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@MiguelDebruyne
MiguelDebruyne / gulp-cjs-to-esm.md
Created April 18, 2024 12:13 — forked from noraj/gulp-cjs-to-esm.md
Moving gulpfile from CommonJS (CJS) to ECMAScript Modules (ESM)

Moving gulpfile from CommonJS (CJS) to ECMAScript Modules (ESM)

Context

del v7.0.0 moved to pure ESM (no dual support), which forced me to move my gulpfile to ESM to be able to continue to use del.

The author sindresorhus maintains a lot of npm packages and does not want to provides an upgrade guide for each package so he provided a generic guide. But this guide is a bit vague because it's generic and not helping for gulp, hence this guide.

Guide

@MiguelDebruyne
MiguelDebruyne / sublime-command-line.md
Created April 16, 2018 06:50 — forked from adrianorsouza/sublime-command-line.md
launch sublime text from the command line

Launch Sublime Text from the command line on OSX

Sublime Text includes a command line tool, subl, to work with files on the command line. This can be used to open files and projects in Sublime Text, as well working as an EDITOR for unix tools, such as git and subversion.

Requirements

  • Sublime text 2 or 3 installed in your system within Applications folder

Setup

@MiguelDebruyne
MiguelDebruyne / scopes.txt
Created May 16, 2017 08:41 — forked from iambibhas/scopes.txt
Sublime Text 2: Snippet scopes
Here is a list of scopes to use in Sublime Text 2 snippets -
ActionScript: source.actionscript.2
AppleScript: source.applescript
ASP: source.asp
Batch FIle: source.dosbatch
C#: source.cs
C++: source.c++
Clojure: source.clojure
CoffeeScript: source.coffee
$my-icons-spacing: 10px; // give some space to avoid little pixel size issues on resize
@import "my-icons/*.png";
$my-icons-sprite-dimensions: true;
@include all-my-icons-sprites;
// the fun part
@mixin resize-sprite($map, $sprite, $percent) {
$spritePath: sprite-path($map);
$spriteWidth: image-width($spritePath);
$spriteHeight: image-height($spritePath);
$width: image-width(sprite-file($map, $sprite));
$height: image-height(sprite-file($map, $sprite));
@include background-size(ceil($spriteWidth * ($percent/100)) ceil($spriteHeight * ($percent/100)));
width: ceil($width*($percent/100));
height: ceil($height*($percent/100));