| Material | Amount |
|---|---|
| Iron Ore | 35 |
| Copper Ore | 30 |
Crimson Desert has the most complex K+M inputs I've ever experienced in my 30+ years of gaming (outside of simulator-style games). This situation is able to be fixed, but I doubt the developers would change their entire control scheme (I'm hoping for a mod to be created). This post is simply to outline K+M controls and some information around those controls/interactions. I've created this because I wanted to change the control scheme for myself, but trying keep track of all the interactions affected by changing a key was madness. I based some of the table style/columns off of this guide, but that guide has errors and inaccuracies.
Notes:
- When changing keybinds, all actions must be bound to a key before the keybinds can be applied.
- Each section cannot contain two actions bound to the same key.
| Effect | Total | Passive 1 | Passive 2 | Passive 3 | Passive 4 |
|---|---|---|---|---|---|
| Attack +XX% | 85% | [30%] Musclehead |
[20%] Legend |
[20%] Ferocious |
[15%] Lucky |
| Defense +XX% | 65% | [20%] Legend |
[20%] Burly Body |
[15%] Masochist |
[10%] Hard Skin |
| Work Speed +XX% | 115% | [50%] Artisan |
[30%] Work Slave |
[20%] Serious |
[15%] Lucky |
| Movement Speed +XX% | 80% | [30%] Swift |
[20%] Legend |
[20%] Runner |
[10%] Nimble |
Note
- If a 120 FPS version of the mod is available, it is used.
- All mods are installed manually. No modloader is used.
- AppConfiguration: Duplicate inline model declarations
- AppConfiguration: get-5-itemsItem is a ConstantSchema in an ArraySchema
- AppConfiguration: No host declared
- TextAnalytics: No type/format declared for documentScores: https://github.com/Azure/azure-rest-api-specs/pull/7133/files#diff-f209d477d60279c9330c2d61918996e7R576
- Storage.Blobs:
blobandcontainerNamepath parameters are not declared in their operations as parameters
We can make this file beautiful and searchable if this error is corrected: It looks like row 2 should actually have 1 column, instead of 2 in line 1.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Search Criteria | |
| File name:, | |
| Containing text:,"""Fact(Skip = """ | |
| Look in:,C:\Code\azure-powershell\ | |
| Search Statistics | |
| Found:,97 items (542.39 KB) |
- Changed
\to/in build.proj and Repo.props to support cross-plat- Backslashes work fine for anything running through MSBuild, but Exec targets would create invalid paths for external commands
build.projchanges- Made Build target primarily only build the product
- Separated out validation to make them encapsulated.
- Made Test target primarily do testing
- It does build the pre-built Azure.PowerShell.sln if need be. In ADO, this only builds the .Test.csproj files. The modules are downloaded via the Build job.
- Changed Azure.PowerShell.sln to be built into the artifacts folder
- This is consistent with our build process producing artifacts into the artifacts folder.
- Made Build target primarily only build the product
- This allows us to download (from artifacts) the .sln for the Test job
NewerOlder
