Last active
January 23, 2024 16:20
-
-
Save Nanquitas/d6c920a59c757cf7917c2bffa76de860 to your computer and use it in GitHub Desktop.
CTRPF-Action Replay Code Types
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
############################### | |
# Action Replay # | |
# Code Types supported by # | |
# CTRPluginFramework # | |
# v0.5.0 # | |
############################### | |
============== | |
INFO | |
============== | |
You have access to: | |
- 2 offset registers (not persistent) | |
- 2 data registers (not persistent) | |
- 2 storage registers (persistent) | |
persistent = register's value is kept between code execution | |
not persistent = register's value is set to default value when the code starts | |
Default value of offset (#1 and #2), data (#1 and #2) and storage (#1 and #2) registers is zero. | |
Default mode of all the registers is integer mode. | |
The active offset and data register is set to #1 when the code starts. | |
When a register index (#1 or #2) is not precised in the description, the active register is used. | |
==================== | |
Shared Memory Page | |
==================== | |
CTRPF creates an empty memory page at 0x01E81000 which allows you to | |
store and share values between your codes. | |
All of your codes have access to this memory range : 0x01E81000 - 0x01E82000 | |
The way you use it is entirely up to you. | |
============== | |
CODE TYPES | |
============== | |
Memory Writes: | |
--------------- | |
0XXXXXXX YYYYYYYY – 32bit write to [XXXXXXX + offset] | |
1XXXXXXX 0000YYYY – 16bit write to [XXXXXXX + offset] | |
2XXXXXXX 000000YY – 8bit write to [XXXXXXX + offset] | |
Conditional 32bit codes: | |
------------------------- | |
3XXXXXXX YYYYYYYY – Greater Than (YYYYYYYY > [XXXXXXX + offset]) | |
4XXXXXXX YYYYYYYY – Less Than (YYYYYYYY < [XXXXXXX + offset]) | |
5XXXXXXX YYYYYYYY – Equal To (YYYYYYYY == [XXXXXXX + offset]) | |
6XXXXXXX YYYYYYYY – Not Equal To (YYYYYYYY != [XXXXXXX + offset]) | |
Conditional 16bit codes: | |
------------------------- | |
7XXXXXXX ZZZZYYYY – Greater Than (YYYY > [XXXXXXX + offset] & ~ZZZZ) | |
8XXXXXXX ZZZZYYYY – Less Than (YYYY < [XXXXXXX + offset] & ~ZZZZ) | |
9XXXXXXX ZZZZYYYY – Equal To (YYYY == [XXXXXXX + offset] & ~ZZZZ) | |
AXXXXXXX ZZZZYYYY – Not Equal To (YYYY != [XXXXXXX + offset] & ~ZZZZ) | |
Conditional mode: | |
----------------------- | |
DFFFFFFF 00000000 - Conditional codes: value of address is compared to YYYY (immediate value) | |
DFFFFFFF 00000001 - Conditional codes: value of address is compared to active data register | |
DFFFFFFF 00000002 - Conditional codes: active data register is compared to YYYY (immediate value) | |
DFFFFFFF 00000003 - Conditional codes: active storage register is compared to YYYY (immediate value) | |
DFFFFFFF 00000004 - Conditional codes: active data register is compared to active storage register | |
Offset Codes: | |
-------------- | |
BXXXXXXX 00000000 – offset = *(XXXXXXX + offset) | |
D3000000 XXXXXXXX – offset#1 = XXXXXXXX | |
D3000001 XXXXXXXX - offset#2 = XXXXXXXX | |
DC000000 XXXXXXXX – Adds a value to the current offset | |
Loop Codes: | |
------------ | |
CX000000 YYYYYYYY – Execute next block YYYYYYYY times (immediate value) | |
C0000000 00000000 – Execute next block as many times as the value stored in data#1 | |
C1000000 00000000 – Execute next block as many times as the value stored in data#2 | |
D1000000 00000000 – Loop execute | |
D0000000 00000001 - Stops a loop execution directly (jump to next block) - Doesn't ends blocks | |
Terminators: | |
------------- | |
D0000000 00000000 – Ends a conditional block | |
D2000000 00000000 - Ends all block / Execute loops | |
D2000000 00000001 - Ends the code execution (ignore all blocks / next instructions). Doesn't ends blocks, so it can be conditional | |
Data Register Codes: | |
--------------------- | |
D4000000 XXXXXXXX – Adds XXXXXXXX to the active data register | |
D4000001 XXXXXXXX – data#1 = data#1 + data#2 + XXXXXXXX | |
D4000002 XXXXXXXX - data#2 = data#2 + data#1 + XXXXXXXX | |
D5000000 XXXXXXXX – data = XXXXXXXX | |
D5000001 XXXXXXXX - data#1 = XXXXXXXX | |
D5000002 XXXXXXXX - data#2 = XXXXXXXX | |
D6000000 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data ; offset += 4 | |
D6000001 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data#1 ; offset += 4 | |
D6000002 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data#2 ; offset += 4 | |
D7000000 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data & 0xffff ; offset += 2 | |
D7000001 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data#1 & 0xffff ; offset += 2 | |
D7000002 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data#2 & 0xffff ; offset += 2 | |
D8000000 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data & 0xff ; offset++ | |
D8000001 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data#1 & 0xff ; offset++ | |
D8000002 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data#2 & 0xff ; offset++ | |
D9000000 XXXXXXXX – (32bit) sets data to [XXXXXXXX+offset] | |
D9000001 XXXXXXXX – (32bit) sets data#1 to [XXXXXXXX+offset] | |
D9000002 XXXXXXXX – (32bit) sets data#2 to [XXXXXXXX+offset] | |
DA000000 XXXXXXXX – (16bit) sets data to [XXXXXXXX+offset] & 0xFFFF | |
DA000001 XXXXXXXX – (16bit) sets data#1 to [XXXXXXXX+offset] & 0xFFFF | |
DA000002 XXXXXXXX – (16bit) sets data#2 to [XXXXXXXX+offset] & 0xFFFF | |
DB000000 XXXXXXXX – (8bit) sets data to [XXXXXXXX+offset] & 0xFF | |
DB000001 XXXXXXXX – (8bit) sets data#1 to [XXXXXXXX+offset] & 0xFF | |
DB000002 XXXXXXXX – (8bit) sets data#2 to [XXXXXXXX+offset] & 0xFF | |
Patch Code: | |
-------------- | |
EXXXXXXX YYYYYYYY - Copy Y bytes (Z) to [XXXXXXX + offset] | |
ZZZZZZZZ ZZZZZZZZ | |
Input Codes: | |
---------------- | |
DD000000 XXXXXXXX – if KEYPAD has value XXXXXXXX execute next block (see SPECIAL KEY CODE for values) | |
DE000000 AAAABBBB - if touchpos X is between AAAA >= X >= BBBB execute next block | |
DE000001 AAAABBBB - if touchpos Y is between AAAA >= Y >= BBBB execute next block | |
Floating point mode: | |
----------------------- | |
DFFFFFFE 00000000 - Set active data register as integer, no conversion | |
DFFFFFFE 00000001 - Set active data register as float, no conversion | |
DFFFFFFE 00000010 - Set active data register as integer, convert from float value encoding to integer | |
DFFFFFFE 00000011 - Set active data register as float, convert from integer value encoding to float | |
Registers operations: | |
----------------------- | |
DF000000 00000000 - Set offset register #1 as active (default) | |
DF000000 00000001 - Set offset register #2 as active | |
DF000001 00000000 - Set data register #1 as active (default) | |
DF000001 00000001 - Set data register #2 as active | |
DF000002 00000000 - Set storage register #1 as active (default) | |
DF000002 00000001 - Set storage register #2 as active | |
DF000000 00010000 - Copy offset #1 to offset #2 | |
DF000000 00010001 - Copy offset #2 to offset #1 | |
DF000001 00010000 - Copy data #1 to data #2 | |
DF000001 00010001 - Copy data #2 to data #1 | |
DF000002 00010000 - Copy storage #1 to data #1 | |
DF000002 00010001 - Copy storage #2 to data #2 | |
DF000000 00020000 - Copy offset #1 to data #1 | |
DF000000 00020001 - Copy offset #2 to data #2 | |
DF000001 00020000 - Copy data #1 to offset #1 | |
DF000001 00020001 - Copy data #2 to offset #2 | |
DF000002 00020000 - Copy data #1 to storage #1 | |
DF000002 00020001 - Copy data #2 to storage #2 | |
Arithmetic operations: | |
----------------------- | |
F0000001 00000000 - Disable float mode for F1, F2, F3 codes | |
F0000001 00000001 - Enable float mode for F1, F2, F3 codes | |
F1XXXXXX YYYYYYYY - *(XXXXXX + offset) += YYYYYYYY | |
F2XXXXXX YYYYYYYY - *(XXXXXX + offset) *= YYYYYYYY | |
F3XXXXXX YYYYYYYY - *(XXXXXX + offset) /= YYYYYYYY | |
F4000000 YYYYYYYY - MUL - data *= YYYYYYYY | |
F5000000 YYYYYYYY - DIV - data /= YYYYYYYY | |
F6000000 YYYYYYYY - AND - data &= YYYYYYYY | |
F7000000 YYYYYYYY - OR - data |= YYYYYYYY | |
F8000000 YYYYYYYY - XOR - data ^= YYYYYYYY | |
F9000000 00000000 - NOT - data = ~data | |
FA000000 YYYYYYYY - Left shift - data <<= YYYYYYYY | |
FB000000 YYYYYYYY - Right shift - data >>= YYYYYYYY | |
Data copy: | |
--------------------- | |
FC000000 YYYYYYYY - Copy YYYYYYYY bytes from [offset#2] to [offset#1] | |
Data search: | |
--------------------- | |
FE00XXXX YYYYYYYY - Search pattern (Z) from offset to offset + Y, XXXX is pattern size (in bytes) | |
ZZZZZZZZ ZZZZZZZZ Next block of code is executed if the pattern is found and offset is updated with the address | |
Random generator: | |
--------------------- | |
FFXXXXXX YYYYYYYY - data = random number between XXXXXX and YYYYYYYY | |
Custom ASM routines: | |
--------------------- | |
F0F00000 ZZZZZZZZ - ZZZZZZZZ code size in bytes - XXXXXXXX ASM instructions (ARM32) | |
XXXXXXXX XXXXXXXX - Execute asm instructions embedded in the AR code | |
# Thread ctx on code entry | |
--------------------- | |
# r0: | |
# r1: | |
# r2: | |
# r3: | |
# r4: offset#1 ptr | |
# r5: offset#2 ptr | |
# r6: data#1 ptr | |
# r7: data#2 ptr | |
# r8: storage#1 ptr | |
# r9: storage#2 ptr | |
# r10: shared memory page ptr | |
# r11: | |
# r12: | |
# sp: a stack of 0x1000 bytes available | |
# lr: address to return to to exit the code | |
All the registers (including VFP) are backed/restored so they can be used freely. | |
=================== | |
SPECIAL KEYPAD CODE | |
=================== | |
0x1 A | |
0x2 B | |
0x4 Select | |
0x8 Start | |
0x10 Right | |
0x20 Left | |
0x40 Up | |
0x80 Down | |
0x100 R | |
0x200 L | |
0x400 X | |
0x800 Y | |
0x4000 ZL (N3DS Only) | |
0x8000 ZR (N3DS Only) | |
0x100000 Touchpad (any position) | |
0x1000000 CStick-Right (N3DS Only) | |
0x2000000 CStick-Left (N3DS Only) | |
0x4000000 CStick-Up (N3DS Only) | |
0x8000000 CStick-Down (N3DS Only) | |
0x10000000 CPad-Right | |
0x20000000 CPad-Left | |
0x40000000 CPad-Up | |
0x80000000 CPad-Down |
c0ck is a good code
Thanks Nanquitas!!
Hi, thanks a lot for your work! It's proving to be very helpful in wheremyfoodat/Panda3DS#129
Would you like any sort of acknowledgement for this doc in the readme or something?
Nanquitas tends to... well, vanish, from time to time, so it may be difficult to get in touch directly. The core code types are actually a carryover form Gateway/Action Replay, but CTRPFAR adds more code types and functionality (hence this documentation). Giving credit/mention for this resource is still a good idea, as it will direct others to these tools if they want to pursue it themselves - though I can't say I necessarily speak for what Nanquitas would want.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
FYI: some your loop code info is slightly off. It should read as: