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IDA Python script for loading debug symbol files for Burnout Paradise (PS3)
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external_symbols = "/Users/Giorgos/Documents/MAP_EXTERNAL.bin" # **PATH TO YOUR MAP FILE GOES HERE** | |
internal_symbols = "/Users/Giorgos/Documents/MAP_INTERNAL.bin" # **PATH TO YOUR MAP FILE GOES HERE** | |
import struct | |
from idautils import * | |
from idaapi import * | |
def load_burnout_symbols(path): | |
with open(path, "rb") as file: | |
file.seek(0x10) | |
while (entry := file.read(0x80)): | |
name_bytes = entry[:0x78] | |
ptr_bytes = entry[0x78:0x7C] | |
flag_bytes = entry[0x7C:0x80] | |
name = name_bytes.split(b'\x00', 1)[0].decode('ascii', errors='ignore') | |
ptr = struct.unpack(">I", ptr_bytes)[0] | |
flags = struct.unpack(">I", flag_bytes)[0] | |
if idc.set_name(ptr, name, idc.SN_NOWARN) == 0: | |
print(f"Failed to map function {name}") | |
print(f"Name: {name}") | |
print(f"Address: 0x{ptr:08X}") | |
print(f"Flags: 0x{flags:08X}") | |
print("-" * 40) | |
if __name__ == "__main__": | |
load_burnout_symbols(external_symbols) | |
load_burnout_symbols(internal_symbols) |
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