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wheremyfoodat / testbench.cpp
Created October 20, 2024 19:22
SSE & NEON code for finding the minimum & maximum vertex indices in a GPU index buffer
#include <algorithm>
#include <cstdint>
#include <cstdio>
#include <limits>
#include <utility>
using u8 = uint8_t;
using u16 = uint16_t;
using u32 = uint32_t;
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wheremyfoodat / kernel.cu
Last active August 16, 2024 10:11
Nokotan Markov Chain CUDA kernel
#include <cuda_runtime.h>
#include <curand_kernel.h>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <ctime>
static constexpr size_t blockCount = 32;
static constexpr size_t threadsPerBlock = 128;
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wheremyfoodat / disc_image.hpp
Last active July 11, 2024 01:21
Wii Disc decryption
#pragma once
#include <filesystem>
#include <limits>
#include <optional>
#include <type_traits>
#include "helpers.hpp"
#include "io_file.hpp"
#include "swap.hpp"
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wheremyfoodat / nds.py
Created June 30, 2024 17:41
Actual working Binary Ninja NDS plugin
# Copyright (c) 2015-2024 Vector 35 Inc
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
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wheremyfoodat / hips.hpp
Created May 5, 2024 22:45
Single-header patcher for IPS. UPS and BPS files
#pragma once
#include <algorithm>
#include <array>
#include <climits>
#include <cstdio>
#include <cstring>
#include <type_traits>
#include <utility>
#include <vector>
@wheremyfoodat
wheremyfoodat / post.md
Last active June 3, 2024 07:44
Why having multiple emulators is good

Forenote: Most of the following is simply my point of view as an emulator developer. Various names are omitted for privacy reasons.

I usually write blog posts aimed at developers, but I'd like to make an exception just this once. For a lot of game consoles you have likely noticed that there's multiple emulators for said console. Even for more modern systems like the Nintendo 3DS, you've got several active emulators such as Citra, Mikage and Panda3DS, and some less active ones at the moment such as Corgi3DS. This has made many people in the emulation community ask "Why do emulator developers not simply collaborate"? Thus, I'd like to dedicate this post to answering this question as an emulator developer myself.

1) We actually do collaborate!

Even when we're working on different emulators, we very often collaborate and help each other. A lot of people don't know, since it usually happens ov

@wheremyfoodat
wheremyfoodat / pand.md
Last active August 13, 2023 15:43
List of 3DS games I can confirm need region spoofing to function

I only know which PAL games break without region spoofing, since Panda would report USA for the longest time

Some PAL titles that need spoofing (and I assume their other versions require spoofing too) are:

  • Luigi's Mansion 1 (At least on EU)
  • Rhythm Paradise Megamix (Known as Rhythm Heaven Megamix in the USA)
  • Picross 2D Round 2
  • Hyrule Warriors (at least the demo seems to)
  • Paper Mario Sticker Star (Not sure if it 100% requires region spoof since it does not properly function on Panda, but it seems to get further with region spoof now)
  • ...
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fbracket-depth=4096")
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
project(Alber)
@wheremyfoodat
wheremyfoodat / Poop.c
Created August 14, 2022 15:21
Pocketstation docking stuff
void Docking_Bullshit()
{
bool v0; // zf
bool v1; // nf
int v2; // r1
int v3; // r1
int v4; // r1
unsigned int v5; // r0
unsigned int v6; // r0
int v7; // r2
@wheremyfoodat
wheremyfoodat / aoc2021_day3_pt1.cc
Created December 5, 2021 14:18
Day 3 of AoC in aa64 (part 1 only)
#include <iostream>
__attribute__ ((naked)) void asm_main() {
__asm__ volatile (R"(
// x19: Pointer to file
// x20: Bit cache (12 * 4 bytes of storage). Incremented on ones, decremented on zeroes.
// If the final result is > 0 then the most common value is 1, otherwise it's 0
.equ NUM_BITS, 12