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MulverineX / asteroids.pde
Created September 28, 2017 18:41
Asteroids In Processing
import ddf.minim.*;
import processing.sound.*;
AudioPlayer player;
SoundFile lazer;
Minim minim;//audio context
PShape asteroid1;
PShape asteroid2;
@MulverineX
MulverineX / 1.13_Needed_Features
Last active January 30, 2018 20:41
1.13 Features
Better NBT editing with insertion of scoreboards -Done-
Caret Coordinates -done-
Teleport Facing -done-
Crafting -done-
Execute rotate argument(copy/offset) -feature parody done-
Modifyitem Command -confirmed-
NBT Ingredient Crafting
NBT Result Crafting -confirmed kinda-
Enchantment Based Models
Ajax's motion command
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@MulverineX
MulverineX / advancement_triggers.txt
Created August 3, 2018 19:33
Advancement Trigger Suggestions
action.use.(block/block tag(air/water for unfocused)).[press/lift (defaults to lift)]
action.punch.(block/entity/block tag).[press/lift (defaults to lift)]
action.mount.[mountable mobs]
action.shift.[press/lift (defaults to lift)]
action.demount.[mountable mobs]
@MulverineX
MulverineX / index.md
Last active December 12, 2018 16:47
mcmisceo Minecraft Java Pack Format

A universal pack format.

pack.zip
 --- data/
 --- assets/
 --- pack.json

pack.json

@MulverineX
MulverineX / motion_command_spec_proposal.md
Created February 11, 2019 23:10 — forked from AjaxGb/motion_command_spec_proposal.md
Specification for a proposed /motion Minecraft command

The Short Version:

/motion <entity> vector <x> <y> <z>
/motion <entity> magnitude (set|add|scale) <value>
/motion <entity> copyfrom <entity2>
/motion <entity> toward <x> <y> <z> (add|set) none <strength>
/motion <entity> toward <x> <y> <z> (add|set) <scaling> <nearStrength> <farStrength> <nearRadius> <farRadius>
/motion <entity> test vector <xRange> <yRange> <zRange>
/motion <entity> test direction <xRotRange> <yRotRange>

/motion test magnitude

@MulverineX
MulverineX / motion_command_spec_proposal.md
Created February 11, 2019 23:10 — forked from AjaxGb/motion_command_spec_proposal.md
Specification for a proposed /motion Minecraft command

The Short Version:

/motion <entity> vector <x> <y> <z>
/motion <entity> magnitude (set|add|scale) <value>
/motion <entity> copyfrom <entity2>
/motion <entity> toward <x> <y> <z> (add|set) none <strength>
/motion <entity> toward <x> <y> <z> (add|set) <scaling> <nearStrength> <farStrength> <nearRadius> <farRadius>
/motion <entity> test vector <xRange> <yRange> <zRange>
/motion <entity> test direction <xRotRange> <yRotRange>

/motion test magnitude

@MulverineX
MulverineX / Store.vue
Created February 16, 2019 22:10
Store Page
<template>
<div class="main">
<title>PreMiD - Store</title>
<div class="listing">
<div class="content">
<div class="logo">
<img src="https://svgur.com/i/BEw.svg">
</div>
<h2>
Twitch
@MulverineX
MulverineX / biome.jsonc
Created July 8, 2020 21:13
Reference Vanilla Files
// Defines a biome, to be used by dimensions
{
"starts": [ // List of structures from configured_structure_feature
"minecraft:mineshaft_mesa",
"minecraft:stronghold",
"minecraft:ruined_portal"
],
"spawners": {
"water_ambient": [], // Water ambient mobs
"ambient": [ // Ambient mobs
@MulverineX
MulverineX / glass.css
Created September 14, 2020 22:15
Glass user/bot/server popup
.backdrop-1wrmKB {
background: #00000055 !important;
opacity: 1 !important;
}
.inner-1ilYF7 {
background: none !important;
}
.root-SR8cQa {
background: inherit !important;
backdrop-filter: blur(10px) brightness(0.8) !important;