small | |
BuildSettings.Metro.Small | |
BuildSettings.WP8.Small | |
BuildSettings.SamsungTV.Small | |
BuildSettings.Web | |
BuildSettings.Standalone | |
BuildSettings.iPhone | |
BuildSettings.Android | |
BuildSettings.BlackBerry | |
BuildSettings.Tizen | |
BuildSettings.XBox360 | |
BuildSettings.XboxOne | |
BuildSettings.PS3 | |
BuildSettings.PSP2 | |
BuildSettings.PS4 | |
BuildSettings.PSM | |
BuildSettings.FlashPlayer | |
BuildSettings.Metro | |
BuildSettings.WP8 | |
BuildSettings.SamsungTV | |
TreeEditor.BranchTranslate | |
TreeEditor.BranchRotate | |
TreeEditor.BranchFreeHand | |
TreeEditor.BranchTranslate On | |
TreeEditor.BranchRotate On | |
TreeEditor.BranchFreeHand On | |
TreeEditor.LeafTranslate | |
TreeEditor.LeafRotate | |
TreeEditor.LeafTranslate On | |
TreeEditor.LeafRotate On | |
sv_icon_dot15_pix16_gizmo | |
sv_icon_dot1_sml | |
sv_icon_dot4_sml | |
sv_icon_dot7_sml | |
sv_icon_dot5_pix16_gizmo | |
sv_icon_dot11_pix16_gizmo | |
sv_icon_dot12_sml | |
sv_icon_dot15_sml | |
sv_icon_dot9_pix16_gizmo | |
sv_icon_name6 | |
sv_icon_name3 | |
sv_icon_name4 | |
sv_icon_name0 | |
sv_icon_name1 | |
sv_icon_name2 | |
sv_icon_name5 | |
sv_icon_name7 | |
sv_icon_dot1_pix16_gizmo | |
sv_icon_dot8_pix16_gizmo | |
sv_icon_dot2_pix16_gizmo | |
sv_icon_dot6_pix16_gizmo | |
sv_icon_dot0_sml | |
sv_icon_dot3_sml | |
sv_icon_dot6_sml | |
sv_icon_dot9_sml | |
sv_icon_dot11_sml | |
sv_icon_dot14_sml | |
sv_label_0 | |
sv_label_1 | |
sv_label_2 | |
sv_label_3 | |
sv_label_5 | |
sv_label_6 | |
sv_label_7 | |
sv_icon_none | |
sv_icon_dot14_pix16_gizmo | |
sv_icon_dot7_pix16_gizmo | |
sv_icon_dot3_pix16_gizmo | |
sv_icon_dot0_pix16_gizmo | |
sv_icon_dot2_sml | |
sv_icon_dot5_sml | |
sv_icon_dot8_sml | |
sv_icon_dot10_pix16_gizmo | |
sv_icon_dot12_pix16_gizmo | |
sv_icon_dot10_sml | |
sv_icon_dot13_sml | |
sv_icon_dot4_pix16_gizmo | |
sv_label_4 | |
sv_icon_dot13_pix16_gizmo |
Very useful, thanks!
I made a new tool inspired by @p-groarke's asset: https://github.com/GilpStudio/unity-internal-icon-browser
nice
Any idea on how to use them in an editor button?
if (GUILayout.Button(myIconHere))
{
// do something
}
Never mind, figured it out. Here it is in case someone else needs it.
EditorGUILayout.BeginHorizontal();
var styleCollapse = new GUIStyle();
styleCollapse.fixedHeight = 10;
styleCollapse.fixedWidth = 10;
if (GUILayout.Button(EditorGUIUtility.FindTexture("d_winbtn_mac_close"), styleCollapse))
{
// do something
}
if (GUILayout.Button(folder.name, style))
{
TreeNodeFolderClicked(folder);
}
EditorGUILayout.EndHorizontal();
Any idea on how to use them in an editor button?
if (GUILayout.Button(myIconHere)) { // do something }
Never mind, figured it out. Here it is in case someone else needs it.
EditorGUILayout.BeginHorizontal(); var styleCollapse = new GUIStyle(); styleCollapse.fixedHeight = 10; styleCollapse.fixedWidth = 10; if (GUILayout.Button(EditorGUIUtility.FindTexture("d_winbtn_mac_close"), styleCollapse)) { // do something } if (GUILayout.Button(folder.name, style)) { TreeNodeFolderClicked(folder); } EditorGUILayout.EndHorizontal();
"FindTexture" It seems that it is no longer valid in unity2018 or later,Use "EditorGUIUtility.IconContent"
"FindTexture" It seems that it is no longer valid in unity2018 or later,Use "EditorGUIUtility.IconContent"
I am using this with 2018.3.6:
Texture2D iconFolder = EditorGUIUtility.FindTexture("Folder Icon");
Thanks!.
https://unitylist.com/p/5c3/Unity-editor-icons
shows all icons with code names
Turned this into a utility here: https://gist.github.com/ChristopherSchubert/9f2427f190e2ea611450e0019d349bbf
I made a list with icons displayed https://github.com/jasursadikov/unity-editor-icons
"FindTexture" It seems that it is no longer valid in unity2018 or later,Use "EditorGUIUtility.IconContent"
FindTexture is working fine on 2021.3.6f1 so far. EditorGUIUtility.IconContent also works, but can't find some assets listed. One of them being "UnityLogo".
must have more icons !
over 1300 icons
source code : https://github.com/nukadelic/UnityEditorIcons