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MulattoKid / First_Internship.md
Created April 29, 2018 19:53
Your first internship

Your first internship

Hi again! Summer is about half-way done, and I have spent six weeks working at ARM for my summer internship (still four weeks left). This was my first internship, and I was really exited to get started doing some actual work. So far it has been an incredible experience, and I have learned more than I imagined. However, looking back to week one, there is one thing I wish I had done even more: ask for help/advice.

Ask for help

Before my internship, I received the same advice I am giving you: ask for help/advice. However, sitting at my desk as a fresh intern amongst many experienced people, I became afraid of bothering them too much. They were all friendly and helpful whenever I did ask, so this was my own head playing with me.

What I learned after a couple of weeks was that trying to solve some things myself would just take too long, and asking someone and receiving advice that could either solve my current problem, or steer me in the correct direction, was a better use of

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MulattoKid / CUDA-OpenGL Interoperability.md
Created April 29, 2018 19:48
CUDA-OpenGL Interoperability

Intro #1

I recently decided that I should start to work on my own path tracing "engine" and so here we are. I will try to share as much as possible without it just becoming too much to read. Hopefully what I write will be of some use to others who might run into the same problems I do during this process. Just as a quick disclaimer, here is my setup which I plan to use for throughout the project (hate it or love it, this is what I'm working with):

  • Windows 10
  • Intel i7-6700K @4.2GHz
  • Nvidia GTX 970 (4GB)
  • 16GB RAM
  • Microsoft Visual Studio Community 2017
  • CUDA Toolkit 9.0
  • OpenGL 4.3 (I will occasionally work from my laptop which does not support v4.5)
  • SDL 2.0