Created
March 19, 2016 04:32
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A little helper that to figure out your inputs.
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
using System; | |
public class InputDetector : MonoBehaviour | |
{ | |
public enum TestType { joystickButtons, keys, axis, mouse, touch } | |
public TestType testType = TestType.joystickButtons; | |
public bool logMessages = true; | |
int maxJoystickNum = 100; | |
int maxButtonNum = 100; | |
int maxAxis = 10; | |
string testString = ""; | |
public Text uiText; | |
void Update() | |
{ | |
switch (testType) | |
{ | |
case TestType.joystickButtons: | |
TestJoystickButtons(); | |
break; | |
case TestType.keys: | |
TestKeyCodes(); | |
break; | |
case TestType.axis: | |
TestAxis(); | |
break; | |
case TestType.mouse: | |
TestMouse(); | |
break; | |
case TestType.touch: | |
TestTouch(); | |
break; | |
default: | |
testString = "No test selected."; | |
break; | |
} | |
} | |
private void TestTouch() | |
{ | |
} | |
private void TestMouse() | |
{ | |
} | |
void TestJoystickButtons() | |
{ | |
SetMaxJoystickNum(); | |
SetMaxJoystickButtonNum(); | |
string tag = "TestJoystickButtons: \n"; | |
for (int j = 1; j <= maxJoystickNum; j++) | |
{ | |
for (int i = 0; i <= maxButtonNum; i++) | |
{ | |
string joystickButton = "joystick " + j.ToString() + " button " + i.ToString(); | |
//joystick 1 button 0 | |
try | |
{ | |
if (Input.GetKeyDown(joystickButton)) | |
{ | |
testString = tag + joystickButton; | |
Log(testString); | |
} | |
} | |
catch (System.ArgumentException e) | |
{ | |
maxButtonNum = i - 1; | |
Debug.LogWarningFormat("max joystick button number found: {0}\n{1}", maxButtonNum, e); | |
break; | |
} | |
} | |
} | |
} | |
void SetMaxJoystickNum() | |
{ | |
if (maxJoystickNum != 100) | |
return; | |
for (int i = 1; i <= maxJoystickNum; i++) | |
{ | |
string joystickButton = "joystick " + i.ToString() + " button 0"; | |
try | |
{ | |
if (Input.GetKeyDown(joystickButton)) | |
{ | |
//do nothing | |
} | |
} | |
catch (System.ArgumentException e) | |
{ | |
maxJoystickNum = i - 1; | |
Debug.LogWarningFormat("max joystick number found: {0}\n{1}", maxJoystickNum, e); | |
break; | |
} | |
} | |
} | |
void SetMaxJoystickButtonNum() | |
{ | |
if (maxButtonNum != 100) | |
return; | |
int j = 1; | |
for (int i = 0; i <= maxButtonNum; i++) | |
{ | |
string joystickButton = "joystick " + j.ToString() + " button " + i.ToString(); | |
try | |
{ | |
if (Input.GetKeyDown(joystickButton)) | |
{ | |
testString = tag + joystickButton; | |
Log(testString); | |
} | |
} | |
catch (System.ArgumentException e) | |
{ | |
maxButtonNum = i - 1; | |
Debug.LogWarningFormat("max joystick button number found: {0}\n{1}", maxButtonNum, e); | |
break; | |
} | |
} | |
} | |
void TestKeyCodes() | |
{ | |
string tag = "TestKeyCodes: \n"; | |
foreach (KeyCode keyCode in Enum.GetValues(typeof(KeyCode))) | |
{ | |
if (Input.GetKeyDown(keyCode) && keyCode != KeyCode.None) | |
{ | |
testString = tag + keyCode.ToString(); | |
Log(testString); | |
} | |
} | |
} | |
void TestAxis() | |
{ | |
string tag = "TestAxis: \n"; | |
float h = Input.GetAxis("Horizontal"); | |
if (Mathf.Abs(h) > 0.001f) | |
{ | |
testString = tag + "Horizontal " + h.ToString(); | |
} | |
float v = Input.GetAxis("Vertical"); | |
if (Mathf.Abs(v) > 0.001f) | |
{ | |
testString = tag + "Vertical " + v.ToString(); | |
} | |
for (int i = 3; i <= maxAxis; i++) | |
{ | |
string axis = "axis " + i.ToString(); | |
float value = Input.GetAxis(axis); | |
if (Mathf.Abs(value) > 0.001f) | |
{ | |
testString = tag + axis + " " + value.ToString(); | |
} | |
} | |
} | |
void OnGUI() | |
{ | |
if (uiText == null) | |
GUI.Label(new Rect(0, 0, 500, 500), testString); | |
else | |
uiText.text = testString; | |
} | |
void Log(string message) | |
{ | |
if (!logMessages) | |
return; | |
Debug.Log(message); | |
} | |
} |
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